Pilot Archive

Thread: Why my boosters no worky?

supersparc
Tue Jul 26, 2005 5:30 am
#14

I have the same problem....unfortunately, I didnt notice until I tried boosting away from a pair of gunships.

Tried Deeding, different boosters, logging, etc. with no effect.





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AragornSoS
Sat Jul 30, 2005 7:18 pm
#15

exact same problem hit me today on the final leg of the Black Epsilon Tier 3 exit mission.... d'oh. So far, nothing has been able to get any of 'em working again...



/bugged in game





Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
12AngryMinh
Sat Jul 30, 2005 8:32 pm
#16






AragornSoS wrote:

exact same problem hit me today on the final leg of the Black Epsilon Tier 3 exit mission.... d'oh. So far, nothing has been able to get any of 'em working again...



/bugged in game







Remap them by making a macro /boostertoggle then going to options/keymap/custom and mapping the macro back to the key you used for boosters. This worked everytime for me.



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AragornSoS
Sun Jul 31, 2005 11:24 am
#17


That did it - remember to setup the binding when you're in space, and it seems to fix it. crazy.

Message Edited by AragornSoS on 07-31-200501:30 PM

Message Edited by AragornSoS on 07-31-2005 01:32 PM



Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Saabotage
Mon Aug 01, 2005 12:31 am
#18






DeepFatFryer wrote:




AzzixxSWG wrote:

How many hitpoint are left on the booster? If you have less than 10 hit points then the component is permenently dead.










I have a pre-nerf Droid Interface that has 9.6hp. It still works perfectly.




Hehe, yeah ive had 2 of those. The one that decayed down to 9.(something), the other one is STILL brand new! Because I wouldn't use it if I couldn't repair it without it decaying.....



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