Pilot Archive

Thread: You're a horrible pilot tips that help make you ok pilot :D

D8alus
Thu Jun 09, 2005 12:17 pm
#14






Ryuukon wrote:

I still prefer mouse to joystick. With a 3 button mouse I have access to blaster, missiles, and countermeasures with my right hand. Left hand I have fast access to the first 4 buttons on both hotbars (shift with the pinky), throttle control (W and S), roll (A and D), match speed (F key), boosters (E key), target under reticle (Q key), target nearest (Tab key), target last attacker (R key), plus I have custom macros bound to Shift-W for full throttle and Shift-S for full stop.


I have access to more things with these easy to access buttons than I would key hunting with my left hand after letting go of the joystick's throttle.







I only use three things that aren't on my joystick when flying: target nearest enemy, target enemy under reticle (they're actually on the stick, but I don't use the base buttons) and cap-to-shield shunt...and it takes me milliseconds to find it and I'm usually not needing to change speed while I do it.



_________________________________
D8alus
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Vegitaa
Fri Jun 10, 2005 12:36 am
#15

very good post!



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Bzzzz
Fri Jun 10, 2005 12:52 am
#16


On the other hand 99.9% of spaceflight sims generally go with stick for yaw, and rudder for roll. In an environment where roll attitude doesn't matter (except to orient your guns in line with the target), it's best to focus on all-important yaw/pitch controls.


Most twist-sticks and rudder pedals have alimited range of ruddermotion. This is fine for atmospheric yaw, as the inputs are generally pretty small. But your yaw motions in SWG have to be as fine-tuned AND as fast as your pitch motions, and for this simple reason, itrudder/yawjust isn't practical.


You can argue that fighters in Star-Wars films roll into turns, indicating that they're prioritizing roll inputs, BUT it's easily possible to do that with a rudder-roll setup. And much of the time, SW ships roll excessively anyway, for no apparent reason (TIE fighters for example). All reality aside (where it was probably being done to look neat from a special-effects standpoint), it may be that pilots are just trying to jink around, orline all of their guns up on a jinking opponent.

So really, go with what works for you. But Lucasarts (*and* Westwood, Warthog, Origin, Volition, NASA, etc.) knew what they were doing when they set up this control format.



-Zz



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