Pilot Archive

Thread: Weapon overload three... please fix. :(

JediNg
Mon Jun 13, 2005 8:46 am
#14

No, the reactor usage on the ground isn't in the red. it's after i use all the overloads that it SHOULD be in the red but it's not.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
JediNg
Mon Jun 13, 2005 8:52 am
#15






CommTampers wrote:
If they fix WO3, they should also fix WO4. WO4 drains way too much. With a CO4 REd L6 capacitor I was only able to squeeze off two shots with one L7 WO4 blaster.




Ehh, WO4 is working as intended and it does pack a punch at the expense of huge energy usage lol.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
blackgunz
Mon Jun 13, 2005 8:53 am
#16






Goraf wrote:
Weapon overload is supposed to increase weapon damage at the cost of increased reactor energy drain and increased capacitor energy per shot. Weapon overload 1, 2, and 4 do this. Weapon overload 3 DECREASES reactor energy drain and capacitor energy per shot. You get all the benefit with no drawback. That is why everyone runs it.




hmm... maybe I should try it



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KJFett3
Mon Jun 13, 2005 8:59 am
#17

WO4 with lvl4 guns for hte winzor!



and then you can get out of your ship and beat the oppent to death with your cane while you are at it.



While I am certain Han was running WO4 on the YT-1300, I don't remember seeing him tell Luke to not spam shoot to save on capicitor juice.



I don't think Vader stopped shooting while in the trench because his cap ran out from the big guns he had installed. Maybe the pause in the trench was waiting for his droid interface to cycle so he could run RO4?





!Drevin of DROW!
!!
NodensnTT
Thu Jun 23, 2005 1:56 am
#18

We all know it's bugged and we use it cause it would be stupid not to. It needs to be fixed though cause it's way unbalancing for PvP. You shouldn't be able to run at 1621 speed (1865 with booster) on a 90k mass ship and also be able to shoot down someone with just one well placed shot. And yet I'm able to do that. I shouldn't be able to though...dogfights should last more than one shot. Of course I'll continue to do it until it's fixed. No reason not to use something everyone else is using just cause I know it's bugged. He's right though it should be fixed and fast so there's more tactics and skill involved in PvP.



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Cphopp
Thu Jun 23, 2005 2:25 am
#19

I dont wanna think about what PvE would be like without it =/



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JediNg
Thu Jun 23, 2005 4:02 am
#20






Cphopp wrote:
I dont wanna think about what PvE would be like without it =/






lol



Yeah,I stopped using weaponoverload 3 altogether. I'm only using weapon overload 2 now.





Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Washell
Thu Jun 23, 2005 7:41 am
#21






CommTampers wrote:
If they fix WO3, they should also fix WO4. WO4 drains way too much. With a CO4 REd L6 capacitor I was only able to squeeze off two shots with one L7 WO4 blaster.





I'm able to squeeze off 8 shots in my Heavy-x with 3 RE'd L8 reward blasters and a CO4 RE'd L6 capacitator. Ofcourse, the cap is 2240 energy and 102 regen when overloaded and the guns are all 13.something energy/shot. WO4 can be useful, but it requires some dedicated RE'ing on the cap and weapons.


Run WO2 and WO4, countthe shots, divide thedifference by 2and you'll get a rough idea of how many shots WO3 is supposed to let you squeeze off.


VegHead
Thu Jun 23, 2005 8:30 am
#22


Using Washell's ship as an example: (I ised .380 speed for all 3 reward guns and 13.4 energy drain) (The times are based on modified drain per second countered by the capacitor's rechatge rate)


Cap Overload 4:


Capacitor:Energy: 2240Recharge: 102


No Overload: 591.1 s


WO1: Firing Duration:45.6 s


WO2: Firing Duration:20.4 s


WO3: Firing Duration:8.9 s, WO3 (bugged): Firing Duration:Infinite (because the energy used per second is lower than the capacitor recharge)


WO4: Firing Duration:2.3 s


As I personally also enjoy being able to shunt now and then, I think WO1 or WO2 will be the only usable overload post fix for a 3 gun ship.




Vegi

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Croll
Thu Jun 23, 2005 9:08 am
#23


This may be true, but with 102 recharge on the capacitors how long does it take to recharge to get that extra shot? The only place this would affect me is taking down gunboats as that is the only ship that I throw consistent shots at. If you are holding down the trigger for that machine gun effect then this will affect your playstyle, but if you choose your shots carefully it will only make things more strategic. Now that said it was my understanding that WO4 did not offer the correct amount of damage for the cost in usage that itis supposed to. If it is nowputting outthat increased damage I may switch to it as I am so close to taking out Tier 3's in one shot it's not funny, and I imagine that would make Tier 4's two shots.

Message Edited by Croll on 06-23-2005 01:09 PM



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KaylBreinhar
Thu Jun 23, 2005 9:17 am
#24

Jedi - I like ya, man - but when I read your thread, the first thing that came to mind was the last panel of this strip.

No offense meant, but that's just how my brain operates - thankfully I have a nice moral compass that filters out the homicidal leanings.......most of the time. I AM preparing my ships for a possible "fix" though.

Message Edited by KaylBreinhar on 06-23-2005 12:18 PM



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VegHead
Thu Jun 23, 2005 9:30 am
#25

I would'nt call it machine gun effect, but if you are fighting a swarm of10+ T5 ships you kill one in 3 or so shots and are on the next in less than 3 seconds add a shunt or so and your cap will drain.In the previous example, the cap would drain in 8.9 seconds and recharge in 22, meaning that if you are fighting a sizeable group of tier 5 ships (10 + is pretty normal in DS)your cap will drain even if land evey hit you fire and do not shunt. In this example you can only fire 17.3 seconds per minute, and that will complicate things if youneed to shunt, etc.You should also keep in mind that these are some of if not the most efficient guns in the game and not everyone has 3 of them.



Vegi

Please deliver auction items to any vendor in my shop.
Tatooine, Mos Pax
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Belmondo-E

Ashet
Thu Jun 23, 2005 9:49 am
#26

Who cares? The term unbalance refers to someone gaining an advantage over another that the second person cannot get. In this case, WO3 is widely availible to everyone and thereby negates itself.

The game has tons of issues that need addressing that adversly affect players and this one is so minor as it adversly affects no one that this can wait a long time.

Fix Rangers. Fix Squad Leader. Fix Smuggler (my own favorate)

Fix the stupid token respec window that annoys me constantly

Fix the pilot and shipwright issues
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