Pilot Archive
Thread: Nebulas and Space Lightning: Necessary or cosmetic?
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Kalia
Tue Aug 02, 2005 6:39 am
#27
Lightning: worst space "feature" out there. Does nothing but annoy me when trying to chase something.
Nebulae: Somewhat annoying and lagging. The small benefit I see with them is they allow me to visually situate myself when flying. While twisting and turning while chasing around a handful of fighters I can use a certain nebula as a reference point as to which direction I'm going in.
As for the Imperial ability of Nebula Blast... it's mostly worthless from what I've seen. I used it on some tier 4s and all it did was drop their shields by about 20%... hardly worth the effort.
Nebulae: Somewhat annoying and lagging. The small benefit I see with them is they allow me to visually situate myself when flying. While twisting and turning while chasing around a handful of fighters I can use a certain nebula as a reference point as to which direction I'm going in.
As for the Imperial ability of Nebula Blast... it's mostly worthless from what I've seen. I used it on some tier 4s and all it did was drop their shields by about 20%... hardly worth the effort.
FireZeeMissiles
Tue Aug 02, 2005 7:34 am
#28
Croll wrote:
Almost every morning I am clearing B-Wings and A-Wings off that darn thing. From the looks of it it is only one or two guns that are bugged. If I were a rebel I am sure I could figure out exactly which guns were bugged, and report it in the hope that maybe it would get fixed. At least it's like an early warning system for whenever there's a new rebel in deepspace to kill.
That's only when the rebel npcs haven't initiated the attack and caused teh guns to go off
Are you saying that one or 2 guns are bugged and that's what causing the major lag? so theoreticalyl i could take out each gun one by one until the lagg stopped and then make a note of what gun i just took out? because this is a scientific undertaking i am prepared to...uh... undertake, if i can be given some more specifics
colorizing ftw
DanteTheMagnificent
Tue Aug 02, 2005 8:30 am
#29
FireZeeMissiles wrote:
Croll wrote:
Almost every morning I am clearing B-Wings and A-Wings off that darn thing. From the looks of it it is only one or two guns that are bugged. If I were a rebel I am sure I could figure out exactly which guns were bugged, and report it in the hope that maybe it would get fixed. At least it's like an early warning system for whenever there's a new rebel in deepspace to kill.
That's only when the rebel npcs haven't initiated the attack and caused teh guns to go off
Are you saying that one or 2 guns are bugged and that's what causing the major lag? so theoreticalyl i could take out each gun one by one until the lagg stopped and then make a note of what gun i just took out? because this is a scientific undertaking i am prepared to...uh... undertake, if i can be given some more specifics
colorizing ftw
Croll
Tue Aug 02, 2005 10:06 am
#30
I make sure that the NPC's do not get close enough while I am in the zone to do this.
FireZeeMissiles wrote:
Croll wrote:
Almost every morning I am clearing B-Wings and A-Wings off that darn thing. From the looks of it it is only one or two guns that are bugged. If I were a rebel I am sure I could figure out exactly which guns were bugged, and report it in the hope that maybe it would get fixed. At least it's like an early warning system for whenever there's a new rebel in deepspace to kill.
snippage-
That's only when the rebel npcs haven't initiated the attack and caused teh guns to go off
Are you saying that one or 2 guns are bugged and that's what causing the major lag? so theoreticalyl i could take out each gun one by one until the lagg stopped and then make a note of what gun i just took out? because this is a scientific undertaking i am prepared to...uh... undertake, if i can be given some more specifics
colorizing ftw
From my observations it seems to be at most 3 guns at the rear of the ISD that cause this. I figured this out because when I have an A-Wing I do not chase it, I just park myself in it's approximate flight path, and take potshots at it until it is dead. Not worth it flying when I get about 1 out of 30 frames anyways, and if I hold down my fire button while it is passing by I usually get 2 or 3 good hits on it. With so many guns firing off it's amazing that the ISD almost never makes kills on it's own.
Message Edited by Croll on 08-02-2005 05:33 PM
psikobunny
Tue Aug 02, 2005 1:23 pm
#32
hey croll, red white and blue is nice and all, butblue text is nigh invisible on a black background.
SonofKashyyk
Tue Aug 02, 2005 3:08 pm
#34
psikobunny wrote:
Grammar Freakout of the day:
plural of nebula is nebulae, not nebulas!!!!!!!
So, to use this in another practical way, a "herd" of Jawas could be Jawae?![]()
Message Edited by SonofKashyyk on 08-02-2005 03:12 PM
Bawarr
Tue Aug 02, 2005 4:11 pm
#35
Lightning should go, i like the look of nebulae and if i put it to lowest settings it doesnt ever drop me below 30fps. The lightning comes and goes so every time it fires its like bam useless -10 fps for no reason.
hobieone
Tue Aug 02, 2005 4:28 pm
#36
no one uses nebula blast doue to it does very little damage even to npc's
CommTampers
Tue Aug 02, 2005 7:07 pm
#37
TomedNor wrote:
The most annoying thing is Deep Space, the place where all that stuff belongs, is nice and clean.
Message Edited by TomedNor on 08-01-2005 09:22 AM
Deep space already has its own lag problems with the ISD vs reb AI.
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