Pilot Archive
Thread: Unofficial Starship Terminal Error Thread (Do Not Fly list!)
Gen00b
Mon Oct 31, 2005 11:02 am
#132
Eclipse - Doaba Guerfel (Corellia)
Message Edited by Gen00b on 10-31-2005 07:02 PM
vegetatrf
Mon Oct 31, 2005 11:16 am
#135
Need to add the following for tempest server
Emperors Retreat
Moenia
Got two ships that I cant use now. Damn devs.
Emperors Retreat
Moenia
Got two ships that I cant use now. Damn devs.
the1mouse
Mon Oct 31, 2005 11:20 am
#136
Rebel Outpost (Rori) / Infinity ate some ships last night.
Check with McRuff and/or Dead-Messiah.
Message Edited by the1mouse on 10-31-2005 10:22 AM
telexx
Mon Oct 31, 2005 11:22 am
#137
Already cancelled until it is fixed. A bug of this magnitude not being resolved over the weekend is quite bizzare. No ETA on the fix?
Chaz_uk
Mon Oct 31, 2005 11:24 am
#138
Here's another for you:
Server: INFINITY
Starport: DATHOMIR TRADE OUTPOST
Alienjr
Mon Oct 31, 2005 11:46 am
#141
Just checking in, still have ship stuck Starsider, Corellia, Duaba .
Also incase it helps to track the issue, the ship in question is my IRG-Tie
blue1499
Mon Oct 31, 2005 11:50 am
#142
On Lowca. The Rebel Outpost on Rori and the Narmle Spaceport on Rori.
Raano_Geds
Mon Oct 31, 2005 11:57 am
#143
Oracle74 wrote:
Raano_Geds wrote:
A side note on the hotfixes: if I were to guess, I'd say we'll probably see a hotfix for this sometime this week during one of the server restart windows on Tuesday, Thursday, and Saturday. I just hope it's tomorrow, rather than Saturday. I want my TIE Advanced back!
They'd better not put this off for any reason. It's affecting thousands of players, and is ruining space, asteroid mining, travel, and fun. There's no excuse whatsoever for this not being an immediate server restart hotfix as soon as the problem is resolved.
I'm not suggesting that SOE will delay deploying a fix, just saying the most probable times, based on what I know from first-hand knowledge of the dev side of an MMORPG. We're talking about a bug that was identified on Friday. Unless it was an easy fix, which it obviously wasn't, the fix didn't get finished on Friday. Assuming that programmers weren't called in for yet another weekend of emergency work (which usually doesn't accomplish as much as it should, is expensive, always takes more time than it should, sometimes causes more problems than it solves, and because there's always something going on in an MMORPG that could be classified as an emergency, could be a perpetual state of 7-day a week work), they'll probably get it fixed today. If it's a really, really nasty bug, even if it's the top priority on the list it might not get fixed until tomorrow. Then it needs to be given at least a cursory check by QA (assuming QA can repro the issue internally) before the patch even gets built for 7am EST deployment.
All that to say I won't be suprised if I don't see patch notes tomorrow saying that the bug is fixed, but that I do expect the bug to be fixed by the end of the week.