Pilot Archive
Thread: Focus: Player-Controlled Capital Ships
content people, I can't understand why people would not want boarding parties.....
Ok ,how about keeping thhe levels of fighting seperated.
- Capital ships fight other capital ships for controll of a space sector. Having a sector type of battle opens all kinds of possibilities (kinda like what planetary controll could be). (capitals and fighters / MP shippsneed balancing bewteen them)
- You do not get boarded unless your ship gets dissabled
- some type of option to not be boarded but a penalty if you choose not to be boarded (scuttle the ship)and if you allow the boarding and win you can repair you ship no condition loss.
just a few
Message Edited by Mullet-MAN on 07-20-2005 05:16 PM
/target boarding action; /puke; /puke; /puke; /puke
Sorry, but I just dont care for...have fun with yer cap ships while i kill them with meh fighter.
ShoginArmada wrote:
/target boarding action; /puke; /puke; /puke; /puke
Sorry, but I just dont care for...have fun with yer cap ships while i kill them with meh fighter.
That is my stance on it as well, but from the opposide side of the coin. I am all for boarding action for those that want them, and no boarding actions for those that don't. The simple way to devide the two: You can't board onto or from a fighter without using a hangar bay. The only thing I recall seeing out there that has one of those are space stations and the ISD.
Crimson3 wrote:
Personally I would rather have a POB Satellite Station that I could dock into and double as a Guild Hall than a capital ship. The devs can't make POBs worthwhile, why do you think that they can make a viable capital ship?
Because capital ships are fundamentally different from PoB ships. You obviously can't even try to dogfight in them, while in PoB ships you can (though rather unsuccessfully). They just shouldn't have that kind of maneuverability. Thus, they will have to rely on supersized shields and many fast firing weapons to kill fighters, or rely on fighter screens.
- Lifting the group requirement to man stations. If you want to create groups for certain stations for better communication, that's fine, but 8 people simply won't cut it on a 300+ meter ship.
- Allowing more than 30 people to be onboard. A better limit would be somewhere around a hundered.
- Not giving the ship any loot box, as it'd just be abused that way.
- Give some incentive to flying around in a capital ship, perhaps make them affect both space and ground GCW (blockades), thus making it easier to geta crew together.
- Making the ship both persistent, and have a docking/hangar bay aboard. This way people who've been added to a "crew list" on the admin terminal can travel to it from any starship terminal, and people who have been put on a "cleared list" can land on it from space and take off from space. This'd add a lot of immersion. However, it would need a limit so that you couldn't fly around a light cruiser and suddenly launch 30 ace pilots all at once on top of something.
That's about all I'd forsee would be needed, other than, of course, more powerful weapons and shields.
double post ignore
Message Edited by Nox_SWG on 07-22-200510:58 AM
Message Edited by Nox_SWG on 07-22-2005 10:58 AM
Cdapolito wrote:
Instead of credits, why not have maintenance be payable by the admins (crew) in the form of Prestige? This would represent the loyalty shown to their faction and prove they are deserving of the honor of owning/flying a Capital class ship.
Ive always liked the idea of everything being based on prestige. You can Buy FP and its not fair for only the rich to benefit. But Prestige is only atainable through Flying and EARNING it.
anyone heard a rough eta on this yet (a dev eta not a guess eta)? I was running around the vette last night and was thinking just how cool it would be to take my guild up into space.
Hope they have:
Ability to dock player space craft. So you can launch fighters from it. (Perhaps limit it to smaller ships./ ie. no POB)
Think everything else has been said. Should take 10+ crew to manage. 1 pilot, 1 co pilot,1 person to reapir the ship,5-6 gunners.
I really liked one idea someone had of getting a person to coordinate the attacks. Perhaps each gunner gets the choice: attack at will or group attack. If he group attacks his default target is the group target set by another player.
One thing Id love to see (but doubt very much) would be for capital ships to stay in space all the time. They would be around the systems spread out perhaps. You cant land them. (You think the MOP could handle a vette?) You have to travel there and back in smaller ships and doc with it. Sort of a guild hall in space.