Pilot Archive
Thread: Sorry if this has been flogged to death but...question concerning e pulse
I totally agree that privateers have a bad penatly with their ship sizes in PvP but an instant-kill button for all ships engaged is not the solution. The less with overpowered tiny, highly maneuverable, high mass ships from ROTW. As Tomo said before: ROTW did indeed turn out some weaknesses of the old system. (You know my opinion on the imbalances in ROTW itself).
ajag wrote:
So far I have not heard about any e-pulse grieffing on my server, however, space life on my server is very limitted. Now, I will take your word for it if you say it is being used on griefing a lot. I would just reduce it's power against other players only, and leave it as it is for PvE.
By the way... when I mentioned pirate traps I was completely talking about PvE. Pirate trap and bomber strike should never work on PvP... although... If any privateer could call a pirate trap on you... the only thing you would get out of it is a big laugh
The debuff Idea could also be implemented as long as the debuff is only temporary. If you get permantly debuffed when you use e-pulse and you have to re-run all your programs again, then you just made another special completely useless. It takes between 4-5 minutes to run 4 droid programs. No special is worth that
Message Edited by ajag on 06-14-2005 12:33 PM
Not that there is a difference between unbalanced and griefing. I think we're saying its unbalanced and needs to change more than that it's a widelyabused and abusive tactic that ruins gameplay.
Like I said before, I think any changes to epulse should come as part of a wholesale revamp of all Specials for all piloting groups, so fixing ptrap is part of the deal.
I also feel that a debug pass on droid commands is in order too, and if that comes to pass, then the timers get fixed on overloads, and making epulse an permanent debuff of overloaded systems seems even more balanced and appealing to me. Realize that all your L3 overload programs should be running as quickly as Cap Overcharge, and they aren't due to bugs, before you propose that an epulse debuff would be unfair.
Epulse does not reset droid programs last I checked. Shields down? Oh... let me wait 3 seconds and cap to shield again.
Armor won't help you either - if I can blow away pvp ships witha 12K mass novice ships and 500 strenght shields then I sincerly doubt you can avoid a privateer ace coming at you with a heavy scyk, reward shields and a 2K cap, and an engine with 70+ PYR and 100+ topspeed.
KJFett3 wrote:
It is only effective at very close range, and is best against sheilds and least effective against armor...this doesn't mean if you aresitting on them you wont take much damage if you have a lot of armor
The AI hasn't figured out anything. The reason it's not so effective vs NPCs is because NPC stats are beefed beyond anything a player can have to compensate for the fact that they are fundamentally brainless. It's the reasonNPCs have 4x the HAM of a player on the ground, and it's the reason NPC ships have double or triple the shielding we do. That's known facts, not surmise about being properly equipped.
KJFett3 wrote:
This is why it is least effective against PVE. It would appear that the AI are able to equip their ships correctly and stay at a good range more often.
LeaphChausew wrote:
Ajag said..
[Everytime someone gets killed by some special, they come here asking for it to be nerfed. Soon enough we are going to be throwing spitballs at each other ]
I don't know how to quote officially but thats copy and pasted from Ajag's post.
If you care to read my initial post I didn't mention anything about getting it nerfed mate...in fact I said ALL IS FAIR IN LOVE AND WAR so in fact quite the opposite.
Thanks for all the input etc.
I think luck is going to have to come into this quite a lot then along with a few ideas you guys have suggested and a few things I might try myself.
I've been flying a considerable time now and know the majority of Ace/master Pilots on my server and never really encountered E-pulse much before so I'm not too concerned about it...its not like the 3 IR missile thing..which too I have no problem with because it 'can' be countered, but it doesn't discount the possibility..well certainty of me having to face it again.
So as I tend to say....I'll live , learn and adapt.
-Leaph
TomoRainer wrote:
One of the things about fighting in space is you actually have to be moving in the direction of your target to shoot at him. If you're moving in the direction of your target, how do you stop him from getting within epulse range if he wants?
Ramona_Garcia wrote:
Epulse does not reset droid programs last I checked. Shields down? Oh... let me wait 3 seconds and cap to shield again.
Armor won't help you either - if I can blow away pvp ships witha 12K mass novice ships and 500 strenght shields then I sincerly doubt you can avoid a privateer ace coming at you with a heavy scyk, reward shields and a 2K cap, and an engine with 70+ PYR and 100+ topspeed.
Using any special resets your droid commands. At least they have for me since JTL came out. Maybe you don't notice it, but test it and you will see. As for your comment about cap to sheild. Learn to read. EP3 takes your CAP and sheild energy. CAP to sheild is not usefullin that case.
As for the second paragragh. Some ships are not easy to avoid. That is the way of war. But an equally suited ship will handle it, and other pilots will learn to adapt as well. Avoid a hvy with sheild and a good engine? If my ship is heavier and has the firepower, I am going to be coming in on you fast and leaving just as fast to get to 500m+ so you can't respond. If the first pass didn't do the job, then I'll be dead or leaving town to return when you least expect it. But then again, that would be leaving out one detail. Never fly without a wingman. Your nimble ship won't save you when you are solo and 2 pilots that work together move in on you at 250m. Sureyou can chase one with your fast engine.....but that leaves you a sitting duck to the other. Just as 2 pilots in TIEs can eat up others by working together.
Epulse is not an "I win" button when used agaist those that engage in a form of combat other than park on your 6 at 100m and shoot.
psikobunny wrote:
KJFett3 wrote:
It is only effective at very close range, and is best against sheilds and least effective against armor...this doesn't mean if you aresitting on them you wont take much damage if you have a lot of armor
You're assuming that's the case because it makes logical sense, but the numbers don't seem to be bearing you out. Epulse is raw damage, no variable mods for armor or shields and from the numbers posted here, it doesn't even seem like the PvP damage reduction is being applied correctly.
I'm not assuming. Reality is, a big gun in PVP can tear you up just as fast. If PVP reductions need to be addressed, then address PVP reduction, not nerf EPulse. Nerfing Epulse..then balancing PVP will result in it being less than useless. Learn what needs to be addressed and address it. Find the cause. In this case, everyone is mad about getting killed fast. Well, that happens in PVP...by laser, missile....Epulse...its not that it is over powered...way above the others...that PVP reduction needs adjustement. Just as missiles and laser can be avoided...so can Epulse.
KJFett3 wrote:
This is why it is least effective against PVE. It would appear that the AI are able to equip their ships correctly and stay at a good range more often.
The AI hasn't figured out anything. The reason it's not so effective vs NPCs is because NPC stats are beefed beyond anything a player can have to compensate for the fact that they are fundamentally brainless. It's the reasonNPCs have 4x the HAM of a player on the ground, and it's the reason NPC ships have double or triple the shielding we do. That's known facts, not surmise about being properly equipped.
Learn what sarcasm is. Clearly the AI isn't gearing up and equipping their ships. Its pointing out that the devs..gave the AI..armor and sheilds. While many in PVP scrimp on the armor for other things...then whine when they get hit and the armor fails them. There is a benefit/hinderence from scrimping on armor. More mass for other stuff, but you are driving a big tank of gas.
KJFett3 wrote:
Using any special resets your droid commands. At least they have for me since JTL came out. Maybe you don't notice it, but test it and you will see.
KJFett3 wrote:
Ramona_Garcia wrote:
Epulse does not reset droid programs last I checked. Shields down? Oh... let me wait 3 seconds and cap to shield again.
Armor won't help you either - if I can blow away pvp ships witha 12K mass novice ships and 500 strenght shields then I sincerly doubt you can avoid a privateer ace coming at you with a heavy scyk, reward shields and a 2K cap, and an engine with 70+ PYR and 100+ topspeed.
Using any special resets your droid commands. At least they have for me since JTL came out. Maybe you don't notice it, but test it and you will see. As for your comment about cap to sheild. Learn to read. EP3 takes your CAP and sheild energy. CAP to sheild is not usefullin that case.
As for the second paragragh. Some ships are not easy to avoid. That is the way of war. But an equally suited ship will handle it, and other pilots will learn to adapt as well. Avoid a hvy with sheild and a good engine? If my ship is heavier and has the firepower, I am going to be coming in on you fast and leaving just as fast to get to 500m+ so you can't respond. If the first pass didn't do the job, then I'll be dead or leaving town to return when you least expect it. But then again, that would be leaving out one detail. Never fly without a wingman. Your nimble ship won't save you when you are solo and 2 pilots that work together move in on you at 250m. Sureyou can chase one with your fast engine.....but that leaves you a sitting duck to the other. Just as 2 pilots in TIEs can eat up others by working together.
Epulse is not an "I win" button when used agaist those that engage in a form of combat other than park on your 6 at 100m and shoot.
Now, where to start...
First, I have been regularily pvping in space for months now, and usually in large scale battles, so I know about wingmen, tactics, dogfighting and stuff. I rarely fly alone either, thanks for trying to lecture me. (And for the record, nimble ships in the hand of better pilots than I am can kill 2 or more ace pilots at once. Even I managed once to down to X-Wings in my TIE Interceptor(in a planned "let's meet here. Everyone ready? Ok, let's do it" battle, not some surprise meeting in deep space).
Second, "learn to read"? I said "Wait 3 seconds" then cap to shield - in 3 seconds my cap has regenerated quite a bit. Not that the likelyhood to take a hit in the few seconds without a shield is much of a danger, especially in a JSF - I saw those ships dodge fire from half a dozen aces before getting blown up.
I used Epulse in Kashyyyk missions, and during testing in deep space, and I did not notice any resetting of my droid programs. I could have missed it, but I doubt it. However - what I did not miss was the range of over 200 meters of it - not 100 meters - and the power it had at that range with some pitiful shields and cap to power it. So... I tested it, I got the numbers, what did you do with epulse? I also saw it used in battle in a large scale engagement, and it was a killer, taking out 4 ships without any chance.
And good luck trying to get away from a 95K mass heavy scyk with a 120 topspeed engine in a heavy fighter.
I always found Epulse to rest my droid commands. Maybe this has changed. I haven't been a privateer in a little while. There was a time that it functioned as the emergency ones tho..and fitting no less as Epulse is really more of an emergency feature than Bomber strike or IFF scramble. Perhaps the code was changed. Wouldn't be the first time that happened. Regardless, it did reset commands at one time. If it doesn't now, it doesn't change much in my post as the resetting on the droid commands was merely 1 of 3 things that drastically affected the opponets ship when used. Keep your distance and take them out from 200-300m and you won't have a problem. If you can't keep your distance to 200-300m, learn.
psikobunny wrote:
KJFett3 wrote:
Using any special resets your droid commands. At least they have for me since JTL came out. Maybe you don't notice it, but test it and you will see.
Dunno what game you're playing then. The only Specials that reset power systems (and thus droid commands) are the Emergency ones. eshield, ethrust, eweapons, and I think pumpreactor. You honestly think we wouldn't notice if energy pulse or IFFscramble reset our ship? yeesh.