Pilot Archive

Thread: I reiterate my concerns about the low mass of Level 10 loot items creating unbalanced ships.

JanuHull
Wed Jul 06, 2005 9:36 am
#1

http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=85586


I know the discussion I had in another thread ended up with the understanding that the rarity of level 10 loot would make their impact minimal.


Now, given what's being discussed by the imbecilesin the thread you see above, I reiterate my firm belief that level 9 and 10 weapons need to be increased in mass to the point of being unusable in all but heavy fighters and POBs.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

KaylBreinhar
Wed Jul 06, 2005 9:44 am
#2

I've never found/looted another L10 like the one I used in my 39.2k megaweapon, so I think L10s will stay over 40k for the most part.

Still, at 40k you'd be able to load one into a JSF and after shield/engine/cap/reactor still possibly have room for an L6.

Instead of moving for a mass increase, maybe you should move for a DRAIN increase, to predate a POSSIBLE WO3 fix in the works.

Message Edited by KaylBreinhar on 07-06-2005 12:44 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
JaekeW
Wed Jul 06, 2005 9:47 am
#3


I disagree.


I think thatMASTER fighters should be given even MORE mass so that they can mount multiple level 10 guns, a level 10 RE engine, whatever.


And that the POB gated partsstatsshould be increased by a substantial amount in relation to the mass increase they represent





Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
ImmortalOne666
Wed Jul 06, 2005 9:47 am
#4




JanuHull wrote:



I know the discussion I had in another thread ended up with the understanding that the rarity of level 10 loot would make their impact minimal.


Now, given what's being discussed by the imbecilesin the thread you see above, I reiterate my firm belief that level 9 and 10 weapons need to be increased in mass to the point of being unusable in all but heavy fighters and POBs.









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quadpers0n
Wed Jul 06, 2005 9:57 am
#5



1. no lvl 10 gun is coming under 39k mass. you are not fitting 2 of those suckers on a jsf.

2. no jsf is going to appropriately equip a capacitor able to fire said single lvl 10 gun post a WO3 fix.yes, some will be able to, but they will be sacrificing something significant for it.


i'm really tired of hearing constantwhining about supposed imbalances created by these new ships. JTL has problems but you people clamoring for nerfs or changes you don't understand do nothing to help the game. i fly nothing but heavy ships, only bringing out the light fighter when i encounter a foe that i cannot beat with a heavy fighter. to date, i have not met such a pilot. do you know what that is called? parity. another word for it is balance. you're talking about an imbalance that doesn't exist. you're complaining about a heavy fighter being outclassed by a light fighter when the light fighter is merely fullfilling it's role. is it a problem with lvl 10 guns that negates the role of a heavy fighter? no, it's a problem with certain mechanics not being properly implemented and certain bugs not being fixed in a timely fashion.


tell me, what kind of mass increase would be appropriate to fit lvl 10s on only heavy fighters? 50k? 60k? 80k? your posts don't even mention an appropriate value. why? because there isn't one. right now pilots have to struggle, and i mean really struggle to get a 45k mass lvl 10 gun. an effecient crafted lvl 9 is going to be 30-40k mass. there's no imbalance here. the problem is you are flying a heavy ship without undertanding it's limitations nor capabilities. the problem is your equipment is being outclassed and you don't have a plan to compensate. the problem is the devs are being slow about fixing imbalancing bugs and giving POB ships appropriate defense modifications.


stop screaming about the sky falling and wait for the problems that really are creating disparity to be fixed. they will be fixed and 90% of the issues you are complaing about in, what, 5 different threads now? will be gone. it's overkill man, seriously.




edit: changed 40 to 39, i can already see kayl posting that gun again. I DONT WANT TO SEE IT AGAIN!!

Message Edited by quadpers0n on 07-06-2005 12:02 PM



-meeuki


lumpini
quadpers0n
Wed Jul 06, 2005 10:07 am
#6

i realize my post may seem kind of harsh, and i apologize for it in advance, but the reality is that a POB defensive modification and a WO3 fix will correct the majority of your gripes, trust me.


plus the developers have already said they are going to be improving older ships (as opposed to nerfing new ones). there's a whole plethora of things that are going to be done to make PVP more involving for everyone and none of the good suggestions involve taking something away from players.


have you flown a light fighter with a high damage gun in PVE? let me tell you, 20 shot PVE on tier 5 fighters SUCKS. 10 shots is 1000x more fun, why would you ask for tediousness to be given to players simply to correct an imbalance that you think is happening but many, many pilots who fly heavy fighters do not?


why not post 15 times on 5 different threads about the WO3 problem instead then revisit this later? it just get's really old is all.





-meeuki


lumpini
KaylBreinhar
Wed Jul 06, 2005 10:11 am
#7

I've gotta concur. In the ten times (max) I've flown an Oppressor, a single L10 always killed slower than twin L8s.

Now, soon I'll know what THREE L10s plus an L7 turret can do...

...don't worry, quad - I'm sure enough people have seen that screenshot that I'll get a lovenote from my ISP soon.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
quadpers0n
Wed Jul 06, 2005 10:22 am
#8

lol when i saw you follow up i was sure there'd be a link.


yeah it's just not that big of a deal. i can see how it could be a big deal, but that scenario to me deals with a light fighter catching a heavy (or large hitbox fighter) on the charge. if that is what is prompting these complaints it's not an issue with gun strength janu, believe me. a flick of the wrist and a boost will juke you out of the path of fire coming straight at you and you're even better off if the pilot is using slow guns in this scenario. 1 on 1, if you get in a turn match with a light fighter, while you are in a heavy, you should probably lose, whether it takes 1 shot or it takes 3. if you win, kudos - your piloting skills or whatever else helped you beat the odds, if you lose, well hey, your ship is designed for a role that it currently cannot fullfill because of the devs. you're still a stud for trying to break out of that role at a disadvantage.


it just sounds more like a "pace of PVP" arguement and one poorly argued. if you don't like the pace, post about that. you'll probably get 3 pages of helpful tips on how to rectify it, and if none of those help then sadly you'll have to wait for the WO3 and POB (and possibly heavy ships too) fix.





-meeuki


lumpini
Alarien
Wed Jul 06, 2005 10:32 am
#9

Despite having a huge store of level 8,9,10 blasters in my storage house, I STILL run 3 level 7 blasters on my Advanced X-Wing and 2 level 7 blasters on my Belbullab-22. Since the Advanced X-Wing is not an optimal PVP vehicle (though not totally inept at it) I don't concern myself with a great PVP load out on it, and frankly, it eats through any PVE so fast as to make putting bigger guns on it (at the expense of anything else) a waste.


The issue with POB stuff isn't that other fighters can equip a lot of the "big guns" also, its the fact that their shields should be more like 28000 f/b rather than 2800 f/b.





Alarien Evenstar
-Rogue Paladin-
Starsider
quadpers0n
Wed Jul 06, 2005 10:53 am
#10


yeah the big guns shouldn't be the domain of the POB ships alone. there's no real reason why POBs should be dishing out more damage per gunthan any other fighters but there's plenty of reasons why they should have perhaps more turrets and increased sheilding/defensive modifiers.


when you think about it, we are talking about the role of a heavy fighter and why it's lacking currently. a light fighter is just as profiecient in eliminating heavy fighter threats and heavy fighters are inefficient (to an argueable extent) at taking out light fighters.


once POB's have an adequate defensive modifier and WO3 is fixed though, it's a whole new can of worms and everyone isgoing to have aslew ofnew things to argue about and discuss. i just wish critical issues like these would get more developer attention because it's really stunting the development of space and stunting things is one of the key reasons the ground game is in the state that it's in now.


it's taken since release to get gorath's pvp scene to the point it is now and i'm convinced if POBs got attention that would go into serious overdrive. no game has anything like turreted ships or POB ships and imo it's a huge selling point. why shoot yourselves in the foot by turning subscribers off to one of your main selling points? it doesn't make sense.




edit: also, the current state of the ground game is making the space alternative really appealing. this is really a chance for the developers to seriously capatalize on dissatisifaction with the ground game and retain subscribers by offering them something non lame to do. i just don't get why these issues aren't at the top of a list somewhere and slated for correction next week.

Message Edited by quadpers0n on 07-06-2005 12:57 PM



-meeuki


lumpini
Ducimus
Wed Jul 06, 2005 11:27 am
#11



JanuHull wrote:
http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=85586
I know the discussion I had in another thread ended up with the understanding that the rarity of level 10 loot would make their impact minimal.
Now, given what's being discussed by the imbeciles in the thread you see above, I reiterate my firm belief that level 9 and 10 weapons need to be increased in mass to the point of being unusable in all but heavy fighters and POBs.





LOL buddy, you don't know the half of it.

Trust me when i say, lvl 10 parts that have low mass are the least of your worries!



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Darth-Malus
Wed Jul 06, 2005 11:35 am
#12


Heaven forbid that a Master should be able to mount a component that's superior to anything lesser!


(misses /rolleyes simely...)






Ragla H'trag - Master Pilot/Master Shipwright/Master Doctor (Kauri)
Visit PawPro Engineering, 2530. -4800 Tatooine. Just 800m west of Mos Eisley!!


Ducimus
Wed Jul 06, 2005 1:15 pm
#13



JanuHull wrote:


quadpers0n wrote:

have you flown a light fighter with a high damage gun in PVE?



Yes, I managed to squeak in an Experimental Blaster on an A-Wing. Couldn't get the Advanced Blaster back in it fast enough. Point taken.





Get an L8 cannon RE'd, can fit that in easily and packs a heck of alot more punch then an advanced blaster.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
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