Pilot Archive

Thread: Aye aye Cap'n an idea on an elite pilot prof

RasalTheWise
Thu Jun 30, 2005 1:01 pm
#27

I think having more than 20 people on a single ship is not a possibility at this time. I remember when JTL came out, the devs claimed it was a great achievment to get 20 people on a single yacht. But 20 people is still a frikkin' large crew...

With regards to the "Captain" profession, I very much like the idea. Perhaps it could be treated like the Politician profession, where you simply need to command a capital ship with crewmembers to get Captain XP. But having a prerequisite of a guild leader or equivalent would be too limiting. I think being a Master Pilot should be enough to be able to command such a ship.

Additional pilot programs would be available to the Captain as he/she goes up tiers. One that would be neat would be a "self-destruct" command. It would give crewmembers a chance to hit the escape pods, and the captain would have a limited time to drive the ship into battle before it blows itself up, doing blast damage to ships in its radius. Another one might be "autopilot", allowing the pilot or captain to walk around the ship while it moves forward on its course.




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Baynemuim
Thu Jun 30, 2005 2:40 pm
#28

I think that the dreadnoughts I mentioned at the beginning might be a bit large, too many people would be required to efficiently run it. Perhaps for master we could have the lancer frigate for the imps and the correlian gunship for the rebels and neutrals.

Also, sugestions for neutral capital ships would be appreciated.



Moy- Expert treasure hunter and freelance pilot
Tsoku- Big scaley guy with a sword
Gatlen- Master Tailor Extrodinare

All of the above - Test Center

Bayn Emuin- Rifleman, Corbantis
faarsider
Thu Jun 30, 2005 7:59 pm
#29

trying to put limits on the numbers of cap ships in service won't work with resources or credits etc.

someone mentioned 25m of resources or 25m of credits either way the long established players won't be hindered by this hell if this was the case I would buy my guild 6 cap ships and still not have a major dent in my pocket.

I deffinately don't think land skills need to play a part in JTL one of the great features is its exclusion from the skill point system.

if capitol ships are player crafted then the temp schematics for the components should be purchased from your ace pilot trainer using prestige points, this would allow a guild to work together or a group of friends forming a squadron

the limit firstly being the high prestige cost of the modules then they should each require rare drop loot from space components similar to the av21 (using part resources part loot to combine and a temp one off schematic use by the shipwright/armoursmith/droid engineer/architect/weaponsmith)

the use of limited use schematics paid for by pilot prestige and rare space loot drops for components of the modules ensures the capitol ship numbers can be controlled and also ensures these are "earned" as space is somewhere the afk campers etc have no sway.

resources I agree should play a part in the crafting but more on asteroid material and only a small amount on land based resources this will then have less impact on the ground game and won't promote 1000's of ber13 mineral miner feilds springing up.


my last thoughts on cap ships would be various uses they should not be totally pvp based there needs to be the same options for pve content maybe when completed they act like bases in the manner they provide an environment for multiple play styles populated with npc's aswell as the option to customize/decorate these ships.


kudos to the original poster just wanted to add my thoughts


Baynemuim
Fri Jul 01, 2005 10:58 am
#30



faarsider wrote:
trying to put limits on the numbers of cap ships in service won't work with resources or credits etc.
someone mentioned 25m of resources or 25m of credits either way the long established players won't be hindered by this hell if this was the case I would buy my guild 6 cap ships and still not have a major dent in my pocket.
I deffinately don't think land skills need to play a part in JTL one of the great features is its exclusion from the skill point system.
if capitol ships are player crafted then the temp schematics for the components should be purchased from your ace pilot trainer using prestige points, this would allow a guild to work together or a group of friends forming a squadron
the limit firstly being the high prestige cost of the modules then they should each require rare drop loot from space components similar to the av21 (using part resources part loot to combine and a temp one off schematic use by the shipwright/armoursmith/droid engineer/architect/weaponsmith)
the use of limited use schematics paid for by pilot prestige and rare space loot drops for components of the modules ensures the capitol ship numbers can be controlled and also ensures these are "earned" as space is somewhere the afk campers etc have no sway.
resources I agree should play a part in the crafting but more on asteroid material and only a small amount on land based resources this will then have less impact on the ground game and won't promote 1000's of ber13 mineral miner feilds springing up.
my last thoughts on cap ships would be various uses they should not be totally pvp based there needs to be the same options for pve content maybe when completed they act like bases in the manner they provide an environment for multiple play styles populated with npc's aswell as the option to customize/decorate these ships.
kudos to the original poster just wanted to add my thoughts






Thanks! I think that prestige points might be a good idea... some extra use for them ,there could be a line of capital ship components made by shipwrights to tie them in more. For example, turbolasers, cap ship class engines and shields.

Individual turbolaser turrets would have to have their own capacitors. You would also have the regualar lasers. Turbolasers would be their own slot, be slow firing, and use lots of juice... But damage in the 6000+ range The vette has 4 turbolasers and 4 standard lasers. The gunboat has 4 turrets and 2 forward guns. The gunship and lancer have a fairly large number of turbolasers and lasers, to make it easier to crew in-game they would be clustered in larger turrets. Maybe a turbo and a standard per turret.



Moy- Expert treasure hunter and freelance pilot
Tsoku- Big scaley guy with a sword
Gatlen- Master Tailor Extrodinare

All of the above - Test Center

Bayn Emuin- Rifleman, Corbantis
Alyxian
Fri Jul 01, 2005 3:14 pm
#31






lesniak wrote:

JTL uses no ground sp's to play, so why start now?





Because it would be the perfect mechanism to keep them rare. I don't have SP to spare either, but I would make some free to do this.


I do not think starfighter pilot should have SP requirement, but the Captian Elite class definatly should. And before you go there, using up that many SP would gimp any ground player, not just jedi. In fact Jedi would have it easier than anyone else, I mean come on, you get a free alt!


That is the whole point of an MMO, the tradeoffs. Want to be a Jedi and use all your points there, hmm, looks like you will have to be in a friends Cap ship. Want to be a level 80 ground combatant, same thing. Want to command a Capital ship, your skills and skill points need to be put there.


I really think this would keep the numbers down better than anything else.




Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Baynemuim
Sat Jul 02, 2005 1:13 pm
#32



Alyxian wrote:


lesniak wrote:
JTL uses no ground sp's to play, so why start now?


Because it would be the perfect mechanism to keep them rare. I don't have SP to spare either, but I would make some free to do this.

I do not think starfighter pilot should have SP requirement, but the Captian Elite class definatly should. And before you go there, using up that many SP would gimp any ground player, not just jedi. In fact Jedi would have it easier than anyone else, I mean come on, you get a free alt!

That is the whole point of an MMO, the tradeoffs. Want to be a Jedi and use all your points there, hmm, looks like you will have to be in a friends Cap ship. Want to be a level 80 ground combatant, same thing. Want to command a Capital ship, your skills and skill points need to be put there.

I really think this would keep the numbers down better than anything else.






Couldn't have said it better myself



Moy- Expert treasure hunter and freelance pilot
Tsoku- Big scaley guy with a sword
Gatlen- Master Tailor Extrodinare

All of the above - Test Center

Bayn Emuin- Rifleman, Corbantis
Ibixat
Sun Jul 03, 2005 4:48 am
#33



Baynemuim wrote:


Alyxian wrote:


lesniak wrote:
JTL uses no ground sp's to play, so why start now?


Because it would be the perfect mechanism to keep them rare. I don't have SP to spare either, but I would make some free to do this.

I do not think starfighter pilot should have SP requirement, but the Captian Elite class definatly should. And before you go there, using up that many SP would gimp any ground player, not just jedi. In fact Jedi would have it easier than anyone else, I mean come on, you get a free alt!

That is the whole point of an MMO, the tradeoffs. Want to be a Jedi and use all your points there, hmm, looks like you will have to be in a friends Cap ship. Want to be a level 80 ground combatant, same thing. Want to command a Capital ship, your skills and skill points need to be put there.

I really think this would keep the numbers down better than anything else.






Couldn't have said it better myself




Space professions do not use skill points, this is intentional and is unlikely to change, shipwright does because it is technically a ground crafting profession. To require capitol ship captain skills to use ground skill points goes against JTL design specs, it won't happen, and it's grossly unfair to do it.



Elida & Elina Stotri - Gorath Server
Baynemuim
Sun Jul 03, 2005 5:03 pm
#34

Grossly unfair? That means if I had a jedi it would be "unfair" for me to have to invest skill points in jedi skills... wouldn't it?



Moy- Expert treasure hunter and freelance pilot
Tsoku- Big scaley guy with a sword
Gatlen- Master Tailor Extrodinare

All of the above - Test Center

Bayn Emuin- Rifleman, Corbantis
Ibixat
Mon Jul 04, 2005 5:09 am
#35



Baynemuim wrote:
Grossly unfair? That means if I had a jedi it would be "unfair" for me to have to invest skill points in jedi skills... wouldn't it?




Seeing as jedi is a ground profession and has been from the start then no it is not unfair to require skill points for it, Pilot does not require skill points as part of the JTL design, the devs have stated when JTL was coming out that ANYONE regardless of ground status could be a pilot and that it would not take skill points, what you are asking is a fundamental change to how pilot skills work by having capitol ships require ground skill points to use, and YES it is completely unfair. There are those who do not care one bit about the ground game and will have no problem spending skill points on the ground to acess space content, there are others who play both equally and will not be as willing to give up their ground template to be able to enjoy the new space content.

Now you may say 'well that is their choice' and yes in the end it is a choice, but when that choice is NOT a choice for some (those who don't care about ground game and give up nothing to use those skill points) and a big choice for others (ground professions would have to figure out how to incorporate the newly required trees and not destroy their template and by the system suggested any jedi who tries to do it would be barred from participating in the FRS due to the skill points lost) The term Grossly unfair does come to mind, Maybe you think it's ok to exclude entire classes of people on the ground from doing things in space just because YOU are not bothered by the "sacrifices" suggested... But that doesn't make it a fair proposal.



Elida & Elina Stotri - Gorath Server
faarsider
Mon Jul 04, 2005 7:16 am
#36

the skill point issue is one I feel should firmly stay on the ground, skill points limit what players do with their character on the ground which has worked very well for 2 years. but adding a skill point cost to space is not an option as it is not needed, what limits how someone levels in space is participation thankfully the macro-monkay's have not invaded space.


I think pilot prestige is a fine way to measure someones participation and commitment in JTL, if thisidea of"Elite" pilot professions come into place then use Pilot Prestige to pay for those skills, with an insane ratio so that only the true dedicated pilots will even consider this an option.


if you think skill points will stop people attaining these "elite" pilot levels think again all that will happen is people will use alts to level and the only people you will limit from this are players without alts.

Baynemuim
Mon Jul 04, 2005 1:17 pm
#37

Need I remind you all that this is *not* pilot, nowhere did the devs say that they wouldn't use skillpoints for space skills. However, I do not want this thread to devolve into a flame fest. There is no way to completly limit a skill, jedi has proved that, people will always find a way around. The skill point matter needs to fade into the ether for now, any other suggestions for limiting factors will be appreciated.



Moy- Expert treasure hunter and freelance pilot
Tsoku- Big scaley guy with a sword
Gatlen- Master Tailor Extrodinare

All of the above - Test Center

Bayn Emuin- Rifleman, Corbantis
Alyxian
Tue Jul 05, 2005 2:12 pm
#38

Yeah, and I want to be MCH, MBH, MDoc, TKM, MSwords, oh, and MRifles too please. I want everything, yeah, and Jedi too...should be possible!! Why can't I have everything?


See, this is what I mean. There has to be sacrifices for things this big, or *everyone* will have them. Now I do think *anyone* should be able to get one...but they should have to make the appropriate sacrifices.


As for no SP in JTL, there are not any. And since it looks like Cap Ships will be part of a different expansion, and if they did require SP, then it would be that expansion and not JTL that had the SP requirement.





Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Jabourn
Tue Jul 05, 2005 2:49 pm
#39

I'd really like to see guilds that have their own city be able to place a hangar within their city to house the capital ships in, and have the ability to launch from there, and can only land there.


If the guild does not have their own city, then they would need to negotiate the placement of a hangar for their ship with the mayor of a city.


Just a thought.







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