Pilot Archive

Thread: Aggressors only shoot backwards!?!

Ratape
Mon Feb 21, 2005 12:38 pm
#14



Shazbat wrote:
Bummer of a bug. I noticed some strange issues with my Krayt's rear turret as well.
And for whomever is flying an Aggressor for the mass, you're crazy. All that extra mass and you gotta give up a whole forward gun? That's a 100% damage reduction for the pilot! Play the mass game, get in your Advanced!





The krayt has this same turret problem? That's such a bummer cause I'm about to take someone up in my krayt. Is this an all the time occurence with the Krayt or just some of the time?



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
Ratape
Mon Feb 21, 2005 2:11 pm
#15


psikobunny wrote:
Invisible on the model of the ship. we're talking graphics display remember?





"will not show anything on the management window for some weapons". Wasn't sure you meant just the little graphic of the weapon or the whole thing, and I didn't want to assume anything, because you know what they say about assumptions

Message Edited by Ratape on 02-21-2005 01:15 PM



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
Zanholo
Mon Feb 21, 2005 3:52 pm
#16






psikobunny wrote:

Ok, this bug is reported in detail by me, but I'll explain it again. It's a problem with the ship only in that it has not been coded to display certain guns with custom graphics correctly. The krayt and kimo (and I gues the Aggie also) will not show anything on the management window for some weapons. Whil others the gun will appear. When you launch into space, there will be no gun in that hardpoint. HOWEVER, if there is another gun, with a working hardpoint, the graphics for the invisible gun's fire effect (and its bolts and dmg) will fire from that gun. The key is to look very carefully at your manage screen so you dont have to launch with a bugged gun. In the Aggie its crippling with only 1 slots. In the Krayt it ends up being a minor advantage. You can load an inviso gun into the wing position, and it will fire from the other slots. concentrating damage into the much easier to hit with center points.


Reported ad infinitum since I got my krayt.






Nice description. I just found this last night and thought perhaps it was the gun type "Twin Auto-Blasters" and maybe it was actually working as intended in this case. It basically makes both middle guns fire double speed when the 'bugged' gun is wingmounted. Can definitely be more than a minor advantage, it seems. I was tearing through things verrrry quickly last night with .320-.399 guns. With .260's, you'd get nearly a constant stream of fire.



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Bulak
Tue Feb 22, 2005 1:07 am
#17

Try this:


Switch the positions of your guns. I found that when I put the gun with the lower reactor drain (and lower damage by default) tended to be the one that fired.


I kept on swapping weaponswith lower reactor drains until I found a pair that worked. Placing a larger reactor in my Agressor allowed me to put in better weapons.


I have not tried placing the two guns and the reactor in a oppressor or bomber to see if this is an issue with reactor drain or something unique to the aggressor. However, the weapons I did select did not overload the reactor, and running reactor overload did not seem to make a difference.


This could be a bug and we may need to report it.
psikobunny
Tue Feb 22, 2005 1:46 am
#18

Ok, this bug is reported in detail by me, but I'll explain it again. It's a problem with the ship only in that it has not been coded to display certain guns with custom graphics correctly. The krayt and kimo (and I gues the Aggie also) will not show anything on the management window for some weapons. Whil others the gun will appear. When you launch into space, there will be no gun in that hardpoint. HOWEVER, if there is another gun, with a working hardpoint, the graphics for the invisible gun's fire effect (and its bolts and dmg) will fire from that gun. The key is to look very carefully at your manage screen so you dont have to launch with a bugged gun. In the Aggie its crippling with only 1 slots. In the Krayt it ends up being a minor advantage. You can load an inviso gun into the wing position, and it will fire from the other slots. concentrating damage into the much easier to hit with center points.


Reported ad infinitum since I got my krayt.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Ratape
Tue Feb 22, 2005 1:52 am
#19

So how did you end up removing the gun that was invisible in the management screen? Did you just have to forget about it?



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
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