Pilot Archive
Thread: Dunelizard vs Kimogila, need some opinions
BounytBoy13 wrote:
I LOVE my Kihraxz...Nice and nimble, but it's a panty-waist...So I go back to my Duner and Kimo for heavier OPs...More often my Duner than my Kimo...![]()
Panty-waist? LOL!
Won't have to worry about mass ever again if you finish the ROTW station missions. Talk about the best of both worlds. Personally, I would have preferred to actually have to make trade-offs when fitting out a ship, rather than having my cake etc.
Message Edited by idolatry on 05-16-2005 01:27 PM
Cap overcharge only 'runs out' when you land or repair.
ShrekECPI wrote:
I can fill a 1000 unit cargo hold before my Cap overcharge 3 runs out if all goes well.
but of course, now we have the Heavy Syck.
I've managed 95k mass, so I fit a big gun and a 115spd MK V engine, and still have room for a MK IV shield.
Dunelizard: Master-worthy dogfighter. Probably good for PvP (I need to play around with this some more). If you like maneuverability, this ship is precise and snappy enough to keep up with the high end TIE fighters, etc. But until you get some high quality & low mass components, it may be hard to keep it up to par during your climb through the ranks. With good parts it certainly holds its own. It's actually quite a good deal for a ship that you can get in Tier-1, since you can still use it effectively as an Ace. In fact, mine has become my most efficient mining ship, believe it or not.
Kimogila: Heavier, 3rd weapon. Lower maneuverability. This ship of course can take a good beating if you put large shields/armor on it. The thing that not everyone thinks about though is how some of these ships fit into your advancement. If you're going to advance up through a Rihx and on to a Krayt, this is a WONDERFUL stepping stone. It has the same performance characteristics as the Rihkx. The Krayt is about the same, if not a little more maneuverable. And since all 3 of these ships have the same hard-points, the only thing that really changes is the mass. By using this ship you set yourself up to learn the steering and the weapon loadouts of the heavier ships before you even get to them. Adjusting to these new ships is a breeze this way, and makes for a very smooth climb through the ranks. It also has a less restrictive view if you keep the cockpit frame on.
Kimogila - My mining vessel. Tankish. I used it on the Y-8 quest and I didn't have any problems fighting off the Tier 5s in Kessel, since I was outfitted with a 2000 HP sheild and some level 7 armors. Fast Imperial ships might be a kind of a pain for you, since it turns like a boat: starting a turn is quick, stopping a turn takes a while.
Stay away from the Black Sun ships, they stink for the most part. (imho)
okum wrote:
What is the unboosted speed on that Syck? I have a dunelizard with a 118 engine and get 1125 unboosted.
Cruises at 1112 and hits 1446 with EO3 with a 117.1 engine, with YPR all around 63.
I'm going to see if I can build a better engine & booster for it,and get it past that 2k mark, but I'll probably have to strip out the armour.
Message Edited by Flippant_NE on 05-18-2005 11:49 PM