Pilot Archive

Thread: Lord Cssyc Space Mission: PLEASE HELP!

Major_Winters
Sat Jun 04, 2005 12:39 am
#14


Thanks for the advice so far. Anyone actually complete it?



_____________________ Rithia Egasiso _________________
Troll - BSG Fanatic - Drunk
______________________________________________________________________________________


All hands, brace for turbulence.



Major_Winters
Sat Jun 04, 2005 5:33 pm
#15

Didn't use to be that way. Thanks for the info though. I stand corrected.



_____________________ Rithia Egasiso _________________
Troll - BSG Fanatic - Drunk
______________________________________________________________________________________


All hands, brace for turbulence.



Major_Winters
Sun Jun 05, 2005 12:09 am
#16






Naked-Wep-Smith wrote:

based on many deaths ive come up with a plan of action, plz look and comment on....


http://forums.station.sony.com/swg/board/message?board.id=FarStar_Euro&message.id=264174



tell me what u think






Sounds like a good plan. Let me know how it goes!




_____________________ Rithia Egasiso _________________
Troll - BSG Fanatic - Drunk
______________________________________________________________________________________


All hands, brace for turbulence.



Major_Winters
Sun Jun 05, 2005 12:10 am
#17






KaylBreinhar wrote:





styxx21 wrote:


Yeah, this missions is NUTS.


a Warlord class Gunboat (Lord Cssyc)


Gunboat (Comander Krazk[sp])


2-3 Gunboats


4 Greivous fighters


4 Arc fighters


Took us 5 ace Imp pilots, we had time to do 3 bomberstrikes each, and when we beat it, I got the Wookie Medal of Honor, and the Badge: Has Defeated Lord Cssyc and freed the wookies of Kachiro. other than the fact that this was the hardest thing I've ever done (even harder than the Phase three village quest to unlock the melee accuracy), I hope they add it as a challenge quest... i mean it took us about 20-30 min but it was fun as hell once you get a big enough group! Three of the people in the group died and fixed their stuff up at the space port and went right back in lol! Try waiting at the space station when you load in. they will eventually come to you, and then if you need, you can repair yourself at the space station in the middle of the battle.

Message Edited by styxx21 on 06-03-2005 10:20 PM




Yes, by all means, do that - so anyone trying to land gets lit up like a Christmas tree if they're not in a Yacht.




You do realize that someone else's space mission npcs cannot harm another player and vice versa if they are not in a group?





_____________________ Rithia Egasiso _________________
Troll - BSG Fanatic - Drunk
______________________________________________________________________________________


All hands, brace for turbulence.



BruderTack
Mon Jun 27, 2005 3:37 pm
#18

i have at different day build Pilot groups , with 8 ppls , but we die always , i have YKL with 2 Gunner and 3 spacebombs


and 7 ppls as escorte, its impossible to kill the lord ship. (frust no fun)



and now nobody has more fun and just to help by next try.







inhale
Halyn
Tue Jun 28, 2005 9:07 am
#19

This mission is *very* doable. The smallest group we've completed with (with no casualties!) was three Actis interceptors and one B-wing. The trick is to have everyone load up with chaff, so they can chaff away the missiles everything lobs.


Tactics:


Send one or two small fighters into the fleet to draw out the fighters and preferably grab the attention of some of the gunships. Once the fleet is focused on one or two light fighters, have the rest of group, preferably with some major firepower, come up behind and concentrate on one gunboat, then the other. Light fighters should concentrate on the NPC starfighters, too--both the ARC-170s and the Belbullab-22s.


I think it's doable with two people, if they're both good.






Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Envoy3113
Tue Jun 28, 2005 10:57 am
#20

Did it with a guildmate, key is keeping the owner of the mission alive at all costs. Other than that the other group memebers can zerg to their hearts content. We had a couple of the people engaging the fighters while the rest of us would pepper the gunships with space bombs to their engines. Once you drop the 1st cruiser outta the picture the fight gets 10x easier. I got blown up myself about 3 times, but thats because the only ship I could fly in there was my krayt...my B-wing toon isn't ROTW enabled. Remember that you will loose your lock often as you get tagged by the other ships about the area, so when acheiving lock you may have to do a quick re-target of the engines before letting her loose.



There comes a time in every mans life when 86 years is just too damn long...
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