Pilot Archive

Thread: There are no problems with the new ships

Ducimus
Tue May 24, 2005 6:12 pm
#14


Ryuukon wrote:
Thank you Ducimus for bringing up Planetside. Yes it's a twitch game like JTL is. But let me ask you this... When they introduce the expansions for Planetside are the items more powerful/useful than what is already available in the game? Yes they are. Why? Because it creates incentive to buy.



One word amigo....

BFR

Ruined the game. 'nuff said. ALot of people cancled in droves after that, myself included. We dont need any BFR's in JTL. Thanks for playing.

For the unintated. A BFR is basically a Big F**king Robot, think like Mechwarrior2. Its a vehicle that allows you to easily get well over 100 kills to like 1 death a short time frame. Overpowered at launch, and have been through serveral rounds of nerfing because of it.


Anyone who tries to justify something overpowered, to insinuate that the whole game should be adjusted to accomidate their new favorite toy out of fear of having it nerfed, is delusional and quite possibly selfish.



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CuchulainnDarklight
Tue May 24, 2005 7:40 pm
#15






Ryuukon wrote:


Quoted by Ducimus: "Anyone who tries to justify something overpowered, to insinuate that the whole game should be adjusted to accomidate their new favorite toy out of fear of having it nerfed, is delusional and quite possibly selfish."


As I said Ducimus, I don't have any of the new ships except the Arc-170 which I can't even pilot yet. So much for hoping that you wouldn't judge me based on that.... That'sthe 2ndpersonal attack by the way so this is my last response to this thread.


I guess perhaps I was too subtle in my wording. Let me rephrase everything I've said in this thread and put it as simple as I can:


Expecting the old ships to function as well as the new onesand vice versa is unrealistic. It's not going to happen. Means less incentive to buy ROTW and that's exactly the opposite of what SOE wants. The main focus for this thread was to those who want the new ships to function as well as or less then the old ones.


Use the old ships as much as you like. But if you PVP and get beaten by someone in one of the new ships, you now know why. It's called marketing.


Well folks, I'm done posting. Just take these words into account when you call for nerfs and 'adjustments' as some of the moresemanticlyinclinedlike to term. Next thread I start (if ever) will hopefully have a better title and won't bring people into the thread defensively.





Youre wrong - why? well let me explain it to you!


The new ROTW ships are only 1% at most of the ROTW expansion.


The other 99% of content givves you quest rewards which are -


1. Different to what was in game preROTW


2. Balanced to what was in game preROTW


3. NOT better than crafted/reward items preROTW


Why then should this 1% of content break with the standards of the rest of the expansion. As obviously they dont intend to try selling ROTW as giving BETTER items, just new balanced stuff. And on a related note, why bother giving JTL and all its files away with ROTW when if you get ROTW there is no need for you to fly more than 2 ships EVER. A starter heavy followed by a JSF/Grievous.


Your argument is fundamentally flawed as none of the other content in ROTW makes anything else obsolete!






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NHGLethos
Wed May 25, 2005 1:37 am
#16






TUMOS_GHOST wrote:





NHGLethos wrote:


you right in principle... but the two quest avaiable... one for just imps and the other just for rebels... the JSF and the arc.


the JSF easily beats a Arc 170, no question about it, with two pilots of equal skill.


If they was avaiable to both sides, like they should be, this wouldn't be a big deal, but they aren't, atleast at the moment.





I do not agree with that comment, if you have a crew experience with your flying style, and experience with using the ARC turrets, you will be a formidable enemy to anything





Depends weither you think of it, as the number of pilots or the number of ships. i'd much rather have that 3 man crew in 3 seperate ships...





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Kitten_Starsider
Wed May 25, 2005 5:03 am
#17

I know Star Craftis no MMOG but I think Brood War is the single best example for added content that does enhance balance instead of breaking it. Every single unit had its function yet no unit made the other obsolete.


Added variety is the key in my eyes. Yes, sales are important but composite on the ground was changed for the very reason of being overpowered and the lack of variety.


I am sure i am not alone for preffering balance and variety over superiority.


Kitten



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TheDarkmoons
Wed May 25, 2005 5:06 am
#18

Message Edited by TheDarkmoons on 05-25-2005 01:28 PM




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Message of the Week
Balance the new ships!
Just say NO to space composite!
TheDarkmoons
Wed May 25, 2005 5:08 am
#19

Baah sorry for the unconstructive rant, its early and im annoyed.

If you ask me, the Actis should have less mass, and maybe a higher speed modifier. In the film it was a frail little thing, but it flew faster than Flash Gordon on steroids!

I'm not too sure about the missile slot either...

But the mass is definetly taking the mickey imo.

Message Edited by TheDarkmoons on 05-25-2005 01:28 PM




CRIXX [PHWOR!]-FARSTAR


Message of the Week
Balance the new ships!
Just say NO to space composite!
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