Pilot Archive

Thread: DROIDS!

MonsofoLexius
Wed Mar 02, 2005 10:00 am
#14






Ldwater wrote:


Recently, I worked up to Imp pilot 4/3/3/3 and got myself a nice TIE Aggressor. Now, coming from a X-wing alliance, I was expecting to have the rear turret to enable 'auto-gunner' so I can make the full use of my rear gun, without having to drag some poor soul with me..


So, everything didn't work out as well as I had hoped. The annoying this now, is that the TIE aggressor is a good craft, but I am annoyed that I have to fly this ship at half its potential!


A droid that droid engineers make, that takes up mass and can have a accuraccy % for each droid to represent quality of the droid. These droids can then be 'added' to your ship and auto fire for you on any hostile targets in range.


True, this would mean that it would take away some of the fun of having 'human' gunners, but surly the incentive of having human gunners is that you can interact with them on a personal level and the droid gunner would be relativly 'stupid' in a way that it would only attack the nearest target, rather than the most 'tactically viable' target.


This would mean that players who want to have fun with friends can still have 'human' gunners, but players who prefer to solo, and still get the full use out of their ship, can make use of droids and become a formidable threat.


The arguement of saying "Well, wont that mean that MP ships will be very hard to kill".. well.. yes, they should be! Multiple weapons means more offensive & defensive capabilities, but large ships mean heavy components & slow manuverability. Every ship has a weakness, and MP ships it should be its speed, not that you cant drag enough people out into space and force them into the gunner positions.







Nice Necro-post


But great idea....




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Ldwater
Thu Mar 03, 2005 4:59 am
#15







Nice Necro-post


But great idea....







Wow! I was half expecting alot of grief from that post..


Lets just hope the devs feel the same way.. happy that is



-ldwater
Gekok
Thu Mar 03, 2005 10:02 am
#16

I like the ideas of having a droid that could provide "evasive" type targeting that is meant to deter the enemy, not destroy them. That would help balance out the issue of being force to find enough people to many any multi-player ship.
Ilyrana
Thu Mar 03, 2005 11:11 am
#17

I think of my Nova and My Wifes YT as our Armed yatch, I was decorating mine last night and got attacked I dont want auto turrets to get XP I want them to protect my ship when I am sitting decoratingmy ship or what ever, we have meetings for my PA in the ship and we have to stop the meeting and rush to the cannons everytime a Imp Flies by I dont want marks men heck if the droid takes out the npc make it so that there is no XP gained. I just want deffnece for when I take my nova up for a cruise.... if I am hunting in it I will ahve Players gun.



Gantuth Minos
Jedi Knight
Ilyrana Minos
Bounty Hunter.
Zeon_Zaku
Thu Mar 03, 2005 7:07 pm
#18

I'd much prefer to either lock the cannons straight ahead and let the pilot fire them, or have a third weapon that fires straight ahead on the front of the ship that's fired by the pilot.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Page 2 of 2