Pilot Archive
Thread: JTL Pilot issues list, version 1.04
Hmm i flew the longprobe all though my tier 4 missions, infact i soloed all but one of them in my longprobe. My questions for you are:1) how good is the engine you are using? by that time you should be able to find atleast an 80 speed with good stats for the rest. 2) do you have your throttle all the way to max? there is a HUGE performance drop when you do.
Hylidex wrote:
atat9619 wrote:
This is a problem for us imperials
LOW MASS
Tie Interceptor=65k mass
TIE/In 80k mass
TIE Fighter 72k mass
TIE Bomber 220k mass
TIE Agressor 140k
TIE Advanced 95k mass
Y-wing 190k mass
Y-wing longprobe 220k
Other rebel ships are fine
Neutral Ships?
Dont know any of the Neutral ship masses
Message Edited by atat9619 on 11-17-2004 06:42 PM
Most of the rebels I know won't fly a Y wing or a longprobe under any circumstances. At tier 3, they are back to the Z95 because the Y-wings won't change direction. Typically this means one shot at the NPE as he comes, from one direction,then turning the whalejust fast enough to get in one shot as he comes from the other direction. This makes TIE Advanced almost impossible to kill.
I'd gladly trade 25% of the mass for more manouverability. There are no mass limitations on the Y-wing in any practical sense anyway, as there probably are not for TIE bombers.
atat9619 wrote:This is a problem for us imperialsLOW MASSTie Interceptor=65k massTIE/In 80k massTIE Fighter 72k massTIE Bomber 220k massTIE Agressor 140kTIE Advanced 95k massY-wing 190k massY-wing longprobe 220kOther rebel ships are fineNeutral Ships?Dont know any of the Neutral ship massesMessage Edited by atat9619 on 11-17-2004 06:42 PM
I`d rather have the following:
Rebels
-add Z-95 with 40k Mass at Tier1, with same performance as Kihraxz
-A-Wing, add 20k Mass (total 85k) and Second Gunport
-B-Wing, remove 1 Gun, and add 2 Ordnance Slots (total 3), its Bomber after all
-X-Wing, add 20k Mass, adjust performance to same as TIE/Aggressor
-Y-Wing, add 1 Ordnance Slot (total 2), add 20k Mass
-Y-Wing Longprobe, add 1 Ordnance Slot (total 3), add 20k Mass
Freelancer
Adjustment to Tiers where Ships are gained:
Add Scyk with 40k Mass same performance as Kihraxz, at Tier1
Give Ixiyen 25k more Mass, somewhat less maneuverability, and a Seond Ordnance Slot
-Tier1 Kihraxz, Scyk Mark II
-Tier2 Dunelizard, Ixiyen
-Tier3 Kimogila, add 30k more Mass, reduce Maneuverability to same as Y-Wing
-Tier4 Rihkxyrk
Master stays at it is.
Imperial
TIE/Fighter, Mass to 40k, same performance as the Kihraxz
TIE/ln, Mass to 50k
TIE/Interceptor Mass to 65k, add second gunport
TIE/Bomber, add 20k Mass (total 210k), add 2 Ordnance Ports (total of 4), remove 1 Gunport (leaves 1)
TIE/Advanced, move Mass up to 85k
TIE/Aggressor, add second Front Projectile Weapon
This is just a rough idea, if someone likes to contribute to this, or does have a point which is incorrect please do so. Criticism is appreciated. Perhaps we can come up with a solution to making this whole thing a bit more balanced. And the reason for the limited amount of adjustments to Privateer is simply that they already received a HUGE Mass increase.
I know that this would reduce the Dunelizard, A-Wing and TIE/Advanced (and Scyk II, TIE/F and Z-95/II) to Carbon Copies, but this would get some balance into the Game. And you could actually fly the Tier0 ships later in your career which would be nice (cause i really like the Scyk, and Z-95).
The Ixiyen, X-Wing and Aggressor now have all a total of 4 Weapon Systems, Ixiyen (2xP, 2xO), X-Wing (3xP, 1xO) and the Aggressor (2xP(f), 1xP(r), 1xO), all with 120k Mass.
Currently is very difficult for Imperials to get up from Tier2 to 3, since of the small payload.
It has been stated that the missions from Tier 3 to 4 should NOT be soloable, but i did solo the Smugglers Alliance Freelancer up to 4-4-4-4 (only the Corvette i didn`t solo). And i did solo Rebell Alliance up to 4-3-3-4 (and i think i can do the Rest solo too).
But I was not capable of doing the same with Storm Squadron. This is mostly due to the fact of not beeing able to fight Heavy Equipment onto our Fighters, and not of the mission itself being to difficult.
And yes i am aware of Bomberstrike... But that won`t help ya in PvP, so its nice to crack Corvettes/Gunboats etc...
Message Edited by Deel_Fargus on 12-17-2004 01:07 PM
ZaiTiX wrote:
I think it would make sense to be able to get trained once you get the right amount of exp. I'm trying to get the 3 in 2-3-2-2 for Imperial pilot (and already maxed out on exp) but my storm squadron trainer won't let me get it until I complete this mission and maybe another one after that. I tried doing this mission 5 times by myself, then with a 4-3-3-4 imperial pilot to help me and still couldn't beat it. PLEASE LET ME GET TRAINED!!! Video games should be fun they shouldn't make you angry.
Oh my God! I'm in the same exact position as you are! I totally agree because it isn't fair that we are qualified for the position and did all the grinding but don't get the skill.
Russell647 wrote:
ZaiTiX wrote:
I think it would make sense to be able to get trained once you get the right amount of exp. I'm trying to get the 3 in 2-3-2-2 for Imperial pilot (and already maxed out on exp) but my storm squadron trainer won't let me get it until I complete this mission and maybe another one after that. I tried doing this mission 5 times by myself, then with a 4-3-3-4 imperial pilot to help me and still couldn't beat it. PLEASE LET ME GET TRAINED!!! Video games should be fun they shouldn't make you angry.
Oh my God! I'm in the same exact position as you are! I totally agree because it isn't fair that we are qualified for the position and did all the grinding but don't get the skill.
PS: Please don't tell us to go to our previous trainers or anything, because I tried and that doesn't work either.
Russell647 wrote:
ZaiTiX wrote:
I think it would make sense to be able to get trained once you get the right amount of exp. I'm trying to get the 3 in 2-3-2-2 for Imperial pilot (and already maxed out on exp) but my storm squadron trainer won't let me get it until I complete this mission and maybe another one after that. I tried doing this mission 5 times by myself, then with a 4-3-3-4 imperial pilot to help me and still couldn't beat it. PLEASE LET ME GET TRAINED!!! Video games should be fun they shouldn't make you angry.
Oh my God! I'm in the same exact position as you are! I totally agree because it isn't fair that we are qualified for the position and did all the grinding but don't get the skill.
Message Edited by Graxul on 12-23-2004 09:53 PM
2: Although its understood that mass to performance is a love hate relationship, theres still room for tweaking. I'm not looking for uber ship here, but 5 min to take down a tie fighter with Advanced blasters in my Awing is completely annoying. Another month and I will be filing a workmans comp slip for the carpaltunnel.
3: Rubberbanding and warping issue has been mainly resolved on my end, although, there seem to be EXTREME situations now that were not present previously. I'm talking eratic Pinballing. Poor fella had to land and relaunch before it went away.
4: Deteiriation of ship components seems greater than body armor, which could be rationalized, however, I'm realy gonna mis some parts once they go by-by.
5: Chat is still not following from or to space from ground chat. Previous space settings are defaulted and loss of ground messeges is still prevailent.
6: Anoying little bugger here. When you land there is ALWAYS a "/" or "/reply" or "/Tell" in the chat window already typed when regression to dirtside takes place.
7: Bug or not, dont know; When my Nova went poof crew was dispersed to the four corners of Tattooine. Actualy kinda liked this one. We're all laughing saying "Where the hell am I?"
Wish List:
1. Missions for us Masters. Its only so fun and will last only so long to help folks become master.....lookin for content. Right now I grind the hell outa Tatt local space for loot and help lower level folks, which are becomming short in supply.
2. Player Helmets from the movies.
3: Could ya make the Rebel Flight jacket look a little less frompy ? Its hard to pick up Twileks when you look like ya gotta beer gut.
4: POI badges in space. Seemed like a simple one but....
5: More capital ship visibility. The SSD straffing run is a personal fantacy.
6: Different flight suits. The prison outfit is not a favorite of the community and the BWING flightsuit you have to go OVERT DIRTSIDE to wear. You know how difficult it is run to starship term before you get sliced by jedi?
7: Eye Candy Baby. I started a fighter squad on Kauri. Love to have insignia on ships.
8: Faction bought space stations similar to dirtside fun. I can imagine it now. Whole fighter wings attacking and protecting player spacestations. Golan gun implacements.
8:
a. This is along the lines of the previous but in general. Having something like mentiond in #8 could make for player made content, instead of relying on you guys. Being able to have a base where you can park your ride there and land dirtside would rock. I know logistics of this are a bit crazy with space but the ability to place a static and interactive structure would increase playability 10 fold. Hey what a great place to use your Space Combat and Prestige Points.
b. Prestige points. Throw us a bone here folks. Honestly cant use this for DS only. 30K ? if it was going to be that useless you should make DS 150K a pop. Been to DS a dozen times and I still have what? 3 million PP?
9: Fighter Squadron Hangers/GH. Currently We have a GH as our HQ. Fine by me. but then everyone has to go to 20 different cities to come back to one to get everyone together.
10: Dirtside garages. Sure the terms are fine being in the Starports but you know how many land after being pissed about a mission and forget to repair? You try finding a SW thats on and or has repair packs for sale at any givin time.
Ok starting to reach here I guess, so its time for bed. crap. work in 6 hours. I wanna cookie for writing this Cant go to forums at work bastards making me actualy work pfft