Pilot Archive

Thread: RotW Bugs/Issues (Updated 5/11)

Corsican_Ogre
Thu May 19, 2005 1:31 pm
#144

I posted this in a seperate post but wanted to add it hee so folks are sure to see it.


My Smuggler Alt 4444 Jabba Pilot on the exit mission from the Dathomir Outpost was bugged I succeeded in the mission but when I landed the trainer acted like I was still on the mission. After 10 days of struggling to clear this bug a CSR finally logged on to Vrack saw the mission in his Quest log where finished and tried to by pass the mission.


This was not possible to do so the CSR awarded Vrack Ace Pilot and his jacket and helm. The only issues I can think of that might have caused this isd the first part of my mission takes place in Lok where at the time I also had a RoTW mining mission active. So if your running your exit missions make sure you dont have a mininng mission active.




Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
RanosD
Fri May 20, 2005 5:09 pm
#145

Rotw: Imperial Guard Tie-Interceptor Quest, a.ka. the red tie quest.


After completing the quest i recieved the proper reward, but not the right badge, i got the rebel ''heavy x-wing'' badge.


This has happend twice.


JediNg
Fri May 20, 2005 6:45 pm
#146

I emphasize that the advanced x wing, royal guard interceptor and vaksai starfighter quests need to be fixed, where answering weak to eyma's question puts you in an endless duty mission loop.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
reVolt0201
Sat May 21, 2005 7:27 pm
#147

Not sure if this is a RotW issue, but it started after the game came out. I cannot load some components onto some of my ships. I get the cant manipulate message. Some of them work on different ships though. I am trying to load my mining laser, tractor beam and large cargo hold onto my Tie Bomber and it wont let me. I used them on my Tie Advanced and they worked fine for doing th quests. But now i can't seem to use them. Any ideas or work arounds?



The crystal is the heart of the blade.
The heart is the crystal of the Jedi.
The Jedi is the crystal of the Force.
The Force is the blade of the heart.

All are intertwined:
The crystal, The blade,The Jedi.
barlow1999
Sun May 22, 2005 9:45 am
#148


I don't know if anyone has posted this bug or not here. It has to do with mining. I keep running into this problem over and over again now. I can't mine anything in space. The minable asteroids seem to be becoming invulnerable. I can sit and blast them for ten minutes straight and no smaller chunks break off. Some people are saying that this issue stems from to many smaller chunks being in space unharvested. I don't know if this is true or not, but it is annoying. If this keeps up soon no one will be able to mine any where in space. Basically making mining in spaceuseless in thisgame.



Eerevest Lightun (Eclipse Server) Neutral Pilot 4333

HuntingOhioan
Sun May 22, 2005 11:26 am
#149

1:
Limited mining in Tattooine space. Was hammering on an Iron Astroid for few min collecting resources. Then POOF. No more mining. No pieces break off ect.

2:
While in Space my sound cuts out and my waypoint monitor scrolls thru the millions at the same time. Some times I hear the music and interface but no "outside" noise. Other times it cuts out all together. Landing or hypering in and out of a system reastablishes the sound. Other times no.

3:
OH yeah. Looping conversation in Kashyyyk on mission as well, like the others here who have posted.



-Hunting Ohioan

"The Fighting 128th Jolly Rogers Squadron" - Crypt Fighter Wing - Commander


TomoRainer
Sun May 22, 2005 11:52 am
#150

Hm. When it comes to asteroid chunks not breaking off, I've found that a given asteroid will just sort of stop producing them at some point, presumably when it's already reached its limit of live asteroids or something like that. However, if you just fire at it till it blows up, a new one will spawn in a couple seconds, and that one should be able to produce new chunks as per normal.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


barlow1999
Sun May 22, 2005 3:21 pm
#151






TomoRainer wrote:
Hm. When it comes to asteroid chunks not breaking off, I've found that a given asteroid will just sort of stop producing them at some point, presumably when it's already reached its limit of live asteroids or something like that. However, if you just fire at it till it blows up, a new one will spawn in a couple seconds, and that one should be able to produce new chunks as per normal.





I spent ten minutes blasting the asteroid and nothing happened. I traveled to all of the asteroids in the system and tried to blast them, and I even went to other systems and tried to mine some asteroids there too. I got nothing. This is what is happening to me anyway. I have a class III mining laser too, so it should work. I am just wondering why it has been this way everytime I've tried to mine in space for the last 4 days.



Eerevest Lightsun (Eclipse Server) Neutral Pilot 4333, (TC-Prime) MDE


Message Edited by barlow1999 on 05-22-2005 03:23 PM

TomoRainer
Sun May 22, 2005 8:05 pm
#152

When you're shooting those asteroids, are you doing damage to them? Do their HP decrease when you shoot and then /examine them?







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


barlow1999
Sun May 22, 2005 8:52 pm
#153


I figured out my issue. Apparently my cargo hold was not on my ship. I've since put it on and now the problem is solved. Boy do I feel less then intelligent.



Eerevest Lightsun

JediNg
Sun May 22, 2005 11:24 pm
#154

The Advanced X-Wing, Royal Guard Interceptor, and Black Sun Vaksai starship quests need to be fixed. I emphasize this.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Arsani
Tue May 24, 2005 5:11 am
#155

Looping death syndrome. Last night I had to eject, but as I'd just used a shield shunt it saud my droid was not ready for anotehr program yet. When the time finally passed and I could use eject, I blew up EIGHT TIMES. Eight friggen times. I had my pre-nerf reward engine in that thing....*cry*



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
JediNg
Tue May 24, 2005 5:27 am
#156

as long as you dont repair it each time you blow up, lol.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
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