Pilot Archive

Thread: Which weapon configuration do you use?

Eaca
Wed Jan 12, 2005 3:00 pm
#27






alyris wrote:

I have mass / energy problems on my X-wing as well. I'm using 3 lvl 7 crafted blasters, and RE stuff for everything else. I have not seen any descent RE'd blasters yet on my server, they must sell fast I'm capped at reactor energy and mass, I'm not able to load a launcher, or a droid, but I'm still happy with it, never the less. Lately I've been flying my A-wing with high speed lvl 7 cannons, it seems that alot of my mass problems have gone away with my A-wing, due to the fact that I only need 1 gun, and a low mass reactor.


Kirsha






You will likely not see good RE'd things selling for quite some time. If you want good RE'd components you gotta make them yourself.
GregorianPipes
Wed Jan 12, 2005 10:05 pm
#28

Okay, here goes:

C: Reactor: 12932 power output, 3311 mass
L: Engine: 2100 energy drain, 13766 mass, 79 speed, 63.2ypr
C: Shield: 1725hp, 11.56 recharge, 3114 energy drain, 16919 mass
L: Front Armor: 1264 hp and armor, 9179 mass
C: Rear Armor: 1343hp, 1723 armor, 13932 mass
L: Capacitor: 1291 energy drain, 12552 mass, 996 energy, 39.9 recharge
L: Booster: 450 energy drain, 3150 mass
C: Droid Interface: 726 energy drain, 6562 mass, 15.9 speed
C: Weapon 1: 1484-2800 dmg, .48 vs both, .35 refire, 2379 energy drain, 14693 mass
C: Weapon 2: 936-1866 dmr, .48 vs both, .35 refire, 2294 drain, 5481 mass

Mass: 99550/100074
Energy: 12356/12932
Chasis: 1635/1635

Before each component I put a "C:" for "crafted" and an "L:" for "looted". Thank you everyone for any input. Really. I'm sure I could get some of these parts with the same stats but with lower mass and/or energy consumption. I just don't know which ones. Also, none of these are RE'd. I need to read the stickies and other posts about RE'ing components and get into that.



Gregorian Pipes - Rebel Ace Pilot - Bloodfin
"The Edge...there is no honest way to explain it because the only people who really know where it is are the ones who have gone over." Hunter S. Thompson (1937-2005)
Slestak
Thu Jan 13, 2005 4:52 am
#29






GregorianPipes wrote:
Okay, here goes:

C: Reactor: 12932 power output, 3311 mass
L: Engine: 2100 energy drain, 13766 mass, 79 speed, 63.2ypr
C: Shield: 1725hp, 11.56 recharge, 3114 energy drain, 16919 mass
L: Front Armor: 1264 hp and armor, 9179 mass
C: Rear Armor: 1343hp, 1723 armor, 13932 mass
L: Capacitor: 1291 energy drain, 12552 mass, 996 energy, 39.9 recharge
L: Booster: 450 energy drain, 3150 mass
C: Droid Interface: 726 energy drain, 6562 mass, 15.9 speed
C: Weapon 1: 1484-2800 dmg, .48 vs both, .35 refire, 2379 energy drain, 14693 mass
C: Weapon 2: 936-1866 dmr, .48 vs both, .35 refire, 2294 drain, 5481 mass

Mass: 99550/100074
Energy: 12356/12932
Chasis: 1635/1635

Before each component I put a "C:" for "crafted" and an "L:" for "looted". Thank you everyone for any input. Really. I'm sure I could get some of these parts with the same stats but with lower mass and/or energy consumption. I just don't know which ones. Also, none of these are RE'd. I need to read the stickies and other posts about RE'ing components and get into that.





Get Mark III armor...only about 6k mass each with about 1176 armor...that there will save you about 11k in mass, you could do better with your capacitor as well...either get someone to RE some lvl 6 or lvl 4 Capacitors...either one with Capacitor Overload 3 and Weapon Overload 3 even smaller capacitors work pretty good..I have a RE-LvL 4 capacitor at like 4k mass 40 recharge 987 total energy....RE-lvl 6 will get you better but they will end up around 8k mass....Need to find a older Droid Interface one of those LvL 1 or LvL 2 that have only like 400-500 mass at 14 speed...also engine wise you can probly find a looted one as good as that with only 4-8k mass...



_______________________________________________________________ \\\_______Slestak__t __Grimus_t NobleSav_____///
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Its Better To Have and Not Need, Then Need and Not Have....
______________Kenosis Elite Garrison_____________

XanthiasTZeruchian
Mon Jan 17, 2005 10:00 pm
#30

I can't stand all the talk about people's capacitors. You don't even need a great capacitor if you learn not to fire all your weapons together all the time (most don't hit the target anyway)! I'm tired of seeing ships "gleek" on enemy ships with all their firepower! In my x-wing, I had three weapons. 2 big blasters and a disruptor. I assigned one blaster to key 3 and my to key 4. As I was flying, I would alternate hitting 3 and 4, which gives one a chance to reset while you fire the other and it also gives your capacitor a chance to recover! Also, it gives you an opportunity to correct your aim and maintain your aim through tracking your target. This trick made me FAR more accurate than many people, and I ended up doing more damage, faster than when I'd open up all 3 guns (and then had to wait for my capacitor to recharge).

Good capacitors are great to have, but good skill is something that carries you through. I fly a B-Wing now and have developed a very similar trick, but instead of 2 at-a-time, I'm firing 4! Yeehaw!



Xanthias T. Zeruchian
eXploratory Corps <XCorp>
Elder Jedi Master ... Alliance Ace Pilot
Rebel High Trooper, Formerly of Alderaan
...Finder of Nym's Disk #3 north of Narmle, Rori...
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Player-Placed X-Wing and Player-Placed Fallen AT-AT on Intrepid
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(n]]]]]]]]]]]]XC]RP]]9=========================================----

Zaax
Tue Jan 18, 2005 12:53 am
#31


i have one of each kind: all lvl 7's (no missle lounchers - in an x-wing, 3333)


i have an Ion blaster, using a shield efect upgrade, in one group. (before you eat up shieldm you wont DO any damage to armor or components anyway. so why not have max effect on shields? this is self crafted, as is the disrupter)


I then have a disrupter using a limiter (low E/S) upgrade and a looted .6 efect blaster in a second group


my JS fire button is mapped to "fire current group"


i have another JS button mapped to "cycle weapon grp"



So i start out with the ion, rip through the shields and then seamlesly goto my disrupter/blaster combo and kill the armor and components.


works pretty well. i dont have any reward guns, or uber loot yet... so i cant kill a T5 in 2 shots, but it does not take me forever, either

Message Edited by Zaax on 01-18-2005 05:59 PM



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
KDenelor
Tue Jan 18, 2005 8:57 am
#32

actually all 3 of my guns in the krayt do hit the target thanks to the bugged guns that fire out of any gunport.


all I use is a 39.5 regen, 800 energy level 2 cap that only weighs in at 1500


a few droid programs and all works like a dream.



Kazmo and Kaman

Leader of Freedom's Hand in Patria, Dantooine
Swordsman, Rifleman, 2 Private Pilots, Light Jedi Knight and Retired Buffpack maker.
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