Pilot Archive

Thread: Focus: Player-Controlled Capital Ships

Wraithwind_Praetoria
Wed Jul 20, 2005 11:55 am
#326

I think it would be great if a master pilot could get NPC's like you do on the ground to work as gunners. I would set a max at 3 per master pilot that way 2 master pilots could effectively controll a corvette.
Mullet-MAN
Wed Jul 20, 2005 5:01 pm
#327


content people, I can't understand why people would not want boarding parties.....


Ok ,how about keeping thhe levels of fighting seperated.



  1. Capital ships fight other capital ships for controll of a space sector. Having a sector type of battle opens all kinds of possibilities (kinda like what planetary controll could be). (capitals and fighters / MP shippsneed balancing bewteen them)

  2. You do not get boarded unless your ship gets dissabled

  3. some type of option to not be boarded but a penalty if you choose not to be boarded (scuttle the ship)and if you allow the boarding and win you can repair you ship no condition loss.

just a few


Message Edited by Mullet-MAN on 07-20-2005 05:16 PM




--------------------------------------------------------------------------------------------
SWG an empire divided... 60$ X2 120$
Jump to Light speed ........30$ X 2 60$
Rage of the Wookies....... 30$ X 2 60 $
Trials of Obi Wan ............ 30$ X 1 30$ (not 2 because of impending doom)

Paying 1,170$ and spending 1000+ hrs developing charectors and gathering items only to be told go f--- yourself .......Priceless
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ShoginArmada
Thu Jul 21, 2005 12:00 am
#328


/target boarding action; /puke; /puke; /puke; /puke



Sorry, but I just dont care for...have fun with yer cap ships while i kill them with meh fighter.




_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
Crimson3
Thu Jul 21, 2005 11:50 pm
#329

Personally I would rather have a POB Satellite Station that I could dock into and double as a Guild Hall than a capital ship. The devs can't make POBs worthwhile, why do you think that they can make a viable capital ship?
ShoginArmada
Fri Jul 22, 2005 2:47 am
#330

They wont make a decent one, so ill just stock my Tie bomber to the max, and space bomb its ass.



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
Just_Bri
Fri Jul 22, 2005 4:05 am
#331



ShoginArmada wrote:

/target boarding action; /puke; /puke; /puke; /puke

Sorry, but I just dont care for...have fun with yer cap ships while i kill them with meh fighter.






That is my stance on it as well, but from the opposide side of the coin. I am all for boarding action for those that want them, and no boarding actions for those that don't. The simple way to devide the two: You can't board onto or from a fighter without using a hangar bay. The only thing I recall seeing out there that has one of those are space stations and the ISD.



____________________________________________________________
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JoKen_Jash
Fri Jul 22, 2005 8:38 am
#332






Crimson3 wrote:
Personally I would rather have a POB Satellite Station that I could dock into and double as a Guild Hall than a capital ship. The devs can't make POBs worthwhile, why do you think that they can make a viable capital ship?





Because capital ships are fundamentally different from PoB ships. You obviously can't even try to dogfight in them, while in PoB ships you can (though rather unsuccessfully). They just shouldn't have that kind of maneuverability. Thus, they will have to rely on supersized shields and many fast firing weapons to kill fighters, or rely on fighter screens.

If the devs get this right, here's what we'd need to get the rest working:


  • Lifting the group requirement to man stations. If you want to create groups for certain stations for better communication, that's fine, but 8 people simply won't cut it on a 300+ meter ship.

  • Allowing more than 30 people to be onboard. A better limit would be somewhere around a hundered.

  • Not giving the ship any loot box, as it'd just be abused that way.

  • Give some incentive to flying around in a capital ship, perhaps make them affect both space and ground GCW (blockades), thus making it easier to geta crew together.

  • Making the ship both persistent, and have a docking/hangar bay aboard. This way people who've been added to a "crew list" on the admin terminal can travel to it from any starship terminal, and people who have been put on a "cleared list" can land on it from space and take off from space. This'd add a lot of immersion. However, it would need a limit so that you couldn't fly around a light cruiser and suddenly launch 30 ace pilots all at once on top of something.

That's about all I'd forsee would be needed, other than, of course, more powerful weapons and shields.




JoKen Jash
Commando to the end!

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JoKen Jash flips a coin.
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Nox_SWG
Fri Jul 22, 2005 10:56 am
#333


double post ignore


Message Edited by Nox_SWG on 07-22-200510:58 AM

Message Edited by Nox_SWG on 07-22-2005 10:58 AM

Nox_SWG
Fri Jul 22, 2005 10:57 am
#334

Capital ships should be like "Puzzle Pirates" (tm)


A new type of player association called a 'crew' which can be joined, just like a guild.


Constant maintenance requirements. Crafters would be required to do certain crafting jobs all over the ship on a constant basis or ship systems would perform in a seriously degraded manner.


jobs would be


- engine maintenance

If the engines aren't maintained they slowly degrade to 50% performance

-generator maintenance

same with generators

- firecontrol maintenance (guns etc.)

guns deteriorate from firing, and from taking damage and have to be maintained. lower condition = slower firing rate.

- droid crew maintenance

- shield maintenance


Droid Crew

There should be 'installable' slots for droids in the ship. Once 'installed' these droids would spawn in the ship and have general functions that they perform autonomously.

Exterior armor repair should be a droid function, and some other automated repairs. Also, on-board ship defense could be a droid function.

A ship might have 10 or 20 droid slots, and you could populate those slots with everything from mouse droids to droidekas or whatever.


There should be certain tasks that only a droid engineer can direct droids to do, likeexternal armor repairand other items.



play puizzle pirates and see!
AquariusII
Fri Jul 22, 2005 1:09 pm
#335

that would be interesting but knowing the devs they'll make the cap ships ether like their smaller counter-parts like the Nova for example. Or make them like floating houses just put the credits in and the mantanince is taken care of.
Cdapolito
Sat Jul 23, 2005 6:08 am
#336

Instead of credits, why not have maintenance be payable by the admins (crew) in the form of Prestige? This would represent the loyalty shown to their faction and prove they are deserving of the honor of owning/flying a Capital class ship.




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
Brutus_TOD
Sat Jul 23, 2005 2:20 pm
#337






Cdapolito wrote:
Instead of credits, why not have maintenance be payable by the admins (crew) in the form of Prestige? This would represent the loyalty shown to their faction and prove they are deserving of the honor of owning/flying a Capital class ship.





Ive always liked the idea of everything being based on prestige. You can Buy FP and its not fair for only the rich to benefit. But Prestige is only atainable through Flying and EARNING it.



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Gelco_Darkfly
Sat Jul 23, 2005 5:39 pm
#338

anyone heard a rough eta on this yet (a dev eta not a guess eta)? I was running around the vette last night and was thinking just how cool it would be to take my guild up into space.


Hope they have:


Ability to dock player space craft. So you can launch fighters from it. (Perhaps limit it to smaller ships./ ie. no POB)


Think everything else has been said. Should take 10+ crew to manage. 1 pilot, 1 co pilot,1 person to reapir the ship,5-6 gunners.


I really liked one idea someone had of getting a person to coordinate the attacks. Perhaps each gunner gets the choice: attack at will or group attack. If he group attacks his default target is the group target set by another player.


One thing Id love to see (but doubt very much) would be for capital ships to stay in space all the time. They would be around the systems spread out perhaps. You cant land them. (You think the MOP could handle a vette?) You have to travel there and back in smaller ships and doc with it. Sort of a guild hall in space.


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