Pilot Archive

Thread: Best level 10 gun (RE'd) ever?

Saabotage
Wed Jun 15, 2005 11:25 pm
#14






Haerb wrote:





Imaridril wrote:





Haerb wrote:

It uses the ROTW Trandoshan Special effect, which is a rapid fire, BIG muzzle flare blast with a stream of small orange lasers.



I'd REALLY like to know where you got this gun, too. The only new level 10 gun I've found in ROTW so far is the one that Nym gives you for the 4th part of the Starmap quest, but that gun has nothing to do with Trandoshans and the effects on it are nothing like what you described. Please, please, please give us info on where and how you got this gun. It would also be nice if you gave us the exact name of the reward gun.







This comes from the completion of the Zssisk clan quest to destroy the Avatar Platform, along with a nice rifle, a badge and a medal.

I have Reb, Imp, Neut, Wookiee and Trandoshan medals now



/addedToMyListOfThingsToDo!;




br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
Kebb
Fri Jun 17, 2005 1:12 pm
#15


Just had Nerrad RE this one for me yesterday:


ABSOLUT DESTRUCTION

Variation of Incom "Trandoshan Special" Repeater Cannon


Armor: 831.4

Hitpoints: 831.4

Reactor drain: 2085

Mass: 43735.0

Dmg: 2894.2 - 5008.9

Vs. shields: 0.827

Vs. armor: 0.797

Energy/shot: 32.1

Refire rate: 0.368

CommTampers
Fri Jun 17, 2005 1:58 pm
#16








Haerb wrote:
.390 refire rate



It uses the ROTW Trandoshan Special effect, which is a rapid fire, BIG muzzle flare blast with a stream of small orange lasers.





You call that fast refire? I've crafted weapons with .260 refire. That is a powerful gun, IF you can actually hit people with it. I'll bet it's good against cap ships though.





Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
Kebb
Fri Jun 17, 2005 2:08 pm
#17

I don't think Haerb was referring to the refire rate, rather the shot graphics of the Trando gun.
KaylBreinhar
Sat Jun 18, 2005 12:50 pm
#18



CommTampers wrote:


Haerb wrote:
.390 refire rate


It uses the ROTW Trandoshan Special effect, which is a rapid fire, BIG muzzle flare blast with a stream of small orange lasers.


You call that fast refire? I've crafted weapons with .260 refire. That is a powerful gun, IF you can actually hit people with it. I'll bet it's good against cap ships though.



Some of us know how to place our shots well enough that we don't need .2xx refires to save our asses or hit our marks.

Twin .36x+ blasters set to a staggering pace of fire will match or beat the hell out of a single .2xx.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Voodez
Sat Jun 18, 2005 11:43 pm
#19

im curious how you get the damage so high on these guns, did you get a loot with 4700 max damage etc or is this using a exceptional nym quest reward gun?





YYYYY
C O R N E R E D
..tTIGER
ZZZ.®
WORKSHOPS

KaylBreinhar
Sun Jun 19, 2005 1:31 am
#20

My 5237 max was achieved using a 4940.8 pre-RE Rayslinger and the knowledge to make sure it wasn't first in the tool.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
wotwentwong
Sun Jun 19, 2005 5:27 pm
#21






KaylBreinhar wrote:
My 5237 max was achieved using a 4940.8 pre-RE Rayslinger and the knowledge to make sure it wasn't first in the tool.




not 1st in tool, what difference does that make?



Torr Nikkay
Playing SWG Beta since Jan '04
KaylBreinhar
Sun Jun 19, 2005 8:20 pm
#22

Rayslingers are bugged - whichever weapon is first in the tool has the firing effect.

And seeing that Rayslingers and "Secret Ops" blasters HAVE no firing effect (hence my calling them 'bugged'), they don't work, thereby invalidating the RE and wasting ten good weapons.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
wotwentwong
Mon Jun 20, 2005 1:35 am
#23






KaylBreinhar wrote:
Rayslingers are bugged - whichever weapon is first in the tool has the firing effect.

And seeing that Rayslingers and "Secret Ops" blasters HAVE no firing effect (hence my calling them 'bugged'), they don't work, thereby invalidating the RE and wasting ten good weapons.




lol thanks thats good to know... i guess the wep still works, only with no graphic?



Torr Nikkay
Playing SWG Beta since Jan '04
KaylBreinhar
Mon Jun 20, 2005 7:06 am
#24

No, the gun doesn't work at all.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Page 2 of 2