Pilot Archive
Thread: Focus Thread: Missions running out of time
Page 13 of 13
CNevyn
Mon Dec 27, 2004 4:57 pm
#157
Rebel
First trainer: Tatooine
Tier for trainer: Rori
bugged mission
Duty: Save the prison transport.
Mission times out 1/3 of the way to the waypoint during the 2nd leg. I've already mastered, have a fast RE'd engine. Managed to bypass this mission by selecting another duty. Just wanted to go back and give it a try. Attempted it once, then remembered all the bugged missions on the boards. This was last night.
testify4
Sun Apr 17, 2005 9:31 pm
#158
I find it completely amazing that four months after feedback on this issue was requested, and multiple people reported the Tier 4 exit mission for Black Epsilon having too aggressive of a timer, the problem is still in game.
It's not that I don't have the right ship or the right equipment. It's not that I don't have the right skills or the right tactics. It's not that I didn't have the hour and 50 minutes to invest in another insanely long mission.
I had disabled every wave of fighters before the next wave arrived. I was efficient in taking out the mission groups. My ship was 100% intact. Yet, as I thrusted toward the final mission objective and was checking out the situation, they warp out of space and I get "Mission Failed".
After an hour and 50 minutes of intense dogfighting.
I guess I will bring along a friend, but the timing is not going to improve much. I was taking down targets as fast as the mission could throw them at me.
The only thing harder than for me to dedicate two hours to a mission in a computer game is for me to talk SOMEONE ELSE in to dedicating two hours to a mission that's not even theirs.
Devs, please fix the timer on this mission! It's been noted multiple times. I think it would even be nice to give an extra few minutes in case someone had to take a bathroom break in the long time it takes to complete the mission.
It's not that I don't have the right ship or the right equipment. It's not that I don't have the right skills or the right tactics. It's not that I didn't have the hour and 50 minutes to invest in another insanely long mission.
I had disabled every wave of fighters before the next wave arrived. I was efficient in taking out the mission groups. My ship was 100% intact. Yet, as I thrusted toward the final mission objective and was checking out the situation, they warp out of space and I get "Mission Failed".
After an hour and 50 minutes of intense dogfighting.
I guess I will bring along a friend, but the timing is not going to improve much. I was taking down targets as fast as the mission could throw them at me.
The only thing harder than for me to dedicate two hours to a mission in a computer game is for me to talk SOMEONE ELSE in to dedicating two hours to a mission that's not even theirs.
Devs, please fix the timer on this mission! It's been noted multiple times. I think it would even be nice to give an extra few minutes in case someone had to take a bathroom break in the long time it takes to complete the mission.
Page 13 of 13