Pilot Archive

Thread: Focus: Player-Controlled Capital Ships

ShoginArmada
Mon Jul 11, 2005 9:23 pm
#300

A cap ship should be able to: 1) Kill any solo fighter without taking minor damage in the fight 9 times outta 10; 2) Kill a group of fighters without taking major damage 7 times outta 10; 3) Kill a lesser solo PoB ship (fully crewed)taking minor damage 9 times outta 10; 4)Kill a Group of lesser PoB taking major damage 8 times outta 10; 5) Kill a fighter group and a PoB ship taking minor dmg 7 outta 10; Kill a group of fighters and a group a PoB's taking major dmg 6 outta 10


If those simple things are covered..I cant complain.



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
Arturun
Tue Jul 12, 2005 1:08 pm
#301

I was showing all of this to a friend of mine and he pointed out a nifty idea: New space sector: Kuat Drive Yards/another semi-major shipyard. I don't think any ground-based things would be needed (aside from maybe being to land on a station and walk around in it, etc)


Just a thought to be accepted/rejected. More of a passing whim than anything else


-Arturun


bickillon
Tue Jul 12, 2005 3:29 pm
#302





ShoginArmada wrote:
A cap ship should be able to: 1) Kill any solo fighter without taking minor damage in the fight 9 times outta 10; 2) Kill a group of fighters without taking major damage 7 times outta 10; 3) Kill a lesser solo PoB ship (fully crewed)taking minor damage 9 times outta 10; 4)Kill a Group of lesser PoB taking major damage 8 times outta 10; 5) Kill a fighter group and a PoB ship taking minor dmg 7 outta 10; Kill a group of fighters and a group a PoB's taking major dmg 6 outta 10


If those simple things are covered..I cant complain.







While makes sense, it all depends on whether someone can do this solo with a Capital ship. If someone can pilot and fight with one all alone, I doubt it will be this powerful. If it requires a crew of gunners, then yeah, the above is probable although there are a lot of other factors that might need to be considered in such a fight; like presence of an enemy cap ship, POB's having ion cannons to knock down the shields first, if boarding actions are allowed, etc.










Arturun wrote:


New space sector: Kuat Drive Yards/another semi-major shipyard.





The counterpart most often suggested for sucha shipyard is the oneabove Mon Calamari, to service the Rebels. Some prefer Fondor for the Imps, but I've always liked the KDY.

Message Edited by bickillon on 07-12-2005 03:33 PM



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JanuHull
Tue Jul 12, 2005 3:32 pm
#303

There's no way in hell its logical to make these things permaovert with light fighters as out of whack for balance as they are now.



Janu Hull
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CFA

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ShoginArmada
Tue Jul 12, 2005 4:04 pm
#304

Boarding Actions (while interesting) wouldnt be fair to pilots like me who arent made for groundish fights. Im a BE/squad leader, and having some jedi hop on my ship and kill me and my crew wouldnt be very fun....



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
Mullet-MAN
Tue Jul 12, 2005 5:52 pm
#305



Alright now we have a disscusion,


  1. mixed guild = Nutral, most guilds are Reb or Imp, let the ones not on a side be nutral.

  2. non-pilots in guild -This could be an issue, but alot of the other areas could make plaing in space much more attractive making this a non isue

  3. poor quality pilots in guild -IMO Capital ships should be very easy to pilot with seriously and not yanking and banking. also this is not a guild issue it is a genral concern

4. for many capital ships, it would most likely require more than one guild to fill out the slot (unless you have a guild completely devoted to space). In TIS (on Ahazi), we may have a specific section devoted to space, but even if all in that section were available, we would likely have difficulty manning a complete crew on some of the larger capital ships (by larger, I mean no bigger than a corvette, that'd be hard enough to crew as it is) by ourselves without help from outside the guild. - Jeze thats alot of people, it would be a pain to come up with a group that size on your own. I thik you are looking at it like some book says it takes 5000 people or whatever to run a Star destroyer, I see Capitals prety much like current multiplayers oporationaly.


5. for those that said that new guild would be popping up everywhere LISTEN TO THEM! You know it will happen. If you make it not coded as guild-run, but code the ships so that only a guild or a person with many contacts could ever hope to get/crew a capital ship. I agree thats why I put in the population limit


For the person that is concerned about boarding parties, if it ever gets implemented (and it looks like it will from the video of fanfest) I sugest picking up some ground skills it could only make the game better and more imersive.









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Paying 1,170$ and spending 1000+ hrs developing charectors and gathering items only to be told go f--- yourself .......Priceless
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ShoginArmada
Tue Jul 12, 2005 7:02 pm
#306


Boarding parties...not all pilots are pvpers, so if they have boarding parties, many pilots will just stick to fighters.



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
ShadowWolfXX
Tue Jul 12, 2005 8:00 pm
#307

A requirment of 5 pilots to launch and work this thing



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WcagizmO
Wed Jul 13, 2005 1:27 am
#308

Even if they took a lot of pve to get they still will eventually be gotten by everyone, look at jedi. I think the only way to keep them in low population is by making them need a minumum of 10 man crews.



Flamezter FTW!!!

AquariusII
Wed Jul 13, 2005 10:58 pm
#309

There is a problem with that sence you can only be in a group of 8 because so unless the Devs fix that then the max of players needed to opperate a cap ship fully should be 8.
ShoginArmada
Thu Jul 14, 2005 3:21 am
#310

The sad thing no dev have came out and said we are really getting these, the video just showed a guy walking in ISD and a vette..and then the vette hypering..doesnt mean that willwell get them. And if we do, it porbally wont even be near what we will have expected, so I think we need to bring down our expectations on them.



_________


To avoid any misunderstandings: No, I dont care what you think. You are merely here for my enjoyment.
bickillon
Thu Jul 14, 2005 6:04 am
#311






ShoginArmada wrote:

The sad thing no dev have came out and said we are really getting these, the video just showed a guy walking in ISD and a vette..and then the vette hypering..doesnt mean that willwell get them. And if we do, it porbally wont even be near what we will have expected, so I think we need to bring down our expectations on them.





heh. That's probably in the back of everyone's mind, that we're just setting ourselves up for a great dissappointment. The lack of information after that first tease is annoying. Did they think people got excited when Dallas said "Well, there's this chair here..." that they could hyper out a ship to a single destination only? No, they were excited at the insinuation that we could control these large ships like any other. It'll be interesting to see how they backpeddle on that one, if ever.


But still,at least it's fun to flesh out ideas, so long as we keep a healthy perspective.





-----------------------------------------------------

Hayoo is balanced and working as intended.

SWG Idealab - Ship Size Comparison Charts / SWG Planetary Control concept

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Neelar
Thu Jul 14, 2005 1:02 pm
#312


This is a really good idea but I don't want to see this end up likemost of theFactional Bases where most peaple treat them like condos. That said here are a few ideas.



  • Like said before the Comander should be a Master Pilot with a HEROIC amount of Prestige and Factional points.

  • The missions should be long and hard. The last two or three should take a group of master piolts to finnish.

  • BEFORE you get to the Corvette you should have to pilot a gunboat through at least two missions.

  • I know this is not going to be well recived but the corvettes NEED to be Factional ships ONLY!!!!


    • Star Wars is centered around the "WAR" between The Empire and The Rebelion, there is

    • No Way The ether side would allow a 3rd faction that kind of power.

  • The idea of storming a capital ship and taking it over or distroying it is a good one but it should be done at a special time like during a duel, combat event or a special day.

  • Making the ships player crewed is a no brainer.


  • Putting the ships under the control of (Flight Guild) is a very good idea but it needs alot of thought as to how to set it up.

Well thats jut about it, the rest has been said, the only other thing I could ask for is that the crafters NOT be cut out of the loop. This is important to the economy and to make up for the CU cutting them out of most of the action.


Neelar Orillion


PS. As far as rank and position on the ships lets take a look at how the navy runs their ships.


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