Pilot Archive

Thread: List your ship's stats here

Eaca
Tue Jan 25, 2005 5:34 am
#14

Oops wrong thread, my ships stats are classified

Message Edited by Eaca on 01-25-2005 04:35 AM

S-1-l2-H-C
Tue Jan 25, 2005 9:02 am
#15


MericCarew wrote:
Advanced 1
Reactor: 12220
Engine: 108.4
Shield: 1700 F/B
Armor: 640F/B
Capacitor: 1040 Energy, 38 Recharge
DI: 14.3 Speed
Weapon 1: Boltdriver 2800
Weapon 2: Armek lvl 5 RE'd 1800, .8 vs shields and armor
Top speed with EO3 running is 1409

Advanced 2
Reactor: 12220
Engine: 92.2
Shield: 1230 F/B
Armor: 640F/B
Capacitor: 1040 Energy, 38 Recharge
DI: 14.3 Speed
Weapon 1: Boltdriver 2800
Weapon 2: Armek lvl 5 RE'd 1800, .8 vs shields and armor
Ordanance: Image Rec II Launcher

Oppressor
Reactor: 24000
Engine: 98.6
Shield: 3300 F/B
Armor: 1890 F/B
Capacitor: 1040 Energy, 38 Recharge
DI: 15 Speed
Weapon 1: Boltdriver 2800
Weapon 2: Borstel 3800
Ordanance 1: Image Rec II Launcher
Ordanance 2: Image Rec II Launcher
Ordanance 3: Image Rec II Launcher





and that 1409 in the advanced is UNBOOSTED, boosted he tops out at 1700.

my advanced has:

reactor: mkI crafted 11.8k output 1.1k mass
engine: re reward 82.2 speed 8900 mass 1200 reactor drain 70 for yaw and pitch
shield: lvl8 reward re 25k mass 17.5 recharge front/back hitpo*&% *(trasnmission interupted)*
capacitor: lvl2 re 990 storage 35 recharge 1100 mass
booster: mkII crafted 2.5k mass 35 speed
interface: lvl1 loot 14.5 speed 500 mass
weapon 1: lvl7 re boltdriver reward 3050 max 14k mass .64 to shields and armor
weapon 2 lvl6 re 2950 max 10k mass .7 to shields .68 to armor

i still have 1k mass left also so i might sqeeze in some low level armor

with a 1200 reactor drain engine and reactor overload 4 i can somehow manage to run engine overload 4 without bringing down any of my systems. quite a feat on a 11.8k output reactor if you ask me.

i top out at 1150 cruise and just under 1500 boosted. i also turn on a dime with 70 in yaw and pitch and eo4 running.

Message Edited by S-1-l2-H-C on 01-25-2005 08:04 AM



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
VolvoSsixtyTsix
Tue Jan 25, 2005 1:57 pm
#16

Ryhk all parts are non RE

/reactor 13k;

/engine 92 speed;

/shield 1800 back/front;

/armor 1k back/front;

/capacitor 960 50.4 recharge rate;

/gun 1 3600 damage 13.3 per shot;

/gun 2 3000 damage;

/gun 3 2600 damage;

/missiles 12 pack of Mark3s;

/droid one unit of 16 speed;

/booster 2k energy.



YT1300

/reactor 16000;

/engine 89 speed 67 pitch rall yawn

/shield 2400 back/front;

/armor 2400 back/front;

/capactitor 1140 40 recharge rate;

/gun 1 3000

/gun 2 3000

/missiles are useless here

/droid 13 seconds flat;

/millitary grade booster . Gets yt to fly 991.



\|/
. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

S-1-l2-H-C
Tue Jan 25, 2005 11:45 pm
#17

well it ends with 800 but doesnt start with a 3.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Eaca
Wed Jan 26, 2005 1:52 am
#18






S-1-l2-H-C wrote:




MericCarew wrote:

Advanced 1

Reactor: 12220

Engine: 108.4

Shield: 1700 F/B

Armor: 640F/B

Capacitor: 1040 Energy, 38 Recharge

DI: 14.3 Speed

Weapon 1: Boltdriver 2800

Weapon 2: Armek lvl 5 RE'd 1800, .8 vs shields and armor


Top speed with EO3 running is 1409






Advanced 2

Reactor: 12220

Engine: 92.2

Shield: 1230 F/B

Armor: 640F/B

Capacitor: 1040 Energy, 38 Recharge

DI: 14.3 Speed

Weapon 1: Boltdriver 2800

Weapon 2: Armek lvl 5 RE'd 1800, .8 vs shields and armor

Ordanance: Image Rec II Launcher





Oppressor


Reactor: 24000

Engine: 98.6

Shield: 3300 F/B

Armor: 1890 F/B

Capacitor: 1040 Energy, 38 Recharge

DI: 15 Speed

Weapon 1: Boltdriver 2800

Weapon 2: Borstel 3800

Ordanance 1: Image Rec II Launcher

Ordanance 2: Image Rec II Launcher

Ordanance 3: Image Rec II Launcher







and that 1409 in the advanced is UNBOOSTED, boosted he tops out at 1700.

my advanced has:

reactor: mkI crafted 11.8k output 1.1k mass
engine: re reward 82.2 speed 8900 mass 1200 reactor drain 70 for yaw and pitch
shield: lvl8 reward re 25k mass 17.5 recharge front/back hitpo*&% *(trasnmission interupted)*
capacitor: lvl2 re 990 storage 35 recharge 1100 mass
booster: mkII crafted 2.5k mass 35 speed
interface: lvl1 loot 14.5 speed 500 mass
weapon 1: lvl7 re boltdriver reward 3050 max 14k mass .64 to shields and armor
weapon 2 lvl6 re 2950 max 10k mass .7 to shields .68 to armor

i still have 1k mass left also so i might sqeeze in some low level armor

with a 1200 reactor drain engine and reactor overload 4 i can somehow manage to run engine overload 4 without bringing down any of my systems. quite a feat on a 11.8k output reactor if you ask me.

i top out at 1150 cruise and just under 1500 boosted. i also turn on a dime with 70 in yaw and pitch and eo4 running.

Message Edited by S-1-l2-H-C on 01-25-2005 08:04 AM





If you have legit RE'd L8 reward shields then yours are 2550 like everybody elses, unless you did the RE shield exploit, like it appears the other guy did as well, in which case it could be as high as 3800. You posted all your other stats, why not post your shield stats, or did you cheat?
sharde64
Wed Jan 26, 2005 4:57 am
#19

Master Freelancer

(YT-1300)

Engine:

Top Speed 84.5 (Still goes 675!!!!!)

Yaw 72

Pitch 73.5

Roll 71


Sheild

Back 2400

Front 2400

Recharge 11.53


Weapon One


2387.8-3691.9


Weapon Two


1970-3339.0



SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Elan_Nossirah
Wed Jan 26, 2005 1:00 pm
#20

Off the top of my head...


KSE Firespray (212800m):


Reactor: ~14500

Engine: 106.7 spd, ~75 PYR

Shield: 3868 f/b 15.5 (not a typo)

Armor: 1200 front only

Booster: ~2100/32

D.I.: 8.9

Weap1: 4500 .810a/.800s, 32/.370

Weap2: 3800 .690a/.690s, 13.9/.400

Ord1: MkIV Proton/MkII spacebomb

Ord2: Empty

CM: Chaff Launcher

F.C.: EO3, WCO3, WO3, CtSS4




E-Lan Nossir'ah

"The knack [ to flying ] is learning to throw yourself at the ground and miss."
Eaca
Wed Jan 26, 2005 1:04 pm
#21








Elan_Nossirah wrote:

Off the top of my head...


KSE Firespray (212800m):


Reactor: ~14500

Engine: 106.7 spd, ~75 PYR

Shield: 3868 f/b 15.5 (not a typo)

Armor: 1200 front only

Booster: ~2100/32

D.I.: 8.9

Weap1: 4500 .810a/.800s, 32/.370

Weap2: 3800 .690a/.690s, 13.9/.400

Ord1: MkIV Proton/MkII spacebomb

Ord2: Empty

CM: Chaff Launcher

F.C.: EO3, WCO3, WO3, CtSS4





Nice exploit shields there e-lan


3867 / 1.05 = 3683


Old Shield Adjust 4 used to put 75% of a shield on one side and 25% on the other, so if a shield was 1000 front/back before, SA4 would make it 500 one side 1500 the other, so initial / 2 * 3 = final for the large side


3683 / 3 * 2 = HOLY COW 2455, EXACLTY what the L8 reward shields are!!!

Message Edited by Eaca on 01-26-2005 12:07 AM

Message Edited by Eaca on 01-26-2005 12:11 AM

Elan_Nossirah
Wed Jan 26, 2005 1:08 pm
#22

so?




E-Lan Nossir'ah

"The knack [ to flying ] is learning to throw yourself at the ground and miss."
Eaca
Wed Jan 26, 2005 1:27 pm
#23

So now I know why it's been harder to kill you than it should be, I'm having to shoot thru 50% more shields than I should have to!
Elan_Nossirah
Wed Jan 26, 2005 1:46 pm
#24

Well if it makes you feel any better I'm not pvp with my FS anymore (unless i get caught off guard) and that's the only ship that I have them in. In my X-Wing and my new A-Wing I'm using some rather wimpy ~1300s with the emphasis on engine and weapons.




E-Lan Nossir'ah

"The knack [ to flying ] is learning to throw yourself at the ground and miss."
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