Pilot Archive
Thread: Pilot Bugs/Issues
Ok... sorry I'm not reading this entire thread to see if these have been posted yet =) I'll post a few bugs off the top of my head and when I remember more I'll post em...
Reverse Engineering: FIX THE BONUS FOR REACTOR DRAIN FFS k thx =)
texture decals forblack sun ships, all models: the wings and the section around the cockpit have been bugged since about halfway thru beta... they used to work, I bugged it several times in beta... still borked! You end up with the front half of what could have been a neat paint job... but it's missing the back bit to complement it. these ships look very vanilla because of this.
Reverse Engineering: FIX THE BONUS FOR REACTOR DRAIN FFS k thx =)
WO3... yeah I know it's posted here about 50 times... make it 51 =)
ARC 170: booster's turned on looks like the light emminates from the inside of the ship instead of from the booster nozzles, any gun with the "Ion Cannon" graphic shows up off center in the pilot's gun slot, and your astromech is not visible when installed.
Reverse Engineering: FIX THE BONUS FOR REACTOR DRAIN FFS k thx =)
UI: Can we get a working inflight ship component screen that actually updates what our overloads are doing to our reactors and drains? Unless the devs feel this would be overpowering.....
Message Edited by Narcoleptic_LTD on 08-10-2005 10:46 AM
I swear, are people even reading this thread before they post?
Treena_Daal wrote:
...
I swear, are people even reading this thread before they post?
nope.
ArmandThrann wrote:
My issues:
Nebulag lag lag.. Shield Bloom lag lag lag... Privateer jabbas missions really are a piece of cake, and somehow i found myself on the jabbas gift mission hobbling to the tatt station to turn it in due to the fact in dathomir whenever that $#@#@@%$#%# everloving @#%@%@ red nebula came on the screen i would totally FREEZE for about 3 seconds, and then go to 5fps for about 5 secs, then bam back to 30fps but oddly missing 35% of my shields with 13 fighters buzzing around me.... Go figure.
#1 Nebulas dont form that close to planets.
#2 a nebulas never lagged Han and Chewie
#3 You cant hide in a nebula
#4 Theres really not alot to look at in space except for rocks and oupost stations and big planets. It wouldnt kill us to have "painted BG nebulas" instead of density rendered pixelated space that has the same effect as flying through 14 day old jello. Or heck, just add a little clicky box to options like on the planets "Render Nebula and non-collidable space object" on or off.... wouldnt that be spiffy?
You seem to have a problem with nebula lag.
Have you tried turning down/off nebula rendering in your video options? ![]()
-Falin
Ezane wrote:
naw, takes too much time to read. I have a game that I pay monthly fee to play. If I want to read the libary is free.
Here's a hint. The thing you posted was already mentioned. In the 3rd post. Not page, post. If you're commenting on bugs, you should at least read the first page. That will highlight the major ones.
Here is a screenshot to better explain my situation and proof for anyone else.
http://img6.imageshack.us/my.php?image=screenshot02662ta.jpg
FalinMor wrote:
You seem to have a problem with nebula lag.
Have you tried turning down/off nebula rendering in your video options?
-Falin
Sayje wrote:
I do not know the best way to word this bug so bare with me. I am working on my third mastery, first was freelance(smuggler), second was Imperial Inquisition, and now going for Rebel Crimson. Problem is master mission needs me to kill imperials in kessel space and all the imperial ships in kessel space are not attackable, while all the rebel ships are aggressive.
Here is a screenshot to better explain my situation and proof for anyone else.
http://img6.imageshack.us/my.php?image=screenshot02662ta.jpg
Slysix wrote:
Oh another bug that's been floating around but not yet fixed...Freelance's faction when declaring in deep space sticking outside DS(ie Kessel)...
The current work around is to redeed the ship. I waste a ton of paint and texture kits this way... One of these days i'm gonna redeed a ship and forget to take the components out....
Any word on when you gonna put out a compiled list for us to look at and go "oh....I totally forgot about that bug"...Not possible to do, the system will tell you that you have to removecomponents before redeeding. However, the rest of your post needs serious looking at by the developers. This bug has been present since launch of Jump to Lightspeed, I've reported it too many times to mention, have seen countless others reporting it. Its easy to say just redeed your ship, the texture & paint kits are a valid reason why doing this shouldn't be classes as a "fix" but heres' an even better reason not to have to redeed; Spend an hour decorating your YT1300 then realise you have to strip it all out, find room for all that stuff AND the components just so you and your crew can go assist someone killing a Corvette of opposite faction in Kessel. Hardly an acceptable fix when put that way is it.
Message Edited by Aidy on 08-17-2005 06:29 PM