Pilot Archive
Thread: Need Ship Advice
When you get 2211, you can fit a Mark III engine, shield, and weapon into a TIE I/N easily.
Bigger is not always better. that is the trick to a low mass ship. If you only need 12k energy don't use a lvl 5 reactor when you can probably find a good lvl 3 to handle it. I use lvl 2 caps in all of my ships except my krayt which has a lvl 6 (only because I have the mass to spare). Also, look for a SW that sells RE'd parts they will be a bit more expensive but a decent RE part is usually better than the best loot.
Grixxly wrote:
But that leads me into another question... should I 'upgrade' everything to lvl 5, or just concentrate on the engine, weapons, shields?
Alarien wrote:
Someone here has it in their sig. There should be a thread on droid commands on the first page of this or the Pilot's forum. That will give you a world of information.
Woot! Me! (I got tired of retyping it all the time).
Dunno how much droid programs will help you just yet, although they're always a bonus. The real advantage, especially as an Imperial pilot, is they'll let you run with lighter components by overcharging those - that way you can save mass on your capacitor and reactor, and so forth.
Learning to outfit your ship is always a challenge. I'd recommend looking at some of the other "suggested" loadouts, they're all about the same. Big guns, big shield, good engine, light on other stuff.
Goraf wrote:
You won't be able to upgrade everything to level 5 unless you're flying a Heavy TIE. A TIE Fighter just doesn't have enough mass. You should be able to fit in a Mark III (level 5) engine and weapon, or weapon and shield. It will be a tight fit. Post your loadout if you need a hand, the level, mass, and energy drain of each part.
When you get 2211, you can fit a Mark III engine, shield, and weapon into a TIE I/N easily.
I'm flying under Corsec's flag right now and flying a dunelizard; seems like I've currently got a lot of mass to spare. With that, should I got 2211 first? I was thinking of doing 1212 first... I'm glad I've come to space, was bored on the ground ![]()
Grixxly wrote:
Goraf wrote:
You won't be able to upgrade everything to level 5 unless you're flying a Heavy TIE. A TIE Fighter just doesn't have enough mass. You should be able to fit in a Mark III (level 5) engine and weapon, or weapon and shield. It will be a tight fit. Post your loadout if you need a hand, the level, mass, and energy drain of each part.
When you get 2211, you can fit a Mark III engine, shield, and weapon into a TIE I/N easily.
I'm flying under Corsec's flag right now and flying a dunelizard; seems like I've currently got a lot of mass to spare. With that, should I got 2211 first? I was thinking of doing 1212 first... I'm glad I've come to space, was bored on the ground
Yes, go for droid commands. Our pilot specials are pretty much useless (except IFF scramble). When I was going thru it, I couldn't find a flight comp, so I didn't use droid commands until about tier 3. If I drop and pick up a diffrent pilot prof, droid commmands are the 2nd thing I'd pick up (until about tier 3, then I'd get droid commands first) Well, that's not quite true... I'd burn myself some chips so I could use higher level commands earlier....
A bit off topic, but, if you're switching from privateer to imp, or vice versa, you can use your current flight computers and just program them before switching, then load them with the new commands you gain to save some pesos on buying droid chips. This won't work if you want to go rebel, they like their crazy astromech droids.
To the original poster, with ship components, stats are really more important than levels. (Unless it's too high a level for you to use and has great stats, then it's time to beANGRY!!!!) Some lower level components have better stats for their mass than many of their higher level counterparts. Confusing yes, but it's like a whole game unto itself! So poke around the boards (Pilot, Shipwright, JTL discussion) a bit, and find out what numbers you wanna keep an eye open for.
TomedNor wrote:
Grixxly wrote:
Goraf wrote:
You won't be able to upgrade everything to level 5 unless you're flying a Heavy TIE. A TIE Fighter just doesn't have enough mass. You should be able to fit in a Mark III (level 5) engine and weapon, or weapon and shield. It will be a tight fit. Post your loadout if you need a hand, the level, mass, and energy drain of each part.
When you get 2211, you can fit a Mark III engine, shield, and weapon into a TIE I/N easily.
I'm flying under Corsec's flag right now and flying a dunelizard; seems like I've currently got a lot of mass to spare. With that, should I got 2211 first? I was thinking of doing 1212 first... I'm glad I've come to space, was bored on the ground
Yes, go for droid commands. Our pilot specials are pretty much useless (except IFF scramble). When I was going thru it, I couldn't find a flight comp, so I didn't use droid commands until about tier 3. If I drop and pick up a diffrent pilot prof, droid commmands are the 2nd thing I'd pick up (until about tier 3, then I'd get droid commands first) Well, that's not quite true... I'd burn myself some chips so I could use higher level commands earlier....
I still haven't found a flight computer, but I figure if it gets too bad, I can just grind out DE
Can you explain the part in red?
Doofius wrote:
A bit off topic, but, if you're switching from privateer to imp, or vice versa, you can use your current flight computers and just program them before switching, then load them with the new commands you gain to save some pesos on buying droid chips. This won't work if you want to go rebel, they like their crazy astromech droids.
I'm such a pilot nerd I have computers for every Tier for remastering squadrons...
By the way, when looking for programs off the market, I've noticed that droid chips are WAY overpriced. C'mon, 50k for Weapon Overload 3? Used to be 4-6k before the bazaar changes became widely known. Support your local DE and buy a crate of unprogrammed droid chips, find a nice Ace of whatever squadron, and ask them nicely to do some programming for you. Then tip them nicely. You get your chips, make a friend, and can thumb your nose at people charging stupid amounts for droid chips.
You can use droid programs from other factions in your astromech/flight computer if you manage to get someone to program a droid memory module that you can shove into your robot. He'll basically save himself some cash by buying/making blank chips and programing them before he drops his faction and works on a new squadron. Be aware, once you load a chip into a droid, it gets used up and if you remove the program from the droids memory, you'll need to get/have another chip to reload it later.
Doofius' tip #1 Flight computers don't count towards the droid limit on your datapad. Buy a full complement of each level and load em up with the programs you like best. Keep em on your datapad. Then let the Imperial/Freelance pilot grinding commence! And stay away from the JSF...the blasted thing uses an astromech droid!
Message Edited by Doofius on 07-12-2005 09:40 AM
Message Edited by Doofius on 07-12-2005 09:44 AM