Pilot Archive
Thread: All the people with the 0 mass KSE disk parts...
Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.
Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.
Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?
JanuHull wrote:
Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.
Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.
Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?
JanuHull wrote:
Loki_Ashaman wrote:
JanuHull wrote:
Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.
Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.
Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?
I find that hard to believe, given the nature of the KSE exploit, I would thinkit should be easy to fix.
Knowledge wise, I learned of the shield one about 2 weeks before they fixed it, but only because it was posted on the forums. The KSE one I've know about for awhile, again because someone posted it. I tested it on a weapon to check the 2 theories on refire (no one at the time seemed to know what it would do), set the weapon in a house and submitted a /bug with the location of the weapon long ago. Never recieved word on it from devs or CSRs, and never used it except that one test. Moral of the story, exploits on forums = bad.
Hell, Mard, PvP on the ground during basewars taught us that.
LOL, true
If anyone has a 0 mass ship component on Bloodfin and wants to sell it now that they are being nerfed, I'd like to buy one to display.
ign wookiecrisp
Loki_Ashaman wrote:
JanuHull wrote:
Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.
Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.
Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?
I find that hard to believe, given the nature of the KSE exploit, I would think it should be easy to fix.Knowledge wise, I learned of the shield one about 2 weeks before they fixed it, but only because it was posted on the forums. The KSE one I've know about for awhile, again because someone posted it. I tested it on a weapon to check the 2 theories on refire (no one at the time seemed to know what it would do), set the weapon in a house and submitted a /bug with the location of the weapon long ago. Never recieved word on it from devs or CSRs, and never used it except that one test. Moral of the story, exploits on forums = bad.
First rule of coding = If it sounds easy, it definitely won't be.
Thats not a excuse, but saying what you think sounds easy doesn't mean it is. The reason the BE bug in tailor hasn't been fixed is because its hard to track down.
Ducimus wrote:
Whats this?
*watches a monkey fly*
Ehh where did he come from... ohh i feel a draft.... damn my pants ripped open.
EH?! theres another monkey, and hes flying out of me arse! Damn!
Ruh roh..
Was that a flying pig i just saw?!
lol. I was pleasantly surprised by this too. I exchanged some emails with a CSR a couple weeks ago and eventually turned the conversation towards this, so I was hoping we'd see some movement on this soon. Could have been working on it for months for all I know, though.
I'd hope you can't launch a ship that's overloaded on mass.. that would give people with exploited parts the ability to launch one last time, then they'd have to disassemble their ship. Already doing some followup on this fix in the corr forum, but good call on some of the concerns raised so far.
Also.. can we put the kibosh on talking about other exploits?
Higginsis wrote:
First rule of coding = If it sounds easy, it definitely won't be.
Thats not a excuse, but saying what you think sounds easy doesn't mean it is. The reason the BE bug in tailor hasn't been fixed is because its hard to track down.
And the reason its hard to track down is because new layers of code get applied with each patch, making that search even harder.
Hehe, half of code-fixing is guesswork anywho.
Feynan wrote:
Eh, what would you use that's 50k? It's not like these are uber items, it's just that they're 0 mass.Only thing that would even be close to 50k is a level 10 weapon.
or engine, or uber shield..hell even if they're not quite 50 k..they still should all fit on one ship.. Look..0 mass, 0 parts allows some sart pilots to fit on ALL the BEST gear which is a blatant disbalance of the game. Combine this with say..a JSF and well, untouchable doesn't even come into it. Even if you do touch them it won't matter...'specially since these people probably use the exploit shields too.
Oh and since I only just read Tomo's putting the Kibosh etc on..I won't say anything else about any other exploits. I'm just glad that this has at least been amended. Thing is..bug or no bug, people who did this have no excuse. It isn't/wasn't a matter of waiting for SOE to fix it, people -DIDNT- have to make use of it in the first place and also, anyone who did make use of it has no right to talk about ingame balance.
/rant=over
-Leaph
Message Edited by LeaphChausew on 07-22-2005 07:09 PM
Sounds like a pretty sweet deal to me... :/
Also, I thought the "shield" exploit had been fixed long ago. The items still exist, yet no more can be made.
Message Edited by KaylBreinhar on 07-22-2005 10:25 PM
Tiggs wrote:Profession: Shipwright
A KSE Firespray Schematic can no longer be used to reverse-engineer a zero-mass spaceship component. When a player's ship is launched, if there are any zero-mass components, their mass will default to a value of 50,000.
Tiggs wrote:
...
their mass will default to a value of 50,000.
i knew i could count on tiggs.
glad i finaly got a straight answer from someone, even if i just got owned by it ![]()
but what about the 0 reactor drain, 0 boosterenergy consumption, 0 driod command speed, and0 refire rate stats from the same bug.
either way, it looks like i just got stuck with some POB parts.
i wonder whats going to happen when i try to launch my jsf with about 485k mass loaded on it.