Pilot Archive

Thread: Missiles in PvP

Coreena
Mon Jun 27, 2005 3:35 pm
#14



Dragon942 wrote:

Now what about the other things: What is the average mass of an img rec II (the pre-nerf bomb launchere I have is 5-6k mass)? Will one hit with a img rec II disable a PvP opponent? The bombs I use now completely obliterate someone when they hit. I'd it rather it take longer to lock on and be assured of a kill.




As was already said about 5-6k mass on a IR2 launcher.
Spacebombs in PvP? good luck, if your enemy is not afk or you catch him unaware you'll most likely not get a lock - and then a bomb is a waste of money

IR2 have a lockon time of about 1 second, Spacebombs of 3 or 4 seconds, Mark III Protons about 2 seconds. Ever been in a turning match with an Awing (or Interceptro, or JSF nowadays)?
Its already damn hard to get a lock with IR2s there. and you still need luck to actually hit once you get the lock.
I tried Mark III Protons once, was not too happy with them. yes they have more missiles per stack, and do about the same damage, but that extra second locktime makes it incredibly difficult to lock it on.

I don't wnat to imagine to try and get a lock for spacebombs, and if i got, the bombs are so slow and turn like crap, that the enemy has to fly headon into the bomb so it hits





Coreena Telios
Master Dancer
Starsider Galaxy
CNevyn
Tue Jun 28, 2005 12:16 am
#15

I haven't used them often, but if I recall correctly the mass is similar to a MK III proton launcher, with similar (perhaps a bit higher) damage payload. You won't be assured of a kill, but targetting engines, it's highly likely you'll either blow them completely or severely cripple them.


Compare the low lock time vs a space bomb launcher, and it's far easier to get a lock. And honestly I'm surprised you're able to get a lock on a fighter that's maneuvering defensively. Against someone who really knows how to jink and dodge, it's damned difficult to lock even with a MK III proton.





C'Nevyn Agere Ranger / Riflemen / Ace Alliance Pilot
Sunrunner - Rori.
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Learning to Fly
K.I.S.S.: Guide to Better Piloting
TUMOS_GHOST
Tue Jun 28, 2005 12:32 am
#16



Dragon942 wrote:


Ducimus wrote:

If you want to group weapons, hit the G key and it will bring up a menue for grouping assignments. You may have to remap your primary fire key from "fire and cycle next group" to "fire current weapon group"


I know how to group weapons manually, I'm wondering if there is a way to set a macro so I can do it without the window. My guess is no.
So Img Recs hold more per pack than bombs, lock faster, and are harder to avoid. All good reasons for using them.
Now what about the other things: What is the average mass of an img rec II (the pre-nerf bomb launchere I have is 5-6k mass)? Will one hit with a img rec II disable a PvP opponent? The bombs I use now completely obliterate someone when they hit. I'd it rather it take longer to lock on and be assured of a kill.



why not use your freakin blasters





__.:FQ:. Inc.________
Totai & Fatoos



Dragon942
Tue Jun 28, 2005 6:51 am
#17






Coreena wrote:

Spacebombs in PvP? good luck, if your enemy is not afk or you catch him unaware you'll most likely not get a lock - and then a bomb is a waste of money

IR2 have a lockon time of about 1 second, Spacebombs of 3 or 4 seconds, Mark III Protons about 2 seconds. Ever been in a turning match with an Awing (or Interceptro, or JSF nowadays)?
Its already damn hard to get a lock with IR2s there. and you still need luck to actually hit once you get the lock.
I tried Mark III Protons once, was not too happy with them. yes they have more missiles per stack, and do about the same damage, but that extra second locktime makes it incredibly difficult to lock it on.

I don't wnat to imagine to try and get a lock for spacebombs, and if i got, the bombs are so slow and turn like crap, that the enemy has to fly headon into the bomb so it hits




The only time I tried to use my bombs was in a turning battle with an A-Wing. It wasn't easy, but I got a lock and one missile destroyed it. Maybe it helped that I was close?


Is it that much easier with img recs that I should go with them evenif I only have one launcher? Won't my opponent just shield shunt and my missile have been wasted?





Starscreamer Sapphire
Starsider
Dragon942
Tue Jun 28, 2005 6:52 am
#18






xTekx wrote:






Dragon942 wrote:


Worst Combination Ever:

1 TIE/Op

3 Image Rec II

Liberal use of /launchm



I'd never do that to anyone unless I was REALLY good friends with them.





Hehe Starscream. Gveedo has done it to me a few times. Made me go through a pack of CM's in about a 2 hour period. really frustrating because you dont' know if it's a real missle or a fake missle, so you have to plan accordingly. from my understanding, he has the command on a macro and just hits a button.





lol that's not cool. Sounds like Gveedo though, good thing he's on my side



Starscreamer Sapphire
Starsider
Joint_Maker
Tue Jun 28, 2005 8:01 am
#19

n00b question...


Can you make a fake launch? How's that?





Ingame chars: Ohbal - Ohnaina - Gorobei
Pilot for life
You Cant Take the Sky from me!
furrycat
Tue Jun 28, 2005 9:34 am
#20

/ship weapongroup and other /ship commands might do the trick. Or they might not. Have fun.




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>(o.o)< furrycat ruffles your hair.
( ),
^^ ^^

Attacca
Tue Jun 28, 2005 9:40 am
#21

/launchm launches a fake missile, but don't do it in PVP. It's a REALLY cheap tactic, and can spam a player into horrible framerates, and I believe is a petitionalbe offence. Lots of fun to do to your friends though!





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

NIR_Bria
Tue Jun 28, 2005 9:51 am
#22

I make my IR2 launchers at around 5500 mass...


/launchm is so annoying... last event we had there were a T/O and a /launchm spammer... then my 13 MChaffs doesnt last long... after first pack I didnt care about reloading... Let them feel great for spamming them (oh yesh... my EPulse3 was banned "else no imperials will fight"


Well short of a missile... I wont be killed (especially now that I have a comparable ship... the JSF)



Lt Col. Tahiri' Veila * Imperial Ace Pilot
** Ayanami Rei * * Elder Shipwright **

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