Pilot Archive
Thread: Pilot bug thread Feb.
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SheenaBrelya
Tue Feb 15, 2005 11:48 am
#14
Possibly not considered a bug, but certainly an issue for some....
The use of /launchmissle in PvP with the intention of lowering your target's framerate to the point of making him/her unable to fly.
I've not had this done to me, but I had a wingmate absolutely go off on me after I used it as a 'greeting' in a safe area, as an opposing player had just swamped his video card in DS in order to kill him.
It's cute and all, but it can be a dangerous tool and possibly considered exploitable (used in a way not designed for the purpose of personal gain at the expense of others).
Shona
VemaGara
Tue Feb 15, 2005 12:51 pm
#15
Your current faction on ground:
Imperial
Your current space Squadron (not just faction, where is your current trainer):
Imperial Inqusition
What mission you are on (if it applies):
n/a
Specific information regarding bug (I will try to reproduce so more is better):
Sometimes the unfilled missile slot on a ship becomes part of the projectile group. This results in a pause-fire-fire pattern. The pause comes from having no projectile weapon to fire.
Imperial
Your current space Squadron (not just faction, where is your current trainer):
Imperial Inqusition
What mission you are on (if it applies):
n/a
Specific information regarding bug (I will try to reproduce so more is better):
Sometimes the unfilled missile slot on a ship becomes part of the projectile group. This results in a pause-fire-fire pattern. The pause comes from having no projectile weapon to fire.
Boshooda
Wed Feb 16, 2005 1:05 am
#16
ground faction: rebel
space squadron: vortex
mission: n/a
gub info: the s-foils on the bwing do not properly animate. the secondary wings should "open" when "o" is pressed and "close" when "o" is pressed (defualt for opening s-foils), the main wing does rotate and the weapons will fire in open mode, however the secondary wings simply do not open.
Maccajnr
Wed Feb 16, 2005 8:28 am
#17
ground faction: rebel
space quadron: vortex
mission: n/a
bug info: sometimes (unfortunatelly I cannot reproduce this easilly) the chat box doesn't accept anything. When trying to click on the chat box area, the mouse changes to a double cross, like if I was trying to move the box. This is the same for spatial/group/guild chat. Landing and back in space doesn't fix the problem. Only workaround so far was to logout/login back.
psikobunny
Wed Feb 16, 2005 9:19 am
#18
Faction: SA
Bug: Certain looted weapon graphics do not appear on the Kimogila/Krayt ships. The weapon loads, occupies the slot, but is invisible. The firing effect appears and adds damage to, the bolts coming from any active weapon port. This is a minor exploit in that it can easily be used to eliminate the difficult to aim wing guns, and add their damage to the top/bottom cockpit hardpoints. The one example I know is the Gyrhil 72, but there are many other custom graphic guns that do this.
VemaGara
Wed Feb 16, 2005 9:59 am
#19
All galaxies.
Tier2 NPC ships and Tier3 NPC ships have the exact same speeds. That is to say, a Tier2 bomber has the same speed as a Tier3 bomber. Is this working as designed?
Tier2 NPC ships and Tier3 NPC ships have the exact same speeds. That is to say, a Tier2 bomber has the same speed as a Tier3 bomber. Is this working as designed?
VemaGara
Wed Feb 16, 2005 10:03 am
#20
All galaxies and factions.
Engine Overload 4 appears to need a huge amount of power. Some folks think it bumps up power requirements x10. It does not follow the +(10-40)% of most overload commands. Is this as intended?
Engine Overload 4 appears to need a huge amount of power. Some folks think it bumps up power requirements x10. It does not follow the +(10-40)% of most overload commands. Is this as intended?
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