Pilot Archive

Thread: Comparison

Halyn
Mon Aug 22, 2005 10:20 pm
#14






Ducimus wrote:
Leaph, what is your facination with the T/A anyway? You keep advertising it for some reason.




I think it's because it's the closest thing the Imps have to an A-wing.




Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Nearro
Mon Aug 22, 2005 10:48 pm
#15

Oops. Was thinking more on my Oppressor. Make that a level 7 quickfire, not a 9. That extra 20k mass makes a difference.



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Obed
Tue Aug 23, 2005 5:20 am
#16


I dunno... you get the same speediness out of the RG Interceptor with much more mass. To me, the advanced is just a standard interceptor with a chin gun and bigger pockets. If the ROTW stuff hadn't come out, maybe I'd keep the advanced as a dogfighter, but the Heavy TIE, JSF, and RG Inteceptor are all much better it seems.



Right now, though, I haven't gotten my RG or my Heavy yet. So, I've got my JSF outfitted to hit harder than my advanced and my advanced outfitted to be speedier. My advanced is based on a Mark III setup with a Mark IV engine while my JSF is based on a Mark IV setup with a Mark III reactor, armor, and alt gun. Don't get me wrong, I dig my advanced, but I'm looking forward to ditching it for a Heavy TIE.


Message Edited by Obed on 08-23-2005 07:23 AM




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
Raja_Asenn
Tue Aug 23, 2005 6:26 am
#17




Bawarr wrote:
To put it simply unless youve been extremely lucky and got a one in a million loot drop or have done nyms starmap quest you wont be able to find a high speed engine. 90ish is what you can expect from a looted lv10 and a bit less from a lv8 somewhere around 80-85. Still both are better than youre current one so theres definately room for improvement.



Don't forget the tier 4, mission 4 reward component, the 8/8 Haor Chall Military Grade Engine. With a guaranteed top speed of 88.5, it comes in faster than the low end QIDs and just under the high end level 10s. It's definitely worth taking the time to grind out a freelance squad if you got a lousy QID, particularly seeing as how you'll pick up a nice booster, cap, shield and oh-by-the-way-don't-forget-the-Borstel along the way.



Engine speed by level and class at spaceLoot.com

Message Edited by Raja_Asenn on 08-23-2005 09:27 AM





spaceTribe.org - pilot chat, loot database analysis and player profiles

"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
LeaphChausew
Tue Aug 23, 2005 6:36 am
#18



damn..posts messing up. Bare with me x.x

Message Edited by LeaphChausew on 08-23-2005 07:33 AM

LeaphChausew
Tue Aug 23, 2005 6:37 am
#19

Can these three posts get deleted please?

Message Edited by LeaphChausew on 08-23-2005 07:34 AM

Raja_Asenn
Tue Aug 23, 2005 6:44 am
#20

At one new word per post, I recommend that everyone grab a snickers. We're gonna be here a while.





spaceTribe.org - pilot chat, loot database analysis and player profiles

"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
Kalia
Tue Aug 23, 2005 6:50 am
#21

LMAO!



----------------------------------------
"You can't take the sky from me."
LeaphChausew
Tue Aug 23, 2005 6:51 am
#22







Obed wrote:


I dunno... you get the same speediness out of the RG Interceptor with much more mass. To me, the advanced is just a standard interceptor with a chin gun and bigger pockets. If the ROTW stuff hadn't come out, maybe I'd keep the advanced as a dogfighter, but the Heavy TIE, JSF, and RG Inteceptor are all much better it seems.



Right now, though, I haven't gotten my RG or my Heavy yet. So, I've got my JSF outfitted to hit harder than my advanced and my advanced outfitted to be speedier. My advanced is based on a Mark III setup with a Mark IV engine while my JSF is based on a Mark IV setup with a Mark III reactor, armor, and alt gun. Don't get me wrong, I dig my advanced, but I'm looking forward to ditching it for a Heavy TIE.



Message Edited by Obed on 08-23-2005 07:23 AM





The simple fact of the matter is that the TIE Advanced along with the standard squint and Oppressor are the mosthardcoreships you Imperial types have. I'm sorry ..well I'm not but my narrow minded view is that anyone who tags my A-wing with a T/A,STANDARD Squint or Oppressor gets at least three times as many kudos points as a JSF pilot..or more specifically an RG TIE jock would. If someone hit me with a TIE Bomber..I think I'd hang up my flightsuit and sell my ship (Yep, that is a challenge btw)


RG TIES are simply put..a crutch. This has been proven because -every- RG TIE pilot I've faced except for Rapaxand Adellea,I managed to hit numerous times before they even got close to touching my ship. If you're an Imperial pilot and want to prove just how awesome you are...jump in a T/A. Chin mounted guns are probably the best thing you can have against an A-wing or JSF. The fact they fire from the centre means that as long as you aim for the centre of your enemies lead indicator (well more or less) you're going to be scoring hits to the centre of their ship which is good because I find even with the relatively average weapon spread of the A-wing, sometimes my shots will literally fly either side of my target missing them completely even though I was aiming right. I must be some kind of freak or somthing, but I actually find I am way more accurate with chin mounted guns.


[My sincere apologies. No idea why but my computer kept deciding to submit unfinished posts..]

Message Edited by LeaphChausew on 08-23-2005 07:35 AM

Goraf
Tue Aug 23, 2005 6:54 am
#23

You need to ditch the L6 engine. I recommend you get a Mark V crafted engine for now, and start saving every level 8 and 10 engine drop you get until you can build a better one. The Starmap reward engine is usually a good one to start with. I was lucky and got a 98 speed one. I will not RE it until I can achieve 75 PYR, <25k mass, and <1500 reactor drain. Even better, try to build a 90-100 speed L10 engine with an 80+ PYR.

A Shipwright can build you a 33.5k mass engine that is 115-119 speed 60 PYR OR 100 speed 70+ pitch and yaw, 60 roll. If they have the skill tapes, 72-73 pitch/yaw. Run EO3 with it. You CAN build an EO4 configuration, but this is a challenge with a crafted engine. Much easier with an REd engine.

If you post your entire loadout, you'll get even more advice.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Obed
Tue Aug 23, 2005 8:41 am
#24






LeaphChausew wrote:







Obed wrote:


I dunno... you get the same speediness out of the RG Interceptor with much more mass. To me, the advanced is just a standard interceptor with a chin gun and bigger pockets. If the ROTW stuff hadn't come out, maybe I'd keep the advanced as a dogfighter, but the Heavy TIE, JSF, and RG Inteceptor are all much better it seems.



Right now, though, I haven't gotten my RG or my Heavy yet. So, I've got my JSF outfitted to hit harder than my advanced and my advanced outfitted to be speedier. My advanced is based on a Mark III setup with a Mark IV engine while my JSF is based on a Mark IV setup with a Mark III reactor, armor, and alt gun. Don't get me wrong, I dig my advanced, but I'm looking forward to ditching it for a Heavy TIE.



Message Edited by Obed on 08-23-2005 07:23 AM





The simple fact of the matter is that the TIE Advanced along with the standard squint and Oppressor are the mosthardcoreships you Imperial types have. I'm sorry ..well I'm not but my narrow minded view is that anyone who tags my A-wing with a T/A,STANDARD Squint or Oppressor gets at least three times as many kudos points as a JSF pilot..or more specifically an RG TIE jock would. If someone hit me with a TIE Bomber..I think I'd hang up my flightsuit and sell my ship (Yep, that is a challenge btw)


RG TIES are simply put..a crutch. This has been proven because -every- RG TIE pilot I've faced except for Rapaxand Adellea,I managed to hit numerous times before they even got close to touching my ship. If you're an Imperial pilot and want to prove just how awesome you are...jump in a T/A. Chin mounted guns are probably the best thing you can have against an A-wing or JSF. The fact they fire from the centre means that as long as you aim for the centre of your enemies lead indicator (well more or less) you're going to be scoring hits to the centre of their ship which is good because I find even with the relatively average weapon spread of the A-wing, sometimes my shots will literally fly either side of my target missing them completely even though I was aiming right. I must be some kind of freak or somthing, but I actually find I am way more accurate with chin mounted guns.


[My sincere apologies. No idea why but my computer kept deciding to submit unfinished posts..]

Message Edited by LeaphChausew on 08-23-2005 07:35 AM




The RG Interceptor's 'crutch' factor is due to the hitbox bug. Once that gets fixed it should even things out a bit. While the JSF certainly has all the advantages of the awing (except speed) with more punch, the A-wing USED to be the top dogfighter. It's pretty much an Interceptor or Advanced but with a much, much smaller size. There's a reason most Rebel pilots are A-Wingers.


However, the RG and the JSF have to major DISadvantages... they're one-time ships. If you get those babies decayed to uselessness, that's it.


Admittedly, I don't PvP in space... yet. But, I plan on using a Heavy TIE for most of my PvP dogfightexperiences. It's nimble, it has a mighty payload, and it's craftable. I think my JSF and RG will mostly be for doing Tier IV duty missions or for RP-related stuff. Maybe for a major PvP battle I'd use 'em for the slight edge. But for just bumping around looking for a fight, I want something replaceable. Heck, I probably won't have either the JSF ro the RG in my datapad most of the time.






Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
Ducimus
Tue Aug 23, 2005 9:16 am
#25


LeaphChausew wrote:
The simple fact of the matter is that the TIE Advanced along with the standard squint and Oppressor are the most hardcore ships you Imperial types have. I'm sorry ..well I'm not but my narrow minded view is that anyone who tags my A-wing with a T/A, STANDARD Squint or Oppressor gets at least three times as many kudos points as a JSF pilot..or more specifically an RG TIE jock would. If someone hit me with a TIE Bomber..I think I'd hang up my flightsuit and sell my ship (Yep, that is a challenge btw)
RG TIES are simply put..a crutch. This has been proven because -every- RG TIE pilot I've faced except for Rapax and Adellea, I managed to hit numerous times before they even got close to touching my ship. If you're an Imperial pilot and want to prove just how awesome you are...jump in a T/A. Chin mounted guns are probably the best thing you can have against an A-wing or JSF. The fact they fire from the centre means that as long as you aim for the centre of your enemies lead indicator (well more or less) you're going to be scoring hits to the centre of their ship which is good because I find even with the relatively average weapon spread of the A-wing, sometimes my shots will literally fly either side of my target missing them completely even though I was aiming right. I must be some kind of freak or somthing, but I actually find I am way more accurate with chin mounted guns.
[My sincere apologies. No idea why but my computer kept deciding to submit unfinished posts..]

Message Edited by LeaphChausew on 08-23-200507:35 AM






Hmm, two points.

1.) On the RGI. When im at the peak of my game, i can be pretty damn hard to hit. Even in a standard squint, ive had ppl like ostat trying to put a blaster bolt up my tailpipe for upwards of 5 + mins. When im at the peak of my game, and in an RGI, i am vitually unkillable. Unless you get lucky and get a space bomb or proton missle on me, i will never die in an RGI. Considering im hard to hit to begn with, i dont think anyone could have managed to paint me with those while i was still flying an RGI. Ostat might have.. id have toss a coin on that one. (BTW thanks for the kind word )


2.) Chin guns. HOnestly i think it comes down to personal preference. Mine is this. In PvE, i love chin guns. Your right, the center line of fire is great. In PvP, i sing a different tune. Against a fast moving A wing or JSF that is jinking around and weaving about, i just dislike them. It comes down to hit probability.

Theres two gun spreads here.

XX

and

X---X
-----
X---X

Against a target thats moving around alot, i like the better coverage. Granted theres always a chance that your shots will straddle the target, but thats just the con you take with the pro for greater gun coverage. With chin guns, once you get in the same plane of motion as your target, all it is then, is a matter of finding your lead. This works great on pilots who are not as experienced, but against experienced pilots, i never had much luck with chinguns because i couldnt stay "inplane" long enough to find my mark. What always screws me up is how much to lead. It varies at differing distances as im sure you know, and any miss is a total miss.

I will admit there is a time i hate quad gun configuration in PvP. And that is when i have a pilot stupid enough to fly straight for whatever reason, and it has happen a few times. I line up right on his arse and im lighting his shield up like a christmas tree from glancing shots not dong any damage.

Message Edited by Ducimus on 08-23-2005 09:17 AM



Major Rapax Victis - Commando
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LeaphChausew
Tue Aug 23, 2005 11:55 am
#26






Obed wrote:





LeaphChausew wrote:







Obed wrote:


I dunno... you get the same speediness out of the RG Interceptor with much more mass. To me, the advanced is just a standard interceptor with a chin gun and bigger pockets. If the ROTW stuff hadn't come out, maybe I'd keep the advanced as a dogfighter, but the Heavy TIE, JSF, and RG Inteceptor are all much better it seems.



Right now, though, I haven't gotten my RG or my Heavy yet. So, I've got my JSF outfitted to hit harder than my advanced and my advanced outfitted to be speedier. My advanced is based on a Mark III setup with a Mark IV engine while my JSF is based on a Mark IV setup with a Mark III reactor, armor, and alt gun. Don't get me wrong, I dig my advanced, but I'm looking forward to ditching it for a Heavy TIE.



Message Edited by Obed on 08-23-200507:23 AM






The simple fact of the matter is that the TIE Advanced along with the standard squint and Oppressor are the mosthardcoreships you Imperial types have. I'm sorry ..well I'm not but my narrow minded view is that anyone who tags my A-wing with a T/A,STANDARD Squint or Oppressor gets at least three times as many kudos points as a JSF pilot..or more specifically an RG TIE jock would. If someone hit me with a TIE Bomber..I think I'd hang up my flightsuit and sell my ship (Yep, that is a challenge btw)


RG TIES are simply put..a crutch. This has been proven because -every- RG TIE pilot I've faced except for Rapaxand Adellea,I managed to hit numerous times before they even got close to touching my ship. If you're an Imperial pilot and want to prove just how awesome you are...jump in a T/A. Chin mounted guns are probably the best thing you can have against an A-wing or JSF. The fact they fire from the centre means that as long as you aim for the centre of your enemies lead indicator (well more or less) you're going to be scoring hits to the centre of their ship which is good because I find even with the relatively average weapon spread of the A-wing, sometimes my shots will literally fly either side of my target missing them completely even though I was aiming right. I must be some kind of freak or somthing, but I actually find I am way more accurate with chin mounted guns.


[My sincere apologies. No idea why but my computer kept deciding to submit unfinished posts..]

Message Edited by LeaphChausew on 08-23-200507:35 AM





The RG Interceptor's 'crutch' factor is due to the hitbox bug. Once that gets fixed it should even things out a bit. While the JSF certainly has all the advantages of the awing (except speed) with more punch, the A-wing USED to be the top dogfighter. It's pretty much an Interceptor or Advanced but with a much, much smaller size. There's a reason most Rebel pilots are A-Wingers.


However, the RG and the JSF have to major DISadvantages... they're one-time ships. If you get those babies decayed to uselessness, that's it.


Admittedly, I don't PvP in space... yet. But, I plan on using a Heavy TIE for most of my PvP dogfightexperiences. It's nimble, it has a mighty payload, and it's craftable. I think my JSF and RG will mostly be for doing Tier IV duty missions or for RP-related stuff. Maybe for a major PvP battle I'd use 'em for the slight edge. But for just bumping around looking for a fight, I want something replaceable. Heck, I probably won't have either the JSF ro the RG in my datapad most of the time.








Trust me. Dedicated A-wing pilots are few and far between compared with the amount of JSF and GSF pilots on each side at least on SS. As for T/A


As for decay on quest rewards well 1. a good pilot won't let their ship decay down that much. The amount on my A-wing chassis is neglible and I've had that for months -and- it is a replaceable ship. 2.Even if they do decay to minimum condition, it does nothing basically. In pvp, damage is so high that once the shield and armour is gone...it only takes one shot to kill a chassis anyway. It's not like the decay on a chassis makes it perform any differently.


As for Rapax' comment. Yeh I see where you're coming from and had had that experience with the x-wing before where I havn't been scoring valid hits on people. All I can say there is Yayness for the third central gun slot .

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