Pilot Archive

Thread: JTL Pilot issues list, version 1.04

NasherUK
Fri Nov 05, 2004 2:06 pm
#27


Also NPC turrets can still shoot when you blow their reactor, player ones cant :/


I've seen people dissable a mission shuttle by hitting the reactor and its turret kills them when they dock.

Message Edited by NasherUK on 11-05-2004 01:08 PM

Ooola
Fri Nov 05, 2004 2:24 pm
#28

/golfClap


Very well put together. Thanks.


Any thoughts on the 3 ship limit in our datapads?




P.S. Bruce Lee would PWN Chuck Norris
Pharrel
Fri Nov 05, 2004 3:01 pm
#29



Pharrel wrote:


Pharrel wrote:
As a veteran of SWG I qualified for the Luxury Yacht. Cool! I can now avoid long lines at the Starports. However I am now limited to two spacecraft in my inventory. Not Cool! I'd like to keep my X-Wing and add a B-Wing and a XLR-Courier Transport or a Firespray to my Data Pad in the fututre. Teaming up with different players on their mission will require different spacecraft to fulfil the roles; fast attack X-wing; close support Y-wing with lots of armor; etc. I hope the Dev's take this into account and expand the number of spacecraft control Devices in a players's Data Pad to 4 or more. Please discuss.

Thanks for JTL it saved SWG!

Pharrel
Corbantis






Pilots should be given +1 Max Ship (just like +1 Pet for Creature Handlers) per Tier to have a total of four Ship plus the Master ship of their chossing.

This thread is on the General JTL Discussion



Pharrel
CORBANTIS
Visit My Blog
_Paclya_
Fri Nov 05, 2004 3:35 pm
#30


_Smoke_ wrote:
Rebel Helmet: The "Rebel Helmet" is the new "Imperial Hat". Rebels want the traditional movie helmet as a wearable item.

You're quite missinformed.
I'm rodian an I can wear the helmet.



---------
Paclya, little pistolero extraordinaire (but still killing people with a sardonic grin ... well, to be honest I can't kill much people)
Visit PacTweak, all the slicing tools you need (closed for renovation)
-Chimaera-
Essi-Jay
Fri Nov 05, 2004 4:03 pm
#31

My BIGGEST issue so far is not being able to wear the Rebel Ace Pilot Jacket. I am a Wookiee and I got this for my first tier 5 mission.

My question is, why even give it to us in the first place if we can't use it? I think there should be species specific rewards in place for those who cannot wear said item. There could be a Rebel Shoulder Pad or something... just anything that would allieviate the pain of having it in my inventory and not being able to wear it.



vEssi-Jayv -=Bounty Hunter=-
]Essi'ca] -=Master Weaponsmith=- [Moenia 4700 -3815]
[Woah![
Morwen
Fri Nov 05, 2004 4:41 pm
#32






_Smoke_ wrote:


Imperial Issues:



  • Harsh Discipline: Imperials do not currently have issues because any pilot suspected ofspreading dissent or expressingdissatisfaction with their current situation is executed on the spot.



  • Just Kidding. Mass: A slight increase in mass for the Imperial ships with very low total mass allowances is requested.






It's more than just a mass problem, and it's not just affecting the ships with very low total mass. In fact, Imperials do not get a fighter class ship with more than one gun until tier 4. The problem here is the interceptor. In its current state it's just a Tie/In with 10k more mass. It needs a second projectile weapon slot pretty badly given the level of enemies one must fight in tier 3 and the beginning of tier 4, and a small mass boost.


Dewbacca_BHG_
Fri Nov 05, 2004 4:56 pm
#33

How about some wookiee Pilot Awards that actually make sense for a pilot?



Dew Bacca (Gorath)
Elder Bounty Hunter and loot junkie
Verrak (Gorath)
Master Trader (Engineering)

My life style determines my death style.
mrkab
Fri Nov 05, 2004 5:00 pm
#34



Essi-Jay wrote:
My BIGGEST issue so far is not being able to wear the Rebel Ace Pilot Jacket. I am a Wookiee and I got this for my first tier 5 mission.
My question is, why even give it to us in the first place if we can't use it? I think there should be species specific rewards in place for those who cannot wear said item. There could be a Rebel Shoulder Pad or something... just anything that would allieviate the pain of having it in my inventory and not being able to wear it.





I'm human and I still can't wear it. Apparently you need to be a neutral pilot to wear the REBEL Ace Jacket...



Nolan Dempsey
Master Doctor | Master Rifleman | Rebel Alliance Master Pilot
Xinal Denton
Master Bio-Engineer | Teras Kasi Master
TheLateAnakinSolo
Fri Nov 05, 2004 5:17 pm
#35

You've got most of my main issues, however, there is 1 that Iwould like to see.



Major increase in the default roll rating, and a decrease in yaw. I don't like the 'feel' of flight where are you do is slide right to stay with your target... this almost defeates the aspects of advanced combat.



- I support keeping & balancing the current combat system
Face Loran (2 unlocks), Rostek Horn (Jedi Knight), Corbantis
*April 17th, 2004* to *Sept 13th, 2004.* *Dec 20th, 2004* to *Unknown*
*****Non-Geo Cave Jedi*****
JEDI KNIGHT waiting for a FRS fix
Dont ask me why I'm going for 2 Jedi, because I don't know myself.
Do or Do not, there is no try.
TheLateAnakinSolo
Fri Nov 05, 2004 5:21 pm
#36






OryakaDrake wrote:


/SALUTE Darn skippy bro... lets let the devs feel the power of our voice on this one... we cannot allow jtl to end up like galaxies of over a year ago. Push Push Push for these issues. Anyways great job man... the list looks pretty amazing for all of the factions.


You might have left one thing out... The Privateer line ship droid skills doesnt do anything at all compared to the other classes... has that been addressed!


Oryaka Drake

Naritus

Master Carbineer/ Master Dabbler

"In the darkness of reality you will find me"

Founding Member: Birds of Prey

Message Edited by OryakaDrake on 11-05-200411:31 AM


Message Edited by OryakaDrake on 11-05-2004 11:31 AM






I do have to say... they do a TON compaired to right now LOL.


my shield commands do jack lol. They take 20% away from my forward shields, and give my back shields 0 (sometimes, it goes down 5% more). The rechange power dosn't do anything either lol.




- I support keeping & balancing the current combat system
Face Loran (2 unlocks), Rostek Horn (Jedi Knight), Corbantis
*April 17th, 2004* to *Sept 13th, 2004.* *Dec 20th, 2004* to *Unknown*
*****Non-Geo Cave Jedi*****
JEDI KNIGHT waiting for a FRS fix
Dont ask me why I'm going for 2 Jedi, because I don't know myself.
Do or Do not, there is no try.
1st_Viduus
Fri Nov 05, 2004 5:40 pm
#37

A fair solution to the PvP problem to me would be adding shield effectiveness for PvP only.


That means, for all intents and purposes, that they can deflect a % of incoming damage, and the rest takes a bite out of them.


That isn't nerfing the damage; it's boosting your defense.


They have always been called deflector screens in the SW universe, hence they should reflect that.


So someone using a 2500 damage pair of turrets with 50% effectiveness hits square for base2500 damage.

Player B has 75% effective shields with 1500 f/r - deflects 1875 damage and takes a hit for 625.

In the event of quick succession shots, (e.g. enemy on your 6) combat would still be over in a matter of seconds, but you as the victim would at least have had a chance to try to evade/get away.


In the case of excellent pilots matching up.... this could go on for hours, with nobody getting a clean shot in. Which is how it should be.



Signature

_Smoke_
Fri Nov 05, 2004 6:40 pm
#38

Small update: clarified the RSF Pilot, Rebel Helmet, and Imperial Total Mass items. Added the TIE/Interceptor weapon or ordinance slot request item.


~S
Plaeia_Forreal
Fri Nov 05, 2004 6:42 pm
#39

I like the way this list looks. I'm still settling into privateer...seems pretty decent so far. PVP is pretty bad as-is, you die really really fast. I agree with all of the issues brought up about Privateers in this list.



--------------
Plaeia
--------------
Visit the World Famous Bone Armor Museum!
Just outside of Coronet in the peaceful city of Northwind! WP: 2092 -3612
Page 3 of 19