Pilot Archive

Thread: Bell Versus Star Destroyer in DS Bell Wins

Isamu-alva
Thu Sep 29, 2005 2:58 am
#14

Any small ship vs star destroyer is a win for the small ship.

Only time I've ever really felt like I've been in danger while taking it out was when I took a vaksai up there cos that thing is deceptively big.

I have to say though it *IS* fun when attacking it and a player or two shows up and you have a screen of tie fighters around it as well, now that's a rush, trouble is with my dodgy playing hours that doesn't happen a lot





Gogul - Elder Shipwright & Imperial Ace Pilot

RIP - Isamu-Alva, Radiant
RIP - Michelle, Radiant
RIP - Togusa, Radiant
quadpers0n
Thu Sep 29, 2005 5:43 am
#15


90% of those people don't go to DS either. ask them why and they'll say "nobody is ever there!" while they grind tier 4 NPCs alone or fly around in kessel for hours staring at the black emptyness.


the problem with DS is it's not fun. the designers, in true SWG fashion, tossed the bare minimum of what qualifies as content into the zone, then made it an easy source of cash to lure people to it.


i really wish i could have been a part of whatever design meeting that the concept of deep space was introduced. i would have politely raised my hand and said "that's not fun. why do you want to make a game that isn't fun?"


yes, i realize some people do like games that aren't fun.i havefriends that have a game where they roll 2 dice and drink whatever # they roll. that's not fun. you're drunk in 3 minutes flat. it's hardly even a game.


anyway, games are all about immersion. it's why we have nice graphics, themes, sounds etc. why on earth would you design a zone that highlights, nay, SCREAMS, "this is stupid! NPC AI acting stupid! right here look!"? you seriously are telling me that the gunboat operator is just going to sit there stupidly flying into a zone wall while saying "i'll get you next time! i'm better than you!" while you pump shots into his tailpipe? (meanwhile his 2 buddies are just sitting there hoping you leave before you get to them). guns on the ships fire through ships? corvettes dodge for 10 seconds then forget how? the mighty imperial army can figure out giant turbolasers capable of destroying planets but they can't figure out a cell phone to call for help when their cruiser is being attacked by a lone a-wing?


it's absurd! to the guy who came up with this design: hey! you didn't even try.


anyway there's a few things (simple fixes) that can be done to make DS fun for everybody.


1. get rid of immersion breakers: yes, i'll be sad that my gunboat busting grind spot will be "nerfed". but if it was replaced with 1 or two blockade runners actually trying to run a blockade, with hard gunboat/fighter escorts that give chase and perform intelligently, i'd be happy. base a metagame off it. anything is better than what we got now. they are flying around pinballing off the walls for chrissake. the walls! in space.


2. add a squadron chat channel. make it dump into spacial on the ground. in space, add a faction wide space chat channel and have it be default instead of spacial. who uses spacial in space? nobody, that's who. plus imagine how cool it would be to have a kind of "Team" based on squadrons. imagine how easy it would be to find help! yes, i realize you can accomplish this (sorta, when it works) with the current chat channels, but we need something that players don't have to follow directions to get to. remember, these are the same people who refuse to use droid commands.


(as a side note, for the love of god enforce or find a way to enforce chat spamming. sheesh it's been 2 years.)


3. add a system message to the galaxy wide chat (see #2) that tells players that their respective faction content in DS is under attack. it's a PVP zone people, not a "grind anon and make $$$" zone. we want to get people up participating in the utlimate endgame, not just let them do solo slide show tours of the ISD. i think the Empire would let people know it's only ISD not suspiciously hiding behind a planet is under attack. remember hoth? the rebels coordinated an entire escape. what were they using to do it? the telephone game?


4. PVP ratings. simple. make it work just like the ground. i don't even care if it's buggy. just do it.



Message Edited by quadpers0n on 09-29-2005 07:47 AM



-meeuki


lumpini
Darkknight109
Thu Sep 29, 2005 12:24 pm
#16






Slysix wrote:
If they really want to increase PvP combat all they really have to do it remove decay from repairs when using a repair kit.




In Deep Space that's already the case. Or at least it's supposed to be. There's been a couple of incidents of people getting blown up in deep space and not auto-repairing like they should. Basically the DEVs thought the same way you do now about a year ago when DS began to die out in popularity. They removed all forms of damage and decay from Deep Space. So basically when you went in, you were guarenteed to come out with no new dents in your hull, even if you'd been blown to bits in the interim.



-Desceron Malekith: Killed by the NGE-

A user-friendly clicky maker for the HTML impaired...

I still say we were better off before April 27th....
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