Pilot Archive

Thread: 3rd Weapon Slot on Xwing?

Coran_Sienar
Wed Apr 13, 2005 5:06 am
#14


And since when has SoE declared that they would stick to canonical stats regarding the game?


If you're going to drag out Tie Fighter as a reference, then they should make the B-Wing far more maneuverable and faster than what it is now. It's the same series of games, right?


All of the other references you provide are outside of the current timeline, not that it really matters.


They balanced the ships according to pilot factions. And if you feel that the X-Wing is the end-all and be-all ofJtL ships, go Rebel. What difference does it make?


Ideally, there should be 4 gun mounts on the X-Wing, Tie Interceptor and Tie Advanced. There should be 2 gun mounts on the Tie Fighter and A-Wing. I'd have gone with 1 bolt = 1 gun, but hey, what do I know about game design? There has to be a reason why NPCs have 15K point shields while having damage outputs that Level 1 weapons would scoff at. Right?

Message Edited by Coran_Sienar on 04-13-2005 08:09 AM



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Coran_Sienar
Wed Apr 13, 2005 5:49 am
#15

Little known fact: You only have to hit with the bolts from one side to do full damage.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Ducimus
Wed Apr 13, 2005 10:03 am
#16



Coran_Sienar wrote:
Little known fact: You only have to hit with the bolts from one side to do full damage.





That's little known? i assumed that was common knowledge *shrug*



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Coran_Sienar
Wed Apr 13, 2005 10:23 am
#17

Ever see the rabid griping about the convergence issue as it pertains to Tie Interceptors, X-Wings...



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Kassuff
Wed Apr 13, 2005 10:43 am
#18








MWJ wrote:
The X-wing should not have 3 gun mounts! Ever!

Look at every single X-wing in the Movies and EU. Not ONE has more than the four wingtip mounted guns (mounts 1 and 2 I believe). The biggest change to the X-wing is the T-65J model, which changes up the engines and adds a third TORPEDO TUBE, not a third gun. Having 3 gunmounts is CRAP!






Had your A$$ handed back to you a few too many times Mr "Ace" pilot?




Kassuff
Wed Apr 13, 2005 10:57 am
#19






Nooca wrote:

Are you using reactor overload programs? That should help with your reactor problems. I typically do not have room for any more than 2 guns. I use to Lev 8 Reward blasters that I have RE. They have a combined mass of just over 50k so no room for third gun, if I want my lev 8 shields and nice engine.






Interesting load out. I opted for 3 high speed crafted mark IV blasters (I dont know why anyone messes around with disruptors or ion cannons), mark IV shield and the level 6 reward engine. I have an alternate setup withtwo level 6 andone level 7 blaster, but I start having to fudge around with armor when I use those.


I assume when you say "nice" engine, you are refering to something more than a pre-nerf reward engine. I've tried using my low mass level 10 engine, and while performance is amazing, survivability and firepower are significantly reduced.
Ducimus
Wed Apr 13, 2005 11:32 am
#20



Coran_Sienar wrote:
Ever see the rabid griping about the convergence issue as it pertains to Tie Interceptors, X-Wings...





*shrug* I've always considered conversion (or lack thereof) and advantage. It's what makes the Xwing or T/I, a flying shotgun.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Coran_Sienar
Wed Apr 13, 2005 11:55 am
#21

Yes, but you're one of the people who realize that only one bolt from a gun needs to hit to do full damage. hehehe.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Kitten_Starsider
Wed Apr 13, 2005 1:38 pm
#22

I assume that the developers figures that a 2 gun 2 missile x-wing would need a bit more PvE damage output. Thus they replaced one missile launcher with a gun.

But of course thats just an assumption


Kitten



Join the Pink Side of the Force!
Nooca
Thu Apr 14, 2005 12:09 am
#23






Kassuff wrote:





Nooca wrote:

Are you using reactor overload programs? That should help with your reactor problems. I typically do not have room for any more than 2 guns. I use to Lev 8 Reward blasters that I have RE. They have a combined mass of just over 50k so no room for third gun, if I want my lev 8 shields and nice engine.






Interesting load out. I opted for 3 high speed crafted mark IV blasters (I dont know why anyone messes around with disruptors or ion cannons), mark IV shield and the level 6 reward engine. I have an alternate setup withtwo level 6 andone level 7 blaster, but I start having to fudge around with armor when I use those.


I assume when you say "nice" engine, you are refering to something more than a pre-nerf reward engine. I've tried using my low mass level 10 engine, and while performance is amazing, survivability and firepower are significantly reduced.







I ran two level 6 REd guns on the wingtips and a level 8 reward in the 3rd slot, but It bugges me because I try to be cannon. I hae a prenerf 6 that I have REd to 8900 mass and 68-70 PYR. It does an excellent job PVE, but for PVP it is really good against average players, but if there is someone out there really good, I would most likely be in trouble. Heh, so far though, I have not ran into any avid PVPers on Sunrunner, so I just use the level 6. I have another prenerf reward that is unREd. I am saving up parts to ensure i get over 70 on the PYR stats. My level 10 engines are just too big to fit on their with my good shield and weapons. And since i spend 95% of the time PVE, I like the big guns for the 3-5 shot kills on tier4 and tier5 ships. Makes for quicker looting. Plus I like to look cannon. I have a really nice lev 8 REd engine, don't have the stats memorized, but it makes for a 1.3 PYR. That is a very manuoverable engine. I keep it in my Y-Wing with a couple of REd Level 8 reward guns. LOL I am too lazy to switch my stuff back and forth everytime I switch ships.




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Kassuff
Thu Apr 14, 2005 12:58 am
#24






Nooca wrote:



I ran two level 6 REd guns on the wingtips and a level 8 reward in the 3rd slot, but It bugges me because I try to be cannon. I hae a prenerf 6 that I have REd to 8900 mass and 68-70 PYR. It does an excellent job PVE, but for PVP it is really good against average players, but if there is someone out there really good, I would most likely be in trouble. Heh, so far though, I have not ran into any avid PVPers on Sunrunner, so I just use the level 6. I have another prenerf reward that is unREd. I am saving up parts to ensure i get over 70 on the PYR stats. My level 10 engines are just too big to fit on their with my good shield and weapons. And since i spend 95% of the time PVE, I like the big guns for the 3-5 shot kills on tier4 and tier5 ships. Makes for quicker looting. Plus I like to look cannon. I have a really nice lev 8 REd engine, don't have the stats memorized, but it makes for a 1.3 PYR. That is a very manuoverable engine. I keep it in my Y-Wing with a couple of REd Level 8 reward guns. LOL I am too lazy to switch my stuff back and forth everytime I switch ships.






Ouch! Two 6's and the reward 8? That must hit hard!


I have over about 25-30 level 6 engines banked. If you're looking for a specific spec, yaw, pitch, mass, let me know and I'll see if I can beat it. I'd rather see good level 6's used on someone elses prenerf than my 79 speed post nerf


There are too few active pilots on Sunrunner. There's no way I should be able to farm 20k faction with my rebel pilot, then another 25k on my imp without seeing another living being in Deep Space. I'm really considering a credit swap with one of the more active JTL servers (I heard starsider was good), but I'd be at a loss without having shipwright. (I cant afford to grindone on another server)


There has to be something that the active pilots can do to renew interest in JTL. The expansion should help, but interest will fade like before. Maybe we could set up regular flight times, create a generic "space" chat channel. Something, I just dont know what.


I rarely pull equipment from my ships. I lost my second reward blaster that way. Lost the first blaster (and reward shield and a dozen early level 10 blasters)to a vendor "failure". Now I only sell odd numbered parts (3,5,7,9) to the chassis dealer. Safer that way.






MasterofKatana
Thu Apr 14, 2005 8:43 pm
#25

I agree, the X-wing shouldn't have three guns, I'd like it if we had two missiles and two guns, but I make due with what we got now. But if we did ever get it changed I'd be a very happy pilot



Corbec Shotokan - Grandmaster of the Red Dragon - Starsider
Swordsman Motto : We like our women like our enemies, hammered.
deadOne
Fri Apr 15, 2005 11:13 am
#26

How do you earn FP in space? I have spent hours in DS and never earned a single FP. Gain crazy prestige tho. Do I have to declare at a normal station first?



Taled Naftruh; Enor Naftruh: Happy customer from launch through CU. Sent back to dark age of camelot by the NGE.
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