Pilot Archive
Thread: Anyone notice anything different about ship AI in Kashyyyk?
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darmokVtS
Wed May 11, 2005 12:20 pm
#14
KaylBreinhar wrote:
Don't forget the targetting squares.
It's probably a mixture of everything, but I still mostly make the asteroid chunks responsible. Not sure if this violates the NDA or not, but whatever: On the beta-server I never had lag-issues like I have them now on Live, the target squares where there, the NPC objects too, only thing we did not have were this high amount of asteroid chunks...
*However* it can't be them alone either, as Deepspace is also affected for me, no asteroids and asteroidchunks there (I had again not a single issue on TC-EP3 in Deepspace and also never on live before ROTW went live).
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