Pilot Archive
Thread: problem with mass on xwing
Oh sure... if you want to do it the post-ROtW pansy way!
Goraf wrote:
Here is the tier-3 loadout I recommend to my customers. Numbers are approximate, the final product varies somewhat.
Reactor - Mark III 8k mass 14.5k energy
Engine - Mark IV 13.5k mass 102 spd
Booster - Mark I or II
Shield - Mark IV 17k mass 1900 f/r shields
Armor - 2x Mark II 2500 mass
Droid I/F - Mark III 2600 mass 18 speed
Capacitor - Mark III 6k mass
Weapons - 3x Advanced blasters with quickshot upgrades
Ordinance - no room
CM - Sensor decoy launcher
You could shave a great deal of this mass if you went with RE'd items;
RE'd lvl 3 Reactor 13.5K Energy 3.2K Mass
RE'd lvl 4 Capacitor 45 Recharge, 3.3K Mass
RE'd Lvl 6 Engine 69.9/69.9/70.2 82.2 Speed 10K mass -- Good PYR compared to a crafted, but slower in speed (1014 Speed with EO3 in a Heavy Z-95, 9 something, in an X-Wing)
Armor... I don't fly with it.
Shield; Crafted or RE'd. Re'd lvl 8 can get you 2555 f/b but for 25-27 K Mass. Re'd lvl 7 can be a way to go, but requires Nym's Protect -o- Net reward Shield as base.
Weapons... 3 Re'd lvl 6 or lvl 7's for about 9-10K mass each, or, up to 14K if they are heavy (Better overall DPS than crafted weapons, by far).
You can shave on the DI. What you are giving up by going to a slower DI is set - up time, and, time in between shield Shunts. If I need to, I'll drop Mass here. A lvl 1 Loot will Mass in about 400 - 500, with times hitting 34 seconds. That means 34 *5 for Overload Commands, and 34 seconds for Shield Shunt times. Can be a long wait if you Need the shunt, but, many new pilots don't need super fast times as much as they need better components.
If I'm shaving I might just go with a Crafted booster and forgo a really sweet, 3-4K RE'd lvl 4 20 Second Burn. Crafted Mark I's are generaly 10 second Burns with speeds in the low 30's, not bad.
This thread, if nothing else, is a good example in how different loadouts can be, and, in how many approaches you can take. As a Pilot progresses, they'll come up with their own style. Unlike the Ground, with it's FoTM template, space is not cookie cutter. While there might be some hard and fast rules, and what not. Your flying my ship won't neccesarily allow you to do what I do, while I, in your ship, at your level, might be able to do a good many things you can't. Excellent Components, Chassis mods, can make a big difference between pilots whose skills are all very honed, but the difference diminishes as the gap in skills grow.
Kalia wrote:
Oh sure... if you want to do it the post-ROtW pansy way!We REAL Imperials made Ace long before such "heavy variant" nonsense existed.
HAHAH!! I totally cracked up on that!
In any case, I was just being silly... no harm intended.
HewerofWood wrote:
Kalia wrote:
Oh sure... if you want to do it the post-ROtW pansy way!We REAL Imperials made Ace long before such "heavy variant" nonsense existed.
What are we, BH's now? I didn't know Imps were whiners. If a Rebel complains about their Y-Wings... what? You come up with some Other, nonsesical Imp defficency? Are you a Pilot or a Land Lubber? A Pilot! we don't whine.
You know Mass Plans are defined by your vessel, as are handling specs, and modified by Your expertise. The Mark of a skilled, and well - educated Pilot is one who can optimize their vessel, and adapt their flying techniques to what ever ship they find themselves in. I certainly wouldn't say that all Imps are inaitely superior to... fill in the blank. A Good Pilot should be able to properly trick out Any vessel and fly it well.
I look on in respect, when a Man missing a leg has the courage, stamina, ability and perserverance to compete in a grueling event, or, just go about life, and, Deal. Most people with two good legs, or a full array of senses, have a hard enough time doing just that, but, I look on in horror, when a Man cuts off a good leg in order to prove his superiority, seeks to dish out come - upance with the challenge, "now try that!". Pfft, how bout I just push you over? I'll meet you in My Bel, with my two RE'd Borstelshehe. You know you'll be there in something capable of matching it, and it won't be a Tie Bomber.
HewerofWood wrote:
You could shave a great deal of this mass if you went with RE'd items
Of course you can. My loadout is an example starter loadout for a new pilot without much loot collected for RE.
A Mark II crafted reactor is 3.2k mass 13.5k generation, about the same as your RE example and much easier to obtain. Also, 13.5k energy is not enough power to run EO3 with RO3 with 3 crafted guns. It is if you run RO4. It probably is if you are running WO3 at the moment, but that is due to a bug. With 3 REd guns, a Mark II should provide enough power, but that involves looting >21 level 7 guns and REing them to something with higher damage per second than 3 Advanced blasters with quickshot upgrades.
You can shave on the DI. What you are giving up by going to a slower DI is set - up time, and, time in between shield Shunts. If I need to, I'll drop Mass here. A lvl 1 Loot will Mass in about 400 - 500, with times hitting 34 seconds. That means 34 *5 for Overload Commands, and 34 seconds for Shield Shunt times. Can be a long wait if you Need the shunt, but, many new pilots don't need super fast times as much as they need better components.
Loot DIs generally suck, pre-nerf level 1s notwithstanding. Mark I crafted is around 25 speed 425 mass. Mark II is 20 speed 1050 mass. Actually, now that I am typing this, I think I will stop recommending Mark III DIs. You only get 2 seconds of speed for the 1500 extra mass. Level 6 and 8 REd DIs can be good if you have the mass, and of course level 10s always been Mark V. However, that does not really apply to this X-Wing.
If I'm shaving I might just go with a Crafted booster and forgo a really sweet, 3-4K RE'd lvl 4 20 Second Burn. Crafted Mark I's are generaly 10 second Burns with speeds in the low 30's, not bad.
I craft three different Mark I boosters depending on the need. A 10 second 30 speed for 1k mass, a 14 second 26 speed for 1k mass, and a 20 second 13.5 speed for 800 mass. A Mark II is 2k mass and you get a little more speed over Mark I. An REd booster is not necessarily better than what is possible with crafted.
That's the end of my crafted rant for today, lol... OK, maybe not, we'll see.
CuchulainnDarklight wrote:
Awing is low mass too you know!
Kalia wrote:
Yeah, I can't help but snicker a little whenever I read a rebel asking how to fit together a ship... like c'mon, has he even tried setting up a TIE yet? LOL
Yeh. I fly an A-wing..in fact, you'd have to try hard to squeeze in it what I managed to but don't be so blase with the attitude to this guy. An X-wing has 100k mass yeh...a lot..ifit had only one weapon slot. You got to remember, the x-wing is a three weapon slot ship so as far as kitting one out goes whilst making use of at least two of those weapon slots, it can be a little tricky for a new'ish pilot.
A-wings ad squints can get away with low mass and single weapon slots..they movelike bats out of hell. X-wings can move like bats out of hell..but it takes a little more effort imo.
-Leaph
Kalia wrote:
Yes I know... but you don't get that until Tier 4, and by then you've accessed a bunch of other (heavier) choices to fly as well. Before Imperial pilots get to Tier 4 we've flown nothing heavier than 50k (except the TIE Bomber which is a nearly unflyable pig).
HewerofWood wrote:
For Imperial Pilots, Don't forget you have access to a Heavy Tie right from the get go. Each Faction has it's pros and Cons in terms of chasis but Each faction is granted the ability to fly Heavy versions of the starter ship, capable of being crafted by a Master Shipwright. If Your shipwright won't do this for you, go and mine/buy the 1K Iron Asteroid Resource, and the 1K Petrochemical resource needed to make them. All the rest of the resources needed are mundane, even if needed in large quantities. If your ShipWright Still won't make it for you... find another shipwright.
On Kauri these Chassis go for about 250 - 500K. And there are some available just about every other day, or so, and from the same Ship Wrights.
HewerofWood wrote:
Kalia wrote:
Oh sure... if you want to do it the post-ROtW pansy way!We REAL Imperials made Ace long before such "heavy variant" nonsense existed.
What are we, BH's now? I didn't know Imps were whiners. If a Rebel complains about their Y-Wings... what? You come up with some Other, nonsesical Imp defficency? Are you a Pilot or a Land Lubber? A Pilot! we don't whine.
You know Mass Plans are defined by your vessel, as are handling specs, and modified by Your expertise. The Mark of a skilled, and well - educated Pilot is one who can optimize their vessel, and adapt their flying techniques to what ever ship they find themselves in. I certainly wouldn't say that all Imps are inaitely superior to... fill in the blank. A Good Pilot should be able to properly trick out Any vessel and fly it well.
I look on in respect, when a Man missing a leg has the courage, stamina, ability and perserverance to compete in a grueling event, or, just go about life, and, Deal. Most people with two good legs, or a full array of senses, have a hard enough time doing just that, but, I look on in horror, when a Man cuts off a good leg in order to prove his superiority, seeks to dish out come - upance with the challenge, "now try that!". Pfft, how bout I just push you over? I'll meet you in My Bel, with my two RE'd Borstelshehe. You know you'll be there in something capable of matching it, and it won't be a Tie Bomber.
CuchulainnDarklight wrote:
HewerofWood wrote:
Kalia wrote:
Oh sure... if you want to do it the post-ROtW pansy way!We REAL Imperials made Ace long before such "heavy variant" nonsense existed.
What are we, BH's now? I didn't know Imps were whiners. If a Rebel complains about their Y-Wings... what? You come up with some Other, nonsesical Imp defficency? Are you a Pilot or a Land Lubber? A Pilot! we don't whine.
You know Mass Plans are defined by your vessel, as are handling specs, and modified by Your expertise. The Mark of a skilled, and well - educated Pilot is one who can optimize their vessel, and adapt their flying techniques to what ever ship they find themselves in. I certainly wouldn't say that all Imps are inaitely superior to... fill in the blank. A Good Pilot should be able to properly trick out Any vessel and fly it well.
I look on in respect, when a Man missing a leg has the courage, stamina, ability and perserverance to compete in a grueling event, or, just go about life, and, Deal. Most people with two good legs, or a full array of senses, have a hard enough time doing just that, but, I look on in horror, when a Man cuts off a good leg in order to prove his superiority, seeks to dish out come - upance with the challenge, "now try that!". Pfft, how bout I just push you over? I'll meet you in My Bel, with my two RE'd Borstelshehe. You know you'll be there in something capable of matching it, and it won't be a Tie Bomber.
Ill meet you in my nonROTW Xwing and i WILL kill you! Just as I kill JSFs and BSFs ad RGTies (just loaded a proton launcher for the real cheater ship) all the time. Of course the fact that you use a Heavy Tie (or whatever ROTW ship) automatically means i have an advantage against you as i learnt how to fly in a balanced ship, that took some effort to optimise and a lot of effort to fly!
By the way i like the fact you say that the mark of an expert pilot is one who flies their ship at its optimum whitin its mass and manouverability, then yousay you fly a BSF! Hehe, we all know what that makes you!
/popcorn
Can I come watch?
-Leaph
CuchulainnDarklight wrote:
Kalia wrote:
Yes I know... but you don't get that until Tier 4, and by then you've accessed a bunch of other (heavier) choices to fly as well. Before Imperial pilots get to Tier 4 we've flown nothing heavier than 50k (except the TIE Bomber which is a nearly unflyable pig).
The TIE bomber would be kind of like the rebel tier1 and 2 Ywings then?
I really hate this crap - "Oh we have it worse with our low mass crap!". What a load of crap, its the same! And your Int and Adv may have les mass than an Awing but theyare more manouverable!