Pilot Archive

Thread: Invincible Corvettes

TomoRainer
Sun May 01, 2005 11:50 pm
#14

Yay. Thanks for the updates, guys, glad to see we got a fix on this so quick.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Remilliod
Mon May 02, 2005 3:05 pm
#15

We still need to get a fix for the ISD lasers though.

Whenever the ISD fires at anything the whole of deep space lags out. This happens even if you cant see the ISD.

Its not as much of a problem now because you can kill it and reset DS, but it would be nice to see DS restored to what it was before the CU.



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
ThGilsRooc
Mon May 02, 2005 3:11 pm
#16




Remilliod wrote:

We still need to get a fix for the ISD lasers though.

Whenever the ISD fires at anything the whole of deep space lags out. This happens even if you cant see the ISD.

Its not as much of a problem now because you can kill it and reset DS, but it would be nice to see DS restored to what it was before the CU.


Wholeheartedly agree there.




Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Ducimus
Mon May 02, 2005 3:16 pm
#17

>>but it would be nice to see DS restored to what it was before the CU.

Thats fine as long as the blind spots are no longer blind

WAY too easy to destroy the ISD.



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ThGilsRooc
Mon May 02, 2005 3:22 pm
#18





Ducimus wrote:
>>but it would be nice to see DS restored to what it was before the CU.

Thats fine as long as the blind spots are no longer blind

WAY too easy to destroy the ISD.



Even though I"m one of the guilty parties who habitually killed the ISD, I agree with you. The ease in killing it kills the content. I would really enjoy the idea of forming a huge squadron to take the thing out properly. No real need in taking out all the weapon systems, but doing dive runs on the subcomponents. However, restoring DS as it was and keeping the blindspots would be an improvement over 1fps in deep space.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Geevo
Mon May 02, 2005 5:06 pm
#19

I am guilty of taking down the ISD ... in no way should a lone X-Wing (or any lone ship for that matter) be able to take out an ISD. As I fly close, they should launch fighters after me ... (Neutral/Rebel) to "Investigate" ... and be ready to "pounce" the moment I get too close.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
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Sar-larid
Mon May 02, 2005 5:38 pm
#20






Geevo wrote:
I am guilty of taking down the ISD ... in no way should a lone X-Wing (or any lone ship for that matter) be able to take out an ISD. As I fly close, they should launch fighters after me ... (Neutral/Rebel) to "Investigate" ... and be ready to "pounce" the moment I get too close.





In MY experience, it always HAS launched fighters at me, hehehe.

-----------------------------------------------


There's only one RIGHT way to make the SD a challenge: Make it mobile. Enlarge the zone, put the rebel station in the middle, and have the SD cruise along the edge of the zone all the way around(without the wild piloting moves of the Corvette, just a calm gradual turn before it hits the corner).



If you can't sit in a blind spot, but the blind spot still exists to at least survive in for a few moments to damage a component for a few short seconds, the challenge is increased, but it's not made impossible.


Quite honestly, I'd find it a lot more fun, too,


Message Edited by Sar-larid on 05-02-2005 09:43 PM



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
S-1-l2-H-C
Mon May 02, 2005 11:10 pm
#21

the isd can still be solo'd, but it takes a bit longer since i have to strafe the bridge now, and its tought to aim when you get 1 fps.


the rebel station however is invinsible right now, not taking any damage.



____________________________
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Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
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Remilliod
Tue May 03, 2005 4:23 am
#22






ThGilsRooc wrote:





Ducimus wrote:
>>but it would be nice to see DS restored to what it was before the CU.

Thats fine as long as the blind spots are no longer blind

WAY too easy to destroy the ISD.



Even though I"m one of the guilty parties who habitually killed the ISD, I agree with you. The ease in killing it kills the content. I would really enjoy the idea of forming a huge squadron to take the thing out properly. No real need in taking out all the weapon systems, but doing dive runs on the subcomponents. However, restoring DS as it was and keeping the blindspots would be an improvement over 1fps in deep space.






Sorry, I totally agree that the ISD should not have blind spots. That was a good fix.


But deep space is totally lagged out whenever the ISD fires at something. Even reb npcs. This should be fixed. It never used to happen before the CU.





Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
psikobunny
Tue May 03, 2005 9:09 am
#23

You'd think they could come up with an AI smart enough to only fire the guns that have a chance at hitting you.... oh wait, I said think. Sorry.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Remilliod
Tue May 03, 2005 1:11 pm
#24

This issue with the ISD has killed off DS on my server. Its a serious issue. Is it being looked into at all?


I was up there again today. Whenever the reb npcs reach the ISD the whole of DS gets completely lagged out. I killed the ISD to reset DS. Not that easy with 1 frame per second.


Then I shot at the ISD again to see how laggy it got. Back to 1 frame per second!

It was just me, the ISD, and about 5 tie fighters in the whole of deep space and the ISD firing its guns caused me to go to 1 frame per second.

Thats not right. They need to fix this.



Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
Fuss
Tue May 03, 2005 2:30 pm
#25

Woohoo! Thanks who ever fixed the Vettes!!



Gracias Amigo!



Fuss





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