Pilot Archive

Thread: Pilot bug thread Feb.

SheenaBrelya
Tue Feb 15, 2005 11:48 am
#14

Possibly not considered a bug, but certainly an issue for some....


The use of /launchmissle in PvP with the intention of lowering your target's framerate to the point of making him/her unable to fly.


I've not had this done to me, but I had a wingmate absolutely go off on me after I used it as a 'greeting' in a safe area, as an opposing player had just swamped his video card in DS in order to kill him.


It's cute and all, but it can be a dangerous tool and possibly considered exploitable (used in a way not designed for the purpose of personal gain at the expense of others).


Shona
VemaGara
Tue Feb 15, 2005 12:51 pm
#15

Your current faction on ground:
Imperial

Your current space Squadron (not just faction, where is your current trainer):
Imperial Inqusition

What mission you are on (if it applies):
n/a

Specific information regarding bug (I will try to reproduce so more is better):
Sometimes the unfilled missile slot on a ship becomes part of the projectile group. This results in a pause-fire-fire pattern. The pause comes from having no projectile weapon to fire.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Boshooda
Wed Feb 16, 2005 1:05 am
#16

ground faction: rebel


space squadron: vortex


mission: n/a


gub info: the s-foils on the bwing do not properly animate. the secondary wings should "open" when "o" is pressed and "close" when "o" is pressed (defualt for opening s-foils), the main wing does rotate and the weapons will fire in open mode, however the secondary wings simply do not open.
Maccajnr
Wed Feb 16, 2005 8:28 am
#17

ground faction: rebel


space quadron: vortex


mission: n/a


bug info: sometimes (unfortunatelly I cannot reproduce this easilly) the chat box doesn't accept anything. When trying to click on the chat box area, the mouse changes to a double cross, like if I was trying to move the box. This is the same for spatial/group/guild chat. Landing and back in space doesn't fix the problem. Only workaround so far was to logout/login back.



Maccajnr - Elder Jedi, just a normal profession. Pilot Ace
Maccfly - Master Chef - Master Bio-Engineer. Master Bounty Hunter. Pilot Ace
Maccbeal - Spy
psikobunny
Wed Feb 16, 2005 9:19 am
#18

Faction: SA


Bug: Certain looted weapon graphics do not appear on the Kimogila/Krayt ships. The weapon loads, occupies the slot, but is invisible. The firing effect appears and adds damage to, the bolts coming from any active weapon port. This is a minor exploit in that it can easily be used to eliminate the difficult to aim wing guns, and add their damage to the top/bottom cockpit hardpoints. The one example I know is the Gyrhil 72, but there are many other custom graphic guns that do this.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



VemaGara
Wed Feb 16, 2005 9:59 am
#19

All galaxies.

Tier2 NPC ships and Tier3 NPC ships have the exact same speeds. That is to say, a Tier2 bomber has the same speed as a Tier3 bomber. Is this working as designed?



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
VemaGara
Wed Feb 16, 2005 10:03 am
#20

All galaxies and factions.

Engine Overload 4 appears to need a huge amount of power. Some folks think it bumps up power requirements x10. It does not follow the +(10-40)% of most overload commands. Is this as intended?



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
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