Pilot Archive
Thread: Anyone notice anything different about ship AI?
Page 3 of 3
Narreem0884
Wed May 11, 2005 12:13 pm
#27
It's lag. No NPC can fly sideways. It seems to have gotten better with the latest patch.
darmokVtS
Wed May 11, 2005 12:20 pm
#28
KaylBreinhar wrote:
Don't forget the targetting squares.
It's probably a mixture of everything, but I still mostly make the asteroid chunks responsible. Not sure if this violates the NDA or not, but whatever: On the beta-server I never had lag-issues like I have them now on Live, the target squares where there, the NPC objects too, only thing we did not have were this high amount of asteroid chunks...
*However* it can't be them alone either, as Deepspace is also affected for me, no asteroids and asteroidchunks there (I had again not a single issue on TC-EP3 in Deepspace and also never on live before ROTW went live).
Page 3 of 3