Pilot Archive
Thread: Why my boosters no worky?
Page 2 of 2
supersparc
Tue Jul 26, 2005 5:30 am
#14
I have the same problem....unfortunately, I didnt notice until I tried boosting away from a pair of gunships. 
Tried Deeding, different boosters, logging, etc. with no effect.
Tried Deeding, different boosters, logging, etc. with no effect.
AragornSoS
Sat Jul 30, 2005 7:18 pm
#15
exact same problem hit me today on the final leg of the Black Epsilon Tier 3 exit mission.... d'oh. So far, nothing has been able to get any of 'em working again...
/bugged in game
12AngryMinh
Sat Jul 30, 2005 8:32 pm
#16
AragornSoS wrote:
exact same problem hit me today on the final leg of the Black Epsilon Tier 3 exit mission.... d'oh. So far, nothing has been able to get any of 'em working again...
/bugged in game
Remap them by making a macro /boostertoggle then going to options/keymap/custom and mapping the macro back to the key you used for boosters. This worked everytime for me.
AragornSoS
Sun Jul 31, 2005 11:24 am
#17
That did it - remember to setup the binding when you're in space, and it seems to fix it. crazy.
Message Edited by AragornSoS on 07-31-200501:30 PM
Message Edited by AragornSoS on 07-31-2005 01:32 PM
Saabotage
Mon Aug 01, 2005 12:31 am
#18
DeepFatFryer wrote:
AzzixxSWG wrote:
How many hitpoint are left on the booster? If you have less than 10 hit points then the component is permenently dead.
I have a pre-nerf Droid Interface that has 9.6hp. It still works perfectly.
Hehe, yeah ive had 2 of those. The one that decayed down to 9.(something), the other one is STILL brand new! Because I wouldn't use it if I couldn't repair it without it decaying.....
Page 2 of 2