Pilot Archive

Thread: All the people with the 0 mass KSE disk parts...

JanuHull
Fri Jul 22, 2005 3:54 pm
#27






Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.

Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.




Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Loki_Ashaman
Fri Jul 22, 2005 4:01 pm
#28






JanuHull wrote:





Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.

Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.




Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?






I find that hard to believe, given the nature of the KSE exploit, I would thinkit should be easy to fix.


Knowledge wise, I learned of the shield one about 2 weeks before they fixed it, but only because it was posted on the forums. The KSE one I've know about for awhile, again because someone posted it. I tested it on a weapon to check the 2 theories on refire (no one at the time seemed to know what it would do), set the weapon in a house and submitted a /bug with the location of the weapon long ago. Never recieved word on it from devs or CSRs, and never used it except that one test. Moral of the story, exploits on forums = bad.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Loki_Ashaman
Fri Jul 22, 2005 4:06 pm
#29






JanuHull wrote:





Loki_Ashaman wrote:






JanuHull wrote:





Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.

Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.




Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?






I find that hard to believe, given the nature of the KSE exploit, I would thinkit should be easy to fix.


Knowledge wise, I learned of the shield one about 2 weeks before they fixed it, but only because it was posted on the forums. The KSE one I've know about for awhile, again because someone posted it. I tested it on a weapon to check the 2 theories on refire (no one at the time seemed to know what it would do), set the weapon in a house and submitted a /bug with the location of the weapon long ago. Never recieved word on it from devs or CSRs, and never used it except that one test. Moral of the story, exploits on forums = bad.






Hell, Mard, PvP on the ground during basewars taught us that.





LOL, true




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Alristico
Fri Jul 22, 2005 4:57 pm
#30

If anyone has a 0 mass ship component on Bloodfin and wants to sell it now that they are being nerfed, I'd like to buy one to display.


ign wookiecrisp





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Higginsis
Fri Jul 22, 2005 5:02 pm
#31



Loki_Ashaman wrote:


JanuHull wrote:


Ducimus wrote:
Tomo has always known about the RE exploit and the continued existance of the shield exploit. The sad thing is both were reported to sony MONTHS ago.

Only now do they do anything about it. Why so long to fix a game breaking exploit?
Theres no excuse for it.


Could be tricky code, we see what goes to Live bugged to hell and back, would you care to spend a moment pondering what never makes it out of Alpha testing?



I find that hard to believe, given the nature of the KSE exploit, I would think it should be easy to fix.
Knowledge wise, I learned of the shield one about 2 weeks before they fixed it, but only because it was posted on the forums. The KSE one I've know about for awhile, again because someone posted it. I tested it on a weapon to check the 2 theories on refire (no one at the time seemed to know what it would do), set the weapon in a house and submitted a /bug with the location of the weapon long ago. Never recieved word on it from devs or CSRs, and never used it except that one test. Moral of the story, exploits on forums = bad.





First rule of coding = If it sounds easy, it definitely won't be.

Thats not a excuse, but saying what you think sounds easy doesn't mean it is. The reason the BE bug in tailor hasn't been fixed is because its hard to track down.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

TomoRainer
Fri Jul 22, 2005 5:34 pm
#32



Ducimus wrote:
Whats this?

*watches a monkey fly*

Ehh where did he come from... ohh i feel a draft.... damn my pants ripped open.
EH?! theres another monkey, and hes flying out of me arse! Damn!

Ruh roh..
Was that a flying pig i just saw?!




lol. I was pleasantly surprised by this too. I exchanged some emails with a CSR a couple weeks ago and eventually turned the conversation towards this, so I was hoping we'd see some movement on this soon. Could have been working on it for months for all I know, though.

I'd hope you can't launch a ship that's overloaded on mass.. that would give people with exploited parts the ability to launch one last time, then they'd have to disassemble their ship. Already doing some followup on this fix in the corr forum, but good call on some of the concerns raised so far.

Also.. can we put the kibosh on talking about other exploits?







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Ashtirael
Fri Jul 22, 2005 5:35 pm
#33






Higginsis wrote:

First rule of coding = If it sounds easy, it definitely won't be.

Thats not a excuse, but saying what you think sounds easy doesn't mean it is. The reason the BE bug in tailor hasn't been fixed is because its hard to track down.




And the reason its hard to track down is because new layers of code get applied with each patch, making that search even harder.


Hehe, half of code-fixing is guesswork anywho.


LeaphChausew
Fri Jul 22, 2005 7:00 pm
#34






Feynan wrote:
Eh, what would you use that's 50k? It's not like these are uber items, it's just that they're 0 mass.Only thing that would even be close to 50k is a level 10 weapon.






or engine, or uber shield..hell even if they're not quite 50 k..they still should all fit on one ship.. Look..0 mass, 0 parts allows some sart pilots to fit on ALL the BEST gear which is a blatant disbalance of the game. Combine this with say..a JSF and well, untouchable doesn't even come into it. Even if you do touch them it won't matter...'specially since these people probably use the exploit shields too.


Oh and since I only just read Tomo's putting the Kibosh etc on..I won't say anything else about any other exploits. I'm just glad that this has at least been amended. Thing is..bug or no bug, people who did this have no excuse. It isn't/wasn't a matter of waiting for SOE to fix it, people -DIDNT- have to make use of it in the first place and also, anyone who did make use of it has no right to talk about ingame balance.


/rant=over


-Leaph


Message Edited by LeaphChausew on 07-22-2005 07:09 PM

KaylBreinhar
Fri Jul 22, 2005 7:24 pm
#35

So, if someone used this on an L8 reward booster (which arguably is too heavy to use on anything past a super-heavy fighter/POB anyway), they've still got an indefinite-burning booster that weighs 50k and costs no juice to run?

Sounds like a pretty sweet deal to me... :/

Also, I thought the "shield" exploit had been fixed long ago. The items still exist, yet no more can be made.

Message Edited by KaylBreinhar on 07-22-2005 10:25 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Higginsis
Sat Jul 23, 2005 12:33 am
#36

Oh noes...


Tiggs wrote:

Profession: Shipwright

A KSE Firespray Schematic can no longer be used to reverse-engineer a zero-mass spaceship component. When a player's ship is launched, if there are any zero-mass components, their mass will default to a value of 50,000.







Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Dragon942
Sat Jul 23, 2005 12:36 am
#37









Tiggs wrote:


...


their mass will default to a value of 50,000.







Ouch lol



Starscreamer Sapphire
Starsider
Alarien
Sat Jul 23, 2005 12:41 am
#38

hahah



Alarien Evenstar
-Rogue Paladin-
Starsider
S-1-l2-H-C
Sat Jul 23, 2005 12:45 am
#39


i knew i could count on tiggs.


glad i finaly got a straight answer from someone, even if i just got owned by it



but what about the 0 reactor drain, 0 boosterenergy consumption, 0 driod command speed, and0 refire rate stats from the same bug.



either way, it looks like i just got stuck with some POB parts.


i wonder whats going to happen when i try to launch my jsf with about 485k mass loaded on it.





____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
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