Pilot Archive
Thread: Focus: Player-Controlled Capital Ships
alyris wrote:
As much as I like the idea of cap ships, it just doesn't make sense to have 7 or 8 players manning a cap ship. Espically if they are just going to be larger versions of what we already have. How many times do 3 people actually man a multiman ship, its rare, and 3 seperate fighters are way more powerful, than 1 multiman'd ship. So, What about hiring NPC's to help fly your vessel? You'd have to buy the NPC's from a faction recruiter, and would have to pay there "salary" (think upkeep, and I'm not talking cheap, maybe 100k a day or so). This could be a big money sink, and keep the number of capital ships to a minimum.Itcould be made so that a player could man a slot instead of an NPC to keep the cost down, for those that would actually have a complete crew.I think everyone agree's that not everyone should have a cap ship. A SD should have a certain number of players controlling it, but if its too many, it will be worthless in space, just like the multiman ships are now. I also think that these "npc's" could be bought for current ships in the game now, including the multi-man fighters. Also, when your ship is destroyed, your NPC friend goes away, and you'd have to buy a new one.
Kirsha - Kettemoor
Capital ships are the ultimate example of having to get along in a group and how the success of the whole depends on the whole working together. It is a group effort. It should not be minimized by allonwing a very small group of <5 with some NPC goons being able to run it in combat. I have no problem if 2 or 3, or even 1 is only needed to move it within the system to just get from point A to point B, but don't expect to hyper, and certianly hope you dont get attacked. Capital ships should not be just another thing for solo guys who refuse to join in a group. They should be the top level of this MMO in which groups comes together to engage in a single goal. If you can't get that group together, you certainly do not have the carisma to lead a capital ship into battle.
The only place NPCs should have on a cap ship is as part of a defense against boards. Like the Marines where back when the oceans were run by the tall ships.
Peeter-Griffin wrote:
When you think of how SWG actually works, it would be extremely hard to get even 20 people to man a capital ship, you would have to organize it like a major event in your guild for every time you want to launch. NPC crewmembers would be the solution, but 100k per day in maintainence? When you do the master pilot missions i dont think you get that much, cant rememberbut even if it was more it was a one time thing. Crew members should be cheap to buy because this is a game and there isnt anyone who could pay 100k per day for each one. Maybe there would be a maintainance cost of like 6 credits per hour, just like in real life, you get paid like 6$ or so an hour for minimum wage, and that is only when you are working, so maintainance on crew members should only count when you are launched. That way you pay about 10k per person to pay their maintainence for huge ammounts of time in space.
A capital ship should have to have a certain number of people to launch, perhaps when it launches you have to invite at least 3 or 5 other people before it can actually go up in space.
And as for what other people said about parked ships, thats not going to happen, too much lag, and wouldnt the space stations run out of 'parking spots' especially from people who stop playing the game and leave their ships just like houses in player cities.
It's a capital ship, that's kinda the idea I think. Running a Cap ship is a daunting task. One not to be taken lightly.
Between running the various spots on the command deck, handling turrets, repairing systems, helaing wounded, and repelling boards, the big ships should require 20 or more players in them.
DigitalOne wrote:
They have to be 100% craftable, for the love of all that is holy please.
They have to involve multiple schematics, and require cross spectrum crafter cooperation.
..I second that...
- Combat types going on quests for component schematics...
- Droid engineers, Weaponsmiths & Armorsmiths? Making components that a Shipwright would use in the final creation of the captial ship.
- Quests for the crew of a capital shipto gain upgrade schematics e.t.c.
If there are going to be Med centresand cantinasin these ships it would be good to have the crew incur 'wounds' & 'battle fatigue'as a result of damage & not just total destruction of the ship.
Lets have more professions involved "keep the game immersive!"
why do people think there will be 200 capitol ships at once in space is beyond me. I doubt you can even get 10 fighters in the same location right now as it is. It is impossible to get many capitol ships in space basically because flying them solo will suck. however, making them guild based will mean that you will never see them at all.
Sethna wrote:
DigitalOne wrote:
They have to be 100% craftable, for the love of all that is holy please.
They have to involve multiple schematics, and require cross spectrum crafter cooperation.
..I second that...
- Combat types going on quests for component schematics...
- Droid engineers, Weaponsmiths & Armorsmiths? Making components that a Shipwright would use in the final creation of the captial ship.
- Quests for the crew of a capital shipto gain upgrade schematics e.t.c.
If there are going to be Med centresand cantinasin these ships it would be good to have the crew incur 'wounds' & 'battle fatigue'as a result of damage & not just total destruction of the ship.
Lets have more professions involved "keep the game immersive!"
Unless there is a shipwright equivilent, architects should have to make massive ammounts of wall modules becasue something that huge is a bit like a structure on the inside lol. I just dont wanna be left out
ajag wrote:
why do people think there will be 200 capitol ships at once in space is beyond me. I doubt you can even get 10 fighters in the same location right now as it is. It is impossible to get many capitol ships in space basically because flying them solo will suck. however, making them guild based will mean that you will never see them at all.
What rock have you been hiding under? Why do we think there will be som many? hmmm...jedi are supposed to be rare and ahad to get.....see many of them around? Now if everyone and their jedi can own a big Capital ship...guess what? YEAH! There will be a lot of them.
KJFett3 wrote:
ajag wrote:
why do people think there will be 200 capitol ships at once in space is beyond me. I doubt you can even get 10 fighters in the same location right now as it is. It is impossible to get many capitol ships in space basically because flying them solo will suck. however, making them guild based will mean that you will never see them at all.
What rock have you been hiding under? Why do we think there will be som many? hmmm...jedi are supposed to be rare and ahad to get.....see many of them around? Now if everyone and their jedi can own a big Capital ship...guess what? YEAH! There will be a lot of them.
Also, why would you think that by making them guild based you would never see them? Are there no guilds on your server? Guilds are a group of people coming together with a common goal and friendship. Its the most basic group of people that can organize and event. Guilds have come together in MMOs for many years to triumph over the hardest parts of the MMO games such as Raids. If them being limited to just guilds mean they don't exists, then guilds will have failed what they have always accomplished in the past, and I don't buy that. There being limited to an X per guild will mean that while capped, they are in the hands of the most organized groups of people. This doens't mean that unguilded are not organized...but it does mean they are not a group. After all, if they were a group...tehy would be a guild.
*EHEM* There's a difference between capital ships and Jedi. Jedi are supposed to be rare, REALLY, REALLY, rare. Capital ships are supposed to be numerous. The fact that you'll need a crew to use one, and a bit of a larger one than on a POB ship, will discourage use 24/7. Only if you actually have a bunch of people living on the ship will you have the ships being used through out the day. Just make it so that if no one is aboard the ship, then it "disappears" until someone shuttles back up. These should not be guild owned as it just adds another unneccesary restriction on these ships. Let the fact that they'll need large crews and (hopefully) difficult quests dicourage everyone from using em. Or, make a capital ship profession with master pilot as a pre-req and make them have to grind that to really use capital ships.
KJFett3 wrote:
ajag wrote:
why do people think there will be 200 capitol ships at once in space is beyond me. I doubt you can even get 10 fighters in the same location right now as it is. It is impossible to get many capitol ships in space basically because flying them solo will suck. however, making them guild based will mean that you will never see them at all.
What rock have you been hiding under? Why do we think there will be som many? hmmm...jedi are supposed to be rare and ahad to get.....see many of them around? Now if everyone and their jedi can own a big Capital ship...guess what? YEAH! There will be a lot of them.
Also, why would you think that by making them guild based you would never see them? Are there no guilds on your server? Guilds are a group of people coming together with a common goal and friendship. Its the most basic group of people that can organize and event. Guilds have come together in MMOs for many years to triumph over the hardest parts of the MMO games such as Raids. If them being limited to just guilds mean they don't exists, then guilds will have failed what they have always accomplished in the past, and I don't buy that. There being limited to an X per guild will mean that while capped, they are in the hands of the most organized groups of people. This doens't mean that unguilded are not organized...but it does mean they are not a group. After all, if they were a group...tehy would be a guild.
Jedi is a completely different fenomenon. There are many of them just because the DEVs messed up their implementation and since they are the best combat profession in the game once you get your jedi advanced, everyone wants one. Everyone can also own a fighter but the fact is that you do not see many fighters around. I have yet to see more than 5 fighters in one same area. Yes, intrepid has a low space population but I am sure that it is hard to see more than 10 fighter (if that many) in one sigle sector. Now for your worse fears to be able to come true of 200 capital ships flying around, there would have to be 200 people at the same time and in the same space zone for that to happen. Trust me, if it has not happened yet when JTL and ROTW was released, it will never happen. By making them guild controlled you will just be making them useless. They will never be used since it is hard for you to find a large enough group to operate them. Maybe your guild loves you and you have so many friends, but the fact is that a lot of people do not want to have to depend on anyone else to have fun in game. I agree, grouping is fun but only when you want to group. Being forced to group with random people just to fly a ship will cancel out all the fun factor from being in a capital ship. Yes, it is a MMOs but that does not mean you should have to be grouped at all times.