Pilot Archive

Thread: Rate this reactor...

yourgreatestfear
Tue Apr 12, 2005 6:02 am
#14

Anyone can top 48k output (26k mass) ?
Must be out of a Stardestroyer or something like that. I really dont find a weapon which really needs such a reactor .
Starstrider6
Tue Apr 12, 2005 1:24 pm
#15

Yup. Got a couple of those myself, which I leave laying around the shop so people can see them.





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Fuss
Wed Apr 13, 2005 12:18 am
#16

Have seen a few lvl 8's up in the 30k's, but the best I have is a ~12k mass 24k energy lvl7 (RE'd).


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KahthLuknk
Wed Apr 13, 2005 2:26 am
#17

Nice, but reactors aint that useful lol, in my KSE i usea RE'd lvl 3 with around 1.3k power and 6k mass ish, it handles all my ship with overload 4




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CNevyn
Wed Apr 13, 2005 2:55 pm
#18

Where've y'all been finding these? I've yet to see one at 16-17K except one I had crafted for my B-wing. they and the 4K guns seem to be grail items to me. lol



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Imaridril
Thu Apr 14, 2005 12:26 am
#19






KahthLuknk wrote:

Nice, but reactors aint that useful lol, in my KSE i usea RE'd lvl 3 with around 1.3k power and 6k mass ish, it handles all my ship with overload 4







Yeah, I do the same in my KSE with only a Mark I crafted reactor. However, the reason people try to get one of these uber reactors is in anticipation of when WO3 and the Capacitor Overloads will be fixed. Image that you ship currently has the following energy needs...



  • Engine - 1500

  • Shields - 2000

  • Cap - 800

  • Booster - 1000

  • D.I. - 500

  • Guns - 2000 each

  • Ordinance - 1100 each

  • CM - 800

The above stats would be for decent RE'd components. If you were extremely patient you'd be able to shave a little bit more off, however I think its safe to assume that the above listed power requirements are what a lot of people have to deal with. Now, let's do the math... Assuming WO3 has been fixed to now use 3.333 times as much power, and also assuming that the Cap Overloads have been changed to follow the same energy use pattern as the Engine Overloads and Weapon Overloads, here's how big of reactor you would need (before running RO4) to be able to run EO4, WO3, and CO4 in each of the following ships...



  • A-wing - 20k energy

  • TIE Advanced and Dunelizard - 26k energy

  • X-wing, TIE Oppressor, and Krayt - 28k energy

  • Firespray - 27k energy

  • B-wing - 33k energy

As you can see from the examples above, having an uber level 7 reactor is going to be nice if things get fixed. Now, lets redo the math of what you would need if most people stop using WO3 and CO4, and instead switch to WO2 and CO2 to go with EO4...



  • A-wing - 15k

  • TIE Advanced and Dunelizard - 17k

  • X-wing, TIE Oppressor, and Krayt - 19k

  • Firespray - 18k

  • B-wing - 22k

Even in this situation an uber level 7 reactor is going to be nice for most of the heavier fighters. For A-wing pilots, an uber RE'd level 3 reactor that hits 15k will be very handy, though most will probably be forced to try to squeeze by with a crafted Mark III. For the even heavier fighters, you're either going to need an uber level 7 or 8 reactor, or else you're going to have to give up some droid programs, or else sacrifice the mass for a crafted Mark IV or Mark V reactor.






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