Pilot Archive
Thread: Hello! Gunboat Incoming.
You don't have to take out gun 5.
Just clear the initial escort fighters. Snuggle up real close to the vette's rear. target Shield 1 and 2 with missles / spacebombs and take them out. Then follow the vette until it is ~5K from the rebel outpost. Then gun down the engines and it's cake from there.
taking out weapon 5 only insures that you dont take ANY damage.....at all...
Saarkai wrote:
You don't have to take out gun 5.
Just clear the initial escort fighters. Snuggle up real close to the vette's rear. target Shield 1 and 2 with missles / spacebombs and take them out. Then follow the vette until it is ~5K from the rebel outpost. Then gun down the engines and it's cake from there.
OrizCore wrote:
Thanks for the advice. Im gonna have to find some mark II space bombs it sounds like. Hopefully they are not to heavy. I have been taking out every turret. Even with doing this, the corvette still shoots when i escort fighter though?
flu behind and underneath it ...about 550 meters away, and target that 5th weapon. Once it is down, you can litterally fly underneath it, and never get touched
Yeah. I took it out bymyself solo. I just had to disable the turrets so i could get to the shields in front of the ship. I have to use a mark 1 spacebomb launcer. WIll i be able to use Mark II spacebombs in the mark 1 launcer? or do they have to match?
ApollyonTB wrote:
OrizCore wrote:
Thanks for the advice. Im gonna have to find some mark II space bombs it sounds like. Hopefully they are not to heavy. I have been taking out every turret. Even with doing this, the corvette still shoots when i escort fighter though?
flu behind and underneath it ...about 550 meters away, and target that 5th weapon. Once it is down, you can litterally fly underneath it, and never get touched
They must match.
OrizCore wrote:
Yeah. I took it out bymyself solo. I just had to disable the turrets so i could get to the shields in front of the ship. I have to use a mark 1 spacebomb launcer. WIll i be able to use Mark II spacebombs in the mark 1 launcer? or do they have to match?
ApollyonTB wrote:
OrizCore wrote:
Thanks for the advice. Im gonna have to find some mark II space bombs it sounds like. Hopefully they are not to heavy. I have been taking out every turret. Even with doing this, the corvette still shoots when i escort fighter though?
flu behind and underneath it ...about 550 meters away, and target that 5th weapon. Once it is down, you can litterally fly underneath it, and never get touched
ahh ok
one more question
will i be able to hit the shileds and secondary shields wth mark 1 spacebombs, when im flying below the ship on the blind side? Or will i have to get farther away?
- Draw off and eliminate the escort, be careful not to let any stray fire hit the vette
- Get in the Vette's blind spot. You can fly right up to the back engines to make sure. You can also /follow it if you havent shot it yet, this will put you right in place
- Take out shields and sec shields with ordnance. Mk II space bombs will take them out with 1 shot each. You could also use Mk III Seismics or heck even Mk II Seismics, it'll just take more than one shot per component. I figure they each have about 10,000 hps of armor, so thats all the damage you need to do
- Once the shields are gone, 4-5 blaster hits will disable the engine. The Vette is yours in about 2 mins, just sit tight behind it
- Once you begin the escort, take out all the fighters. Dont kill the last one in a wave till the next wave spawns (ie, when your tactical comp says 1 target left, leave him alive till the next wave arrives) so that the spawns stretch out
- Once all the fighter waves are gone and all thats left are gunboats, get about 1k behind the vette and /match speed. The gunboats will NEVER destroy the vette before it reaches its station
I did this last night, I started 14k out, and I disabled the vette right away - maybe 12k away from the station. The vette arrived with 58% systems remaining. They didnt even get it half dead.
Moral of the story: ignore the GBs ![]()