Pilot Archive

Thread: The truth about capacitors....

CPark
Mon Mar 21, 2005 4:59 pm
#14

Psikobunny--

If you were responding to my post I didn't mean you when I was talking about getting caught up in the even/odd thing for the other components. I know from your posts that you know the scorare fully clued.
VemaGara
Tue Mar 22, 2005 9:37 am
#15



TehyrPhoenix wrote:
Just down to 52 after its decay VemaGara? lol, my origional L2 cap that i used from novice till i got master only had 1 hp max. Needless to say , one hit past my armour and i wasnt shooting anymore.




When solo-acing, you learn to not-die too often. LOL. First, you die. Then, you learn when and how to run away. Then you learn how to run away with style. Eventually, you work up to running away with so much style that you leave your enemies all exploded, and get the happy "mission complete" message.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Starstrider6
Tue Mar 22, 2005 9:47 am
#16






Vegitaa wrote:

*snip*


For those of us collecting to RE heres a good way to make your shipwright happy.


In my large house (400 item storage) I have 20 backpacks. the first ten are labelled cert1, cert2, etc.... I land and drop the components in the proper backpacks. Then above those I have 10 more backpacks labelled Cert1 RE'ed, cert2 RE'ed.. etc..







Pfft. ONE house? In my town we've got5 houses dedicated to space loot, Shelds/Armor, Weapons/Capacitors, Engines/Reactors, Boosters/Droid Interfaces, and one house for L1 components.


For all that, I still haven't gotten a complete set of Kuat disks. Going to try and get a good 1000-piece mass of parts collected and go for it in one massive RE session. Has to be a 2/8 and 5/8 in there somewhere.

Message Edited by Starstrider6 on 03-22-2005 10:48 AM



Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
TehyrPhoenix
Tue Mar 22, 2005 4:28 pm
#17

lol, now that I fly an x-wing I CAN run away. I did my dying when i was forced to fly a Y-Wing. I had a tier 2 dant escort mission that flew right by the Imp station. its hard for a y-wing to escape tier 3 interceptors. lol. did a bit of dying to some tier 5 droid fighters too...



Tehyr Phoenix:
Shadowfire Server
Vortex Ace Pilot
Master Fencer
Master Teras Kasi Artist
Teterack
Tue Mar 22, 2005 7:09 pm
#18

This is true about even numbers, but if you look at some of the odd number boosters they are slower for a reason. They require less energy durring the boost which makes the boost last longer, though you will go slower you will burn for much longer.


I dont like the odd numbers but just thought I'd throw that out there in case someone was wondering why they were so crappy.
Narrganocca
Wed Mar 23, 2005 12:57 pm
#19

we keep 4 warehouses for space loot/re'd parts in my town on Scylla, one for level 1-2, one for 3-5 one for 6-7 and one for 8-10. We have 2 SW's and about 22 pilots and so far have only managed to make 2 Firespray schematics....


oh and by the way...I am one of those thathas learnedhow to run away in maximum style!



Fear leads to anger, anger leads to stress
stress leads to doobies, doobies lead to twinkies
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