Pilot Archive
Thread: Anyone Ever Loot A LVL 10 Gun With 42k Mass?
TomoRainer
Wed Feb 02, 2005 8:36 pm
#14
Kayl, are you certain level 9 stuff REs to +6%? I've done a number of them and both the number it claims to improve it by and the actual improvement (comparing stats before and after) have been 5%. If you've had some 9s get a 6% gain, it looks like we need to do some more testing.
KaylBreinhar
Wed Feb 02, 2005 9:17 pm
#15
TomoRainer wrote:
Kayl, are you certain level 9 stuff REs to +6%? I've done a number of them and both the number it claims to improve it by and the actual improvement (comparing stats before and after) have been 5%. If you've had some 9s get a 6% gain, it looks like we need to do some more testing.
Well, I guess it could be 5% - I've only REed one L9 weapon, and I don't remember what the original values were, considering it was done before I started keeping records.
I was basing my judgment off the separations in levels provided by the game.
1st_Viduus
Thu Feb 03, 2005 8:59 am
#16
Sorry I mis-spoke.
I did not mean quantity of loot in DS, I was referring to the quality of the loot in DS. Rarely in Kessel do I loot anything under Cert 5, yet when I open my bag after DS I have everything in the spectrum. Yesterday I looted a Cap in DS with a 32 rech on Cert 6! That isn't to say there isn't good loot in there, there is; it just seems tougher to find.
You are indeed right though, with the insane spawn rates in DS, it's a great place to go for non-stop killing.
1st_Viduus
Thu Feb 03, 2005 1:16 pm
#17
Believe it or not most of my C10 guns come from X-wings and GBin Kessel.
I hunt both zones about equally. The loot in DS seems... lower... than it was.
F.ex. i got a c1,2,&3 part today for blowing up the rebel space station. Pretty disappointing.
And of course, not sure if it's fact or speculation, I never blow up any subC on GBs, other than shields (and I've never looted a shield off a GB).
Eaca
Thu Feb 03, 2005 1:41 pm
#18
DS average loot per kill rate has always been lower than anywhere else I've hunted. This is more than made up for the insane kill rate I get in there (average sustainedtime between kill: 20 seconds). With the relatively lower loot rate I can stay in there 2, maybe 2.5 hours before my inventory is full, where if it was the same as other places, I'd be full in like, a half hour. My approximate loot per kill ratio is about 1 loot per 7.5 kills in deep space. I know doing tier 4 duty missions I could get about the same amount of loot for I think 195 kills, which is about1 loot every 2 kills, maybe 1 for 3. Thing is tier 4 duty missions give 0 FP, and take about the same amount of time as filling my box in DS... I honestly don't know why anybody goes anywhere else, unless you just HAVE to have a black sun helmet. Well I know why rebels don't go there, at least on my server, they do tend to die pretty quick

And if you're saying DS loot rate has been lower due to a recent patch, I'm not seeing it, I average between 15k on the low end and 25k on the high end, with 20k being both average and normal, faction points per inventory fill. Been that way for months.
Message Edited by Eaca on 02-03-2005 12:43 AM
Eaca
Thu Feb 03, 2005 2:29 pm
#19
See I hear people saying all the time how they get level 1 and level 2 junk in deep space... but I never see it. Like you said with kessel, most of my DS stuff is L5 or higher. Granted I get a few L3 or L4 items each run, but never too many, and not without getting like 5 or 6 L10 items as well... Comparing the RE'd L10 gun you were talking about earlier, which apparently you made from drops outside DS, to the monsters I have on my ship, made from drops inside DS... I'm gonna have to say DS for teh win 
CPark
Thu Feb 03, 2005 5:46 pm
#20
The lowest mass I've looted was 48K Mass, but with a sample of about 20 level 10 guns the math shows a minimum of around 41K so your gun may well be possible but it will be very rare as straight loot. If it's REd you've got a good chance.
CPark
Thu Feb 03, 2005 5:57 pm
#21
Nooca...
With the numbers I have now the best level 10 (pre RE) gun would be about
Reactor Energy Drain: 1527
Mass: 40727
Min Damage: 2927
Max Damage: 4576
Vs. Shields: .84
Vs. Armor: .78
Energy Per Shot: 28.50
Refire Rate: .38
That means
8338 Hit Points / Second Average against Shields and
7713 Hit Points / Second Average against Armor
With the numbers I have now the best level 10 (pre RE) gun would be about
Reactor Energy Drain: 1527
Mass: 40727
Min Damage: 2927
Max Damage: 4576
Vs. Shields: .84
Vs. Armor: .78
Energy Per Shot: 28.50
Refire Rate: .38
That means
8338 Hit Points / Second Average against Shields and
7713 Hit Points / Second Average against Armor
TomoRainer
Fri Feb 04, 2005 3:17 am
#22
Hm. My experience with tier 4 duties, which I've run a few dozen of, is a similar drop rate to Deep Space: roughly one piece of loot for every 6-9 kills, with the average probably being right around 7-7.5. It's the quality of the loot that's lower--a big majority of it's still in the level 5-8 range, and I find plenty of useful stuff, but level 10s are pretty rare and the stuff I'd classify as "uber" is even rarer. However, with their combination of good if not great loot and a pretty great mission payout, I find myself running tier 4 duties on a fairly regular basis.
Nooca
Fri Feb 04, 2005 11:44 am
#23
Plus if you are running tier 4 Black Sun there is that chance for the fabled Ace Helmet.
1st_Viduus
Sun Feb 06, 2005 2:02 am
#24