Pilot Archive

Thread: Hello! Gunboat Incoming.

MDaniel
Tue Jun 14, 2005 7:20 am
#14

I wait until gun 5 is 6k from rebel base...as I'm parked underneath gun 5. The roll to take out both shields and then the engine. Usually, one GB will spawn...but the vette can handle itself for the short time before it jumps out and you get the mission. However, my ego won't allow the GB to do what it wants, so I engange it in a nice tango until I can get the engine disabled. Yes, Shield Shunt gets used quite a few times, but it never gets to my armor. A fast JSF helps though, dipping and turning the entire time until I need to line up my shots as I pass by the GB. Turbo gets used briefly after getting my shots off also. Hope that helps. Since using my JSF and programs, I have ont been damaged much by the GB.



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Saarkai
Tue Jun 14, 2005 10:18 am
#15

You don't have to take out gun 5.



Just clear the initial escort fighters. Snuggle up real close to the vette's rear. target Shield 1 and 2 with missles / spacebombs and take them out. Then follow the vette until it is ~5K from the rebel outpost. Then gun down the engines and it's cake from there.





Saarkai - Rebel Ace Pilot - Flurry
furlock1
Tue Jun 14, 2005 11:11 am
#16

just disable the gunboat when it appears..




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ApollyonTB
Tue Jun 14, 2005 11:26 am
#17






Saarkai wrote:

You don't have to take out gun 5.



Just clear the initial escort fighters. Snuggle up real close to the vette's rear. target Shield 1 and 2 with missles / spacebombs and take them out. Then follow the vette until it is ~5K from the rebel outpost. Then gun down the engines and it's cake from there.






taking out weapon 5 only insures that you dont take ANY damage.....at all...




teh Tee-Bagger
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tuffness55
Tue Jun 14, 2005 11:37 am
#18

speaking of gunboats did the regular ones get a range increase? i noticed them hitting me from a lot further out lately

Slysix
Tue Jun 14, 2005 12:20 pm
#19

By the way if you kill the first gun boat...TWO more gun boats will show up...

If you beat them three will show up.


When jousting with the gun boat keep on flying toward the area below it. Jink up to shoot a few rounds off then jink down.

Once you get with in 200 it will roll to try to get it's top guns to shoot you as you try to fly away. Make sure you keep on flying toward the area below the wings. At around 50 metersi'll give up trying bring guns to bearand begin in maneouvers to follow you. It will use only it's yaw to turn around so that if you we're already in it's blind spot (below it's line of fire)it won't be able to shoot at you. By the time it turns around you should be around 500 meters out and getting farther. Get a bit more distance between you and it (1200 meters is usually good) and repeat the joust.

OrizCore
Tue Jun 14, 2005 2:33 pm
#20

Thanks for the advice. Im gonna have to find some mark II space bombs it sounds like. Hopefully they are not to heavy. I have been taking out every turret. Even with doing this, the corvette still shoots when i escort fighter though?



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ApollyonTB
Tue Jun 14, 2005 2:44 pm
#21






OrizCore wrote:
Thanks for the advice. Im gonna have to find some mark II space bombs it sounds like. Hopefully they are not to heavy. I have been taking out every turret. Even with doing this, the corvette still shoots when i escort fighter though?





flu behind and underneath it ...about 550 meters away, and target that 5th weapon. Once it is down, you can litterally fly underneath it, and never get touched



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
(quoted by)
Veela "Her Royal Hawtness"


vendors located at 2110 -4905 outside Mos Eisley
OrizCore
Tue Jun 14, 2005 3:03 pm
#22






ApollyonTB wrote:





OrizCore wrote:
Thanks for the advice. Im gonna have to find some mark II space bombs it sounds like. Hopefully they are not to heavy. I have been taking out every turret. Even with doing this, the corvette still shoots when i escort fighter though?





flu behind and underneath it ...about 550 meters away, and target that 5th weapon. Once it is down, you can litterally fly underneath it, and never get touched




Yeah. I took it out bymyself solo. I just had to disable the turrets so i could get to the shields in front of the ship. I have to use a mark 1 spacebomb launcer. WIll i be able to use Mark II spacebombs in the mark 1 launcer? or do they have to match?




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KJFett3
Tue Jun 14, 2005 4:28 pm
#23






OrizCore wrote:





ApollyonTB wrote:





OrizCore wrote:
Thanks for the advice. Im gonna have to find some mark II space bombs it sounds like. Hopefully they are not to heavy. I have been taking out every turret. Even with doing this, the corvette still shoots when i escort fighter though?





flu behind and underneath it ...about 550 meters away, and target that 5th weapon. Once it is down, you can litterally fly underneath it, and never get touched




Yeah. I took it out bymyself solo. I just had to disable the turrets so i could get to the shields in front of the ship. I have to use a mark 1 spacebomb launcer. WIll i be able to use Mark II spacebombs in the mark 1 launcer? or do they have to match?





They must match.




!Drevin of DROW!
!!
OrizCore
Tue Jun 14, 2005 4:31 pm
#24

ahh ok


one more question


will i be able to hit the shileds and secondary shields wth mark 1 spacebombs, when im flying below the ship on the blind side? Or will i have to get farther away?





Pecosbill - Master Shipwright
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KJFett3
Tue Jun 14, 2005 4:35 pm
#25

Any missile should hit them from the blind spot. The issue is how many will you need to destroy them. I'm not sure how many Is you would need though.



!Drevin of DROW!
!!
droid327
Tue Jun 14, 2005 4:42 pm
#26

There really isnt much point putting this much thought into it. This mission is crazy easy, here's all you need to do



  • Draw off and eliminate the escort, be careful not to let any stray fire hit the vette

  • Get in the Vette's blind spot. You can fly right up to the back engines to make sure. You can also /follow it if you havent shot it yet, this will put you right in place

  • Take out shields and sec shields with ordnance. Mk II space bombs will take them out with 1 shot each. You could also use Mk III Seismics or heck even Mk II Seismics, it'll just take more than one shot per component. I figure they each have about 10,000 hps of armor, so thats all the damage you need to do

  • Once the shields are gone, 4-5 blaster hits will disable the engine. The Vette is yours in about 2 mins, just sit tight behind it

  • Once you begin the escort, take out all the fighters. Dont kill the last one in a wave till the next wave spawns (ie, when your tactical comp says 1 target left, leave him alive till the next wave arrives) so that the spawns stretch out

  • Once all the fighter waves are gone and all thats left are gunboats, get about 1k behind the vette and /match speed. The gunboats will NEVER destroy the vette before it reaches its station

I did this last night, I started 14k out, and I disabled the vette right away - maybe 12k away from the station. The vette arrived with 58% systems remaining. They didnt even get it half dead.


Moral of the story: ignore the GBs




Jekk Badlander
Lowca
Commando - Rebel Pilot
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