Pilot Archive
Thread: Tomo, you REALLY need to forward this to the Devs:
werehere wrote:
1. expand space about 4 times .Alreadyy being done i heard
2. this will make room for cap ships
3. Add a cargo hold to ships.
4. so people can smuggle stuff from a smuggler base to another spot and have imperial or whoevers in control of the system scan for contraband , and if you are caught in their tractor beams from maybe a corvette you are boarded and their is like a 75 % chance they will find it. THen maybe they take your ship for a few ours or have damage to ship, and they shoot you .lol
5.Have space stations boardable and have smuggling terminals . Also terminals were you can haul legal cargo yourself though pirate controled space.
6.When cap ships are going to go in have it so they can be boarded by pirates strong ones and they may have there own cap ship (npc) or whoever is controling the system if you are neatral.
7. When in that system you will be attacked by oppsoing faction ( every one in system and may call reinforcements) WHen on a capitol ship it must have a alinged side. Neautral ships must have one too but they can hide it till scanned and boarded to look to see if the y are imp or reb . The neautral status with one side or other can be changed per week your charector can not go on another ships that is oppisite of you and work on it if you are rebel.
8.POB ships must be more powerful what i mean is the elite pob parts must be more powerful.
9.There should be a system were people can join a player squadron and they may have either a hanger on ground kinda like a guild hall or a small space station with one or two rooms .THis would be seperate from guilds you can be in a squadron and guild.
10.fighters that want to attack other cap ships of oppsing faction must have a status as either rebel imp or pirate against pirate or pirate alligned( for neatral)
11.THere should be a captin xp branch off of master pilot.
12.You should for you first like gunboat you would have to use prestege points to buy it.
13. After that you should have to use captin xp
14. Captin xp is also to buy ships you are able to fly by boxes in captin branch you have.
15.If there is another capitol ship in area that is same faction (not for pirates tho)there should be a new channel that pops up for the other ship so you two can cordnate attacks.Also one for fighter escort for both ships same thing also the ship you dock with as in one you launch from has another chat channel for ships crew so captin and gunners can tell you what to protect on the ship or attack.
16.When you cap ship is boarded all on ship can be attacked but you may be able to have a combat group on board or if you are rich high end combat droids.
17.When control like lets say shields you can control how much of it goes to one side while you may strenghen one side other weakens.moving power basically.
18. The person contoling reactor has responsibility to decide who needs more power h=who needs less like if shields are weakening you give them more power but capitor or engines have cutbacks.(things liek this)
19.Once a ship is taken over they must have a captin able to fly it to take it to their faction base as a capture get lots of captin xp for this.( you get ships back after this but cannot reenter this battle . the ship in that situation would have little damage.
20. Or they can justshoot the ship till nothing is left but this would count as a capture you get less xp .But the enimy would take more damage to their ship.
21.THeir should be something like dry docks on a speacle planet or in space were your ship is repaired .Make it so you can pay to fix it with credits or use prestege or captin xp to repair because we are all not rich in credits.
22.MAke bombers more useful in taking out capitol ships they do alot more damage .
23. In taking out cap ships in fighters and no other cap ship . It should take more about equal amount of people to take it out. But make it so that a experianced and good crew can take care of 8 fighters easily if they have eight peole on stations . Same with fighters. THis is most important otherwise nothing works.PAy attention to that it will make this game great.
24.If a cap ship does not have a full crew it should not be easy to tkae out but not a problom and no heavy losses.But if the crew is very experianced and this is first time low on people but they fight alot they should have challange level of a regular full crew of adverage people. But full they are powerful.
25.THere should be a place like kessel to take on other npc cap ships with fighter escort for practice.\
This is all i can think of for now thinking up more now
Please please forward to devs these are great ideas i think
Kazzabev master shipwright and freelance ace
baby steps first.
Yes but if they already have capitol ships you can fly they must work (at least to fly) on this you have seen the video they must work on this too . I am just giving people info and ideas to bounce aroung and the devs have to know about ideas ahead of time before it is too late. just ideas tel us what should we work on first , i would like to see the devs release more info for us to work with ad see what works .
Communication is the key to making it work.
kazzabev master shipwright and freelance ace
I'm going to smash player owned Corvettes of the opposing faction on my server.
Done 10 or 11 Aces now, my ships can't get any better. I totally feel your pain. There might be 1 dozen decent pilots (that play sorta regularly) and probably only 2 that match the best on starsider. There needs to be a stronger link between the ground GCW and space. If there was a reason to take the fight too space, I think space pvp would increase (after a million complaints). I am making another fortune selling my ship designs (mostly re'd components I have extra) of course I already did that for the year and a half before JTL. Also why arent Shipwright Tapes dropped in space instead of on the ground? More space loot drops like the black sun ace helmet would also be nice.
Fuss
P.S. I have been really trying hard to increase the popularity of JTL on my server, and I have defintly seen an increase in the past month or 2 of Ace pilots conintuning to fly. But its only going to last so long before they get bored again.
Message Edited by Fuss on 06-26-2005 08:36 PM
This probably is the worst place for me to voice my oppinion...
/looks around
/whisper smuggling missions in space!
As long as you're a Smuggler, sure! no need to run. Fixing broken Professions is part of what needs to be done for this game, and there isnt many more broken than Smuggler.
gassygunslinger wrote:
/whisper smuggling missions in space!
werehere wrote:
Yes but if they already have capitol ships you can fly they must work (at least to fly) on this you have seen the video they must work on this too.
What I saw in the video was someone landing on a star destroyer to get a mission from vader.Then he flew to a corvette, fought his way to the bridge and hypered out.
The next step could be that you spawn back on the star destroyer, talk to vader to get a couple of credits. The end.
What I'm saying is, don't take anymore out of the video then what you actually see. And with no release date yet, anything you do see is more then likely to change.
I think the thing is, they need alot more zones that are like Deep Space. More Star Destroyer type encounters. But they can't do that with the system they have set up now. Basically, theres too much stuff in all the other zones, and that kind of content would just crash the system. What they basically need to do, is split up each star system into multiple zones. Give each PoI its own zone basically. Then you can populate those zones with more npc stuff going on. Convoys that actually go places. Some cap ship vs. cap ship battles(say, watching a Nebulon B Frigate throw down with an Interdictor Cruiser, and then getting involved).
And something that really needs to be implimented, I've noticed that alot of ship, ones that aren't mission based even, have cargo when inspected. Stolen art and the like. When I disable these ships, I'm allowed to dock with them, but then it doesn't let me take the stuff. Even with a Starship cargo hold. They really need to make it so that you can take cargo into your cargo hold by disabling and docking with those ship. Especially if they started putting, say, material components on those freighters that are always hanging around. Instead of mining some materials, maybe I could go steal them from npc ships instead. And those illigal pirate goods could be all kinds of awsome.
KaylBreinhar wrote:
CommTampers wrote:
Letting us buy Uber JTL crap with prestige points would be a start.
Unfortunately, that won't win many points with SWs.
...unless you could buy select KSE discs as well.
If the parts you bought were superior Additive components, that you brought to a SW to put into a part for you, I'm pretty sure there would be less objections. Keep crafters in the loop whatever is done though, I am still raw from what they did to us in RotW.