Pilot Archive
Thread: Focus: Player-Controlled Capital Ships
I was showing all of this to a friend of mine and he pointed out a nifty idea: New space sector: Kuat Drive Yards/another semi-major shipyard. I don't think any ground-based things would be needed (aside from maybe being to land on a station and walk around in it, etc)
Just a thought to be accepted/rejected. More of a passing whim than anything else
-Arturun
ShoginArmada wrote:
A cap ship should be able to: 1) Kill any solo fighter without taking minor damage in the fight 9 times outta 10; 2) Kill a group of fighters without taking major damage 7 times outta 10; 3) Kill a lesser solo PoB ship (fully crewed)taking minor damage 9 times outta 10; 4)Kill a Group of lesser PoB taking major damage 8 times outta 10; 5) Kill a fighter group and a PoB ship taking minor dmg 7 outta 10; Kill a group of fighters and a group a PoB's taking major dmg 6 outta 10
If those simple things are covered..I cant complain.
While makes sense, it all depends on whether someone can do this solo with a Capital ship. If someone can pilot and fight with one all alone, I doubt it will be this powerful. If it requires a crew of gunners, then yeah, the above is probable although there are a lot of other factors that might need to be considered in such a fight; like presence of an enemy cap ship, POB's having ion cannons to knock down the shields first, if boarding actions are allowed, etc.
Arturun wrote:
New space sector: Kuat Drive Yards/another semi-major shipyard.
Message Edited by bickillon on 07-12-2005 03:33 PM
Alright now we have a disscusion,
- mixed guild = Nutral, most guilds are Reb or Imp, let the ones not on a side be nutral.
- non-pilots in guild -This could be an issue, but alot of the other areas could make plaing in space much more attractive making this a non isue
- poor quality pilots in guild -IMO Capital ships should be very easy to pilot with seriously and not yanking and banking. also this is not a guild issue it is a genral concern
4. for many capital ships, it would most likely require more than one guild to fill out the slot (unless you have a guild completely devoted to space). In TIS (on Ahazi), we may have a specific section devoted to space, but even if all in that section were available, we would likely have difficulty manning a complete crew on some of the larger capital ships (by larger, I mean no bigger than a corvette, that'd be hard enough to crew as it is) by ourselves without help from outside the guild. - Jeze thats alot of people, it would be a pain to come up with a group that size on your own. I thik you are looking at it like some book says it takes 5000 people or whatever to run a Star destroyer, I see Capitals prety much like current multiplayers oporationaly.
5. for those that said that new guild would be popping up everywhere LISTEN TO THEM! You know it will happen. If you make it not coded as guild-run, but code the ships so that only a guild or a person with many contacts could ever hope to get/crew a capital ship. I agree thats why I put in the population limit
For the person that is concerned about boarding parties, if it ever gets implemented (and it looks like it will from the video of fanfest) I sugest picking up some ground skills it could only make the game better and more imersive.
ShoginArmada wrote:
The sad thing no dev have came out and said we are really getting these, the video just showed a guy walking in ISD and a vette..and then the vette hypering..doesnt mean that willwell get them. And if we do, it porbally wont even be near what we will have expected, so I think we need to bring down our expectations on them.
heh. That's probably in the back of everyone's mind, that we're just setting ourselves up for a great dissappointment. The lack of information after that first tease is annoying. Did they think people got excited when Dallas said "Well, there's this chair here..." that they could hyper out a ship to a single destination only? No, they were excited at the insinuation that we could control these large ships like any other. It'll be interesting to see how they backpeddle on that one, if ever.
But still,at least it's fun to flesh out ideas, so long as we keep a healthy perspective.
- Like said before the Comander should be a Master Pilot with a HEROIC amount of Prestige and Factional points.
- The missions should be long and hard. The last two or three should take a group of master piolts to finnish.
- BEFORE you get to the Corvette you should have to pilot a gunboat through at least two missions.
- I know this is not going to be well recived but the corvettes NEED to be Factional ships ONLY!!!!
- Star Wars is centered around the "WAR" between The Empire and The Rebelion, there is
- No Way The ether side would allow a 3rd faction that kind of power.
- The idea of storming a capital ship and taking it over or distroying it is a good one but it should be done at a special time like during a duel, combat event or a special day.
- Making the ships player crewed is a no brainer.
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Putting the ships under the control of (Flight Guild) is a very good idea but it needs alot of thought as to how to set it up.
Well thats jut about it, the rest has been said, the only other thing I could ask for is that the crafters NOT be cut out of the loop. This is important to the economy and to make up for the CU cutting them out of most of the action.
Neelar Orillion
PS. As far as rank and position on the ships lets take a look at how the navy runs their ships.