Pilot Archive
Thread: CU Group Size Changes and JTL
darmokVtS wrote:
I'd see this as an issue *if* there was actually something present in JTL where a force of more than 8 ships (not crew members, chatrooms help here), but actual ships) would be necessary...
Jaguarrr wrote:
I'll let you know about a little "secret" of mine... the art of using private channels.
How to create such a private channel? ....
Nice guide
However this wasn't my problem... (I know very well how to use channels...)
Problem is that- according my experience through multiple missions - there is allways at least one person who hasn't never used channelsor haven't used them long time. And because channel and chat tab user interface isNOTcurrentlyuser friendly - it will take lot's of effort to get everyone to same channel. You might wonder how it is possible that writing "/chatroom join chat.somechannel" is so hard for some people - but it seems to be for so...
It is true that currently there is fewer need to groups larger than 8. When I started to organize corvette mission runs in my server - it was normal that there was 15-25 players in mission. Nowadays it is hard to find 4-5pilots tomission and these numbers are decreasing. (IMHO: They should implement server merge)
However new expansion is going to bring these mining operations to space.I am assuming that effective mining operations are going to need something like10-12people (2 mining ships with crew and 2-4 escorts/scouts). (Assumming that there is still enough players and rewards from crafting after CU...)
Resetgun wrote:
Jaguarrr wrote:
I'll let you know about a little "secret" of mine... the art of using private channels.
How to create such a private channel? ....
Nice guide
However this wasn't my problem... (I know very well how to use channels...)
Problem is that- according my experience through multiple missions - there is allways at least one person who hasn't never used channelsor haven't used them long time. And because channel and chat tab user interface isNOTcurrentlyuser friendly - it will take lot's of effort to get everyone to same channel. You might wonder how it is possible that writing "/chatroom join chat.somechannel" is so hard for some people - but it seems to be for so...
....
Wish people would start thinking out-of-the-box. Change isn't always bad, ya know. There are some great opportunities to improve JtL when considering this whole grouping subject. I wouldn't mind seeing a feature introduced where the value of POB ships could be increased in all aspects of space. Consider (rough idea):
Group is reduced to 8 people in space. Group chat is used to communicate via the 8 members as /groupchat works right now. New "squad" feature added that allows 2 or more group leaders to form as a squadron. The person who invites is the squad leader (must be on POB ship - heck make them have ground game SL skills if you want) and has the ability to issue groupsys commands and also specify WPs for individual groups. What you'd end up with is something like:
From Joe Pilot's perspective ...
::Joe GroupLeader invites you to his group, click yes to accept::
Group Chat: Heya Joe Pilot, welcome to the group. We're going to take out that group of Knats ... err Imps ... forming up behind the SD
Group Chat: Rgr
::Incoming message from Squad Leader: Group 1 ... Hello boys. Proceed to this WP and prepare for a strafe run against the Imps::
::a new WP appears on your screen::
Group Chat: Joe GroupLeader, ok let's go.
::Incoming message from Squad Leader: Group 2 ... You're playing defense tonight fellas. Form a defense position around our command ship (my POB). WP Attached
Hope that illustrates the idea at least. I see so many opportunities that can come from this group change. I'd seriously recommend that people consider what could really work and throw ideas out there. Worst that can happen is we get even some of what we ask for.
/salute
New grouping rules will allow up to 30 people of a POB ship, but is was also said (in the same announcement) that only people in the Pilot's group would be able to man stations. For a standard POB ship with a four player crew, that only leaves 4 more slots in the entire group. There would be zero chance of grouping more than two POB ships and having them fight effectively, and there would be no way to properly incorporate a POB ship into a moderately sized space group of 6 fighters (all single person models, since a two-seater would mean more group slots filled).
There are not a lot of times when a space group reaches over 8 members, but there *are* times, and typically those are the types of groups that should be *encouraged*, so hopefully this will get worked out well in the end.
Shona
Geevo wrote:
It would be neat if they allowed something like the tech console to be used to see an overhead of the battle going on
Draconix71801 wrote:
what would be nice is if your in a group you can see others wp in space, so you can meet them there if you get lost from the group.