Pilot Archive
Thread: Best way to get Credits from Pilot
newbExtraordinaire wrote:
JanuHull wrote:
For whatever reason, I guess its to make the PvP risk worth dealing with for Loot Farmers, the AI's in Deep Space NPCs are pretty lame and passive. Nothing like the Satanic AI's in Kashyyyk.
I still have nightmares about the Chiss Nova Couriers...
I don't find the AI in DS different than any other AI. It's just not geared towards the hypermaneuverable and firepower-heavy ships that we have these days. And the AI in Kashyyyk is exactly as predictable as every other AI. It is just equipped with bigger, better and faster ships... In my opinion at least...
The gunboats I encounter as a part of missions and quests in Kashyyyk space are much more animated. The Chiss Novas pull about 800 speed and actively track on you for kilometers, to say nothing of missile use, coordinated turret fire and just general cussedness. They maneuver like I dream of my own ship doing.
PaladinX333 wrote:
JanuHull wrote:
newbExtraordinaire wrote:
JanuHull wrote:
For whatever reason, I guess its to make the PvP risk worth dealing with for Loot Farmers, the AI's in Deep Space NPCs are pretty lame and passive. Nothing like the Satanic AI's in Kashyyyk.
I still have nightmares about the Chiss Nova Couriers...
I don't find the AI in DS different than any other AI. It's just not geared towards the hypermaneuverable and firepower-heavy ships that we have these days. And the AI in Kashyyyk is exactly as predictable as every other AI. It is just equipped with bigger, better and faster ships... In my opinion at least...
The gunboats I encounter as a part of missions and quests in Kashyyyk space are much more animated. The Chiss Novas pull about 800 speed and actively track on you for kilometers, to say nothing of missile use, coordinated turret fire and just general cussedness. They maneuver like I dream of my own ship doing.
The gunboats in the Kashyyyk missions fly more like A-Wings. Its the most retarded thing I've seen in JTL. If they can go 800 to 1100 then I should be moving at 3000.
The Chiss Novas are vunerable to head on runs because of thier foolish agressiveness. My Rhix can trash one of them in two head on runs (with fast firirng level 9 crafted blasters). More than two at a time is still problematical however.
Actually, if you match speed with them on the turns, you will see that they slow substantially when doing so. They are obeying the maneuvering rules that apply to Nova Couriers perfectly. It would seem they are using a 100.0 speed engine with the YPR about 80. They max out barely over 800, again, I've checked this through match speed on long straight runs.
JanuHull wrote:
newbExtraordinaire wrote:
JanuHull wrote:
For whatever reason, I guess its to make the PvP risk worth dealing with for Loot Farmers, the AI's in Deep Space NPCs are pretty lame and passive. Nothing like the Satanic AI's in Kashyyyk.
I still have nightmares about the Chiss Nova Couriers...
I don't find the AI in DS different than any other AI. It's just not geared towards the hypermaneuverable and firepower-heavy ships that we have these days. And the AI in Kashyyyk is exactly as predictable as every other AI. It is just equipped with bigger, better and faster ships... In my opinion at least...
The gunboats I encounter as a part of missions and quests in Kashyyyk space are much more animated. The Chiss Novas pull about 800 speed and actively track on you for kilometers, to say nothing of missile use, coordinated turret fire and just general cussedness. They maneuver like I dream of my own ship doing.
The gunboats in the Kashyyyk missions fly more like A-Wings. Its the most retarded thing I've seen in JTL. If they can go 800 to 1100 then I should be moving at 3000.
The Chiss Novas are vunerable to head on runs because of thier foolish agressiveness. My Rhix can trash one of them in two head on runs (with fast firirng level 9 crafted blasters). More than two at a time is still problematical however.