Pilot Archive

Thread: JTL Pilot issues list, version 1.04

atat9619
Wed Nov 17, 2004 7:04 pm
#157


This is a problem for us imperials

LOW MASS

Tie Interceptor=65k mass

TIE/In 80k mass

TIE Fighter 72k mass

TIE Bomber 220k mass

TIE Agressor 140k

TIE Advanced 95k mass


Y-wing 190k mass

Y-wing longprobe 220k

Other rebel ships are fine


Neutral Ships?

Dont know any of the Neutral ship masses


Message Edited by atat9619 on 11-17-2004 06:42 PM



^4Battlefield SF>SWG
agnus
Thu Nov 18, 2004 12:06 am
#158

Wow

From one shot pvp to two shot pvp.

Exciting dog fights!!

Take off another 50% and the fight might last 4 shots.

Weak...

somerandomuser
Thu Nov 18, 2004 12:39 am
#159

Freelance Pilots:

  • 'Master Pilot' is profession title instead of 'Freelance Ace'


All Pilots:

  • 10 levels of certification means almost twice as much database space as necessary for hoarding parts to RE.. can we get this changed to 'novice.. tier 1-4.. ace' systems use instead??
  • Mass is broken.. see my rant here toward the bottom for concept of a way to better deal with mass
  • Insurance (or lack thereof).. some.. please??
  • Armor.. it has hitpoints.. why?? armor only needs 1 statistic.. that's armor.. that's why it's armor and not a system!!
  • Decay on items that have perfect 'hitpoints'.. there's no need for decay on items that have had no hitpoint degradation.. systems should only degrade when repairing actual 'damage' to the system




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

somerandomuser
Thu Nov 18, 2004 3:48 am
#160

All pilots:

  • Aderaan.. since the kessel 'nerf' there is no free-pvp area fr non-aces to go play in.. please get a new zone themed after the Alderaan system where anyone can go to pvp.. this zone should include a LARGE asteroid belt.. floating corpses/debris are optional (but would be really cool)




    The primary weakness of a troll is supposed to be fire..
    So why the hell are they always getting themselves into flame wars??

riotcontrol
Thu Nov 18, 2004 4:04 am
#161


somerandomuser wrote:
  • Armor.. it has hitpoints.. why?? armor only needs 1 statistic.. that's armor.. that's why it's armor and not a system!!
  • Decay on items that have perfect 'hitpoints'.. there's no need for decay on items that have had no hitpoint degradation.. systems should only degrade when repairing actual 'damage' to the system





  • Maybe the way to solve the armor armor/hitpoint issue would be to switch the 'armor' and 'hitpoints' values so that the hitpoints of your armor component go down when repaired, and the armor value stays the same? Right now, if the armor is repaired three times, it becomes almost useless. None of the other components lose their primary stats (such as engine speed, blaster damage etc.) when their armor value is lowered and, uhm, 'armor' is the primary (the useful) armor stat.

    Also, there should be no decay on anything that had their 'armor' damaged, I agree with that one too. If the hitpoints go down, the decay should take place. If the armor goes down, well, that's why the components were 'armored' in the first place - to protect them from harm. You're just repairing their 'armor'.



    __
    wieland argosy <gunslinger>
    somerandomuser
    Thu Nov 18, 2004 7:39 am
    #162



    riotcontrol wrote:

    somerandomuser wrote:
  • Armor.. it has hitpoints.. why?? armor only needs 1 statistic.. that's armor.. that's why it's armor and not a system!!
  • Decay on items that have perfect 'hitpoints'.. there's no need for decay on items that have had no hitpoint degradation.. systems should only degrade when repairing actual 'damage' to the system





  • Maybe the way to solve the armor armor/hitpoint issue would be to switch the 'armor' and 'hitpoints' values so that the hitpoints of your armor component go down when repaired, and the armor value stays the same? Right now, if the armor is repaired three times, it becomes almost useless. None of the other components lose their primary stats (such as engine speed, blaster damage etc.) when their armor value is lowered and, uhm, 'armor' is the primary (the useful) armor stat.

    Also, there should be no decay on anything that had their 'armor' damaged, I agree with that one too. If the hitpoints go down, the decay should take place. If the armor goes down, well, that's why the components were 'armored' in the first place - to protect them from harm. You're just repairing their 'armor'.




    i don't mind tossing out armor constantly.. it's tossing out engnes.. guns.. etc that bugs me..

    armor should be the mainstay degredation in space combat IMO.. if your armor gets trashed.. toss it out.. get more..

    i think it has 2 statistics from the traditional 'copy/paste' method the dev staff favors.. not poknig the devs.. some things are done for simplicity sake and to stremaline code.. cookie-cutter functions are generally a GOOD thing.. but i feel this is one of those cases in which to make an exception..

    note: very opinionated bit coming up..
    Armor should retain 1 stat.. armor value.. which degrades as it gets repaired.. this should be the 'stim-b' of the shipwright industry.. the mainstay replacement along with consumables like chaff/missiles..
    whereas the shipwrights should be focused on their 'service' profession by RE'n components and blueprinting ships..
    but i also feel shipwrights should have a component factory to produce components (even if they remain uncrated).. and that RE/blueprints should be on an individual basis (meaning no factories for those)..
    that's a completely seperate issue.. but it's here for context on how it reflects on the pilot community.. more specifically.. my position within the pilot community.. which is loud boisterous pilot who thinks there's better ways to do things 8p




    The primary weakness of a troll is supposed to be fire..
    So why the hell are they always getting themselves into flame wars??

    IcedInferno
    Thu Nov 18, 2004 8:19 am
    #163

    About the KSE 'reticle-slide'... I've also noticed this to happen in the Privateers' Dunelizard fighter.

    Speaking of which...

    Tie Advanced
    65k mass, on average
    300 pitch acc
    300 yaw acc
    150 roll acc
    40 acc
    60 dec
    2 pilot weapons
    1 missile


    Dunelizard
    70k mass, on average
    300 pitch acc
    300 yaw acc
    150 roll acc
    30 acc
    30 dec
    2 pilot weapons
    1 missile

    The only difference between the two ships is about 5k mass, and the Advanced has a bit more acc/dec.
    They're more or less even ships, speaking from experience (I've flown both myself... aced all Imp squadrons, working on freelances now).

    So... why's the Tie Advanced a tier-4 ship, and the Dunelizard a tier-1 ship? I think the Tie Advance is a workable, usable ship, but I don't think the Dunelizard should be tier-1. It's out of balance, and there's no argument that could suggest otherwise.

    -Khylan-
    Coran_Sienar
    Thu Nov 18, 2004 9:47 am
    #164

    Hah!


    Dunelizard > Tie Advanced > A-Wing



    Modus Sienar
    Master Shipwright
    Master Smuggler (Hope > Logic)
    Aced all 9 Squadrons
    Coran_Sienar
    Thu Nov 18, 2004 9:48 am
    #165

    Oh, BTW, loot drops in Kessel have dramatically decreased. (No loot after 60+ kills so far since 11.2)



    Modus Sienar
    Master Shipwright
    Master Smuggler (Hope > Logic)
    Aced all 9 Squadrons
    somerandomuser
    Fri Nov 19, 2004 5:06 am
    #166



    Coran_Sienar wrote:
    Oh, BTW, loot drops in Kessel have dramatically decreased. (No loot after 60+ kills so far since 11.2)





    ugh.. speaking of loot.. killed 3 tier 3 gunships in dant sector for fun today..

    1st dropped a level 2 droid interface
    2nd dropped nothing
    3rd dropped a level 2 booster

    can we request that tier X ships drop at LOWEST certification level X loot?
    can we also request that multipassenger class ships get +1 added to 'X'..
    additionally that gunships get +2 added to 'X'..
    vettes get +3 to 'X'..
    space station/ISD gets +4 to 'X'..


    so assuming that we're dealing with all tier 5 craft here.. the lowest level certification gear that would drop is:
    fighters: 5
    multi-passenger: 6
    gunboats: 7
    vettes: 8
    space station/ISD: 9


    i think that's pretty reasonable.. better than getting 9 level 1 pieces of junk and 1 level 7 droid interface off the space station (although that was pre-11.2)




    The primary weakness of a troll is supposed to be fire..
    So why the hell are they always getting themselves into flame wars??

    rukkk
    Fri Nov 19, 2004 5:46 am
    #167

    its a bug ? its that easy ?

    Soloed 5 corvette and I own any gun boat, YOU NEED TO ACTIVATE ALL WEAPONS ON GUN BOAT!

    just so u know : this is my first time that i play a space game and i have jtl from 10days

    Now im master and i have nothing to do lolz nice soe no content as on earth and i have jtl from 10days



    Katrina
    Dark Jedi Knight
    ./ Running 69 Heavy Harvester on Chimeara Europe and over 90 Heavy Harvester on Bloodfin Usa

    ./ Ronin Space Industries situated at : Lake Dread NABOO, left from Shuttle. Ronin Space Industries with All Jtl components, ship chassis . Mail Rukza for orders, we can do anything !


    ./ President of Ronin Industries Space Division
    ImaTwilek
    Fri Nov 19, 2004 6:55 am
    #168

    Graphic bug. Master Pilot helmet removes your neck. (Privateer)



    I didn't come here to win, I came here to fight!
    Ahazi: Lelan 2 3 4
    HanseSOE wrote:
    For those who cry nerf...
    The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
    Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
    TheRedeyeJedi
    Fri Nov 19, 2004 11:26 pm
    #169






    Corran950 wrote:

    rebels get a bandolier to? when was that? i didn't get one, is there a way of geting one short of droping skill levels and redoing the teirs. Im only rebel pilot 1/2/1/1 so it wouldn't be to bad of a feat to do.






    rebels (and neutrals) get a bandolier if they are of a species that can't wear the flightsuit, if I'm not mistaken.



    bam
    Wookiee Sniper
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