Pilot Archive
Thread: Freelance Pilot : Pirate Trap 2
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Aserhe
Sun Jul 03, 2005 7:36 am
#1
What is this useful for?
You spawn three, i repeat, THREE tier one fighters, that might even turn around and shoot you...
WOW! How fun! Really usable in sticky situations, let us spawn Black Suns tier 4 or 5 on PirateTrap2 instead of pirates who feels like they are commercial raiders from Tatooine. Seriously though, I sent my pirate trap II on the corvette because I usually solo them with bomberstrikes as an imp, and what happens?
3 agros spawn, TIER ONES! YES!! TAKE THAT EVIL SPACE CORVETTE! What? OMG SHE KILLED MY MIGHTY NEWBIE FIGHTERS!
Improve Pirate Trap II, It's just embarassing that such a feature exist, either you remove or you improve.
... s*it man ...
You spawn three, i repeat, THREE tier one fighters, that might even turn around and shoot you...
WOW! How fun! Really usable in sticky situations, let us spawn Black Suns tier 4 or 5 on PirateTrap2 instead of pirates who feels like they are commercial raiders from Tatooine. Seriously though, I sent my pirate trap II on the corvette because I usually solo them with bomberstrikes as an imp, and what happens?
3 agros spawn, TIER ONES! YES!! TAKE THAT EVIL SPACE CORVETTE! What? OMG SHE KILLED MY MIGHTY NEWBIE FIGHTERS!
Improve Pirate Trap II, It's just embarassing that such a feature exist, either you remove or you improve.
... s*it man ...
Message Edited by Aserhe on 07-03-2005 05:00 PM
Kyodor
Sun Jul 03, 2005 9:50 am
#3
Black Sun Pirates for teh w1n 
I'd love to seem some Rihks lay into the 'vette. The only pilot abilities I ever use are IFF and ePulse. Haven't touched eThrust or Pirate Trap since I got it to see what it's like.
I'd love to seem some Rihks lay into the 'vette. The only pilot abilities I ever use are IFF and ePulse. Haven't touched eThrust or Pirate Trap since I got it to see what it's like.
Aserhe
Sun Jul 03, 2005 11:00 am
#4
The tier 1's lasted for about, 3 minutes, the vette took down one per minute, that's not enough time to get cover fire from them... It's totally useless and i demand a change! *pounds fist into table*
PaladinX333
Sun Jul 03, 2005 1:01 pm
#5
PaceNebulon wrote:
Only thing they are good for is drawing some fire. (and not much at that)
As far as I can see, they don't do anything. I called them on some tier 1 asteroid bandits. They just flew around with they asteroid bandits for while. I finally just killed them and the bandits and got back to mining.
ThreeTimesOneMinusOne
Sun Jul 03, 2005 1:16 pm
#6
YOU GOT THREE!? Wow, I got only two pirates when I used Pirate Trap 2 (just like when I use Pirate Trap 1
)Imp's get bombstrikes, Rebels get repair ships, we get two tier 1 pirates. I tried calling them on a gunship once, they lasted exactly 2 secs. Gunship killed both of them with a single shot.
Message Edited by ThreeTimesOneMinusOne on 07-03-2005 03:19 PM
Aserhe
Sun Jul 03, 2005 1:33 pm
#7
I hope for a fix, and like i wrote in a previous post, letting us neuts transmit a distress call for Black Sun Pirates to attack the crap out of something or someone or even ourselves would be much better and way more usefull.
PaceNebulon
Mon Jul 04, 2005 12:32 am
#8
Only thing they are good for is drawing some fire. (and not much at that)
Aserhe
Mon Jul 04, 2005 2:33 am
#9
Doofius wrote:
They're good for when you're all alone in space and want a chance at some loot. I think i looted a lvl 8 component from them once.
LOL
Aendracon
Mon Jul 04, 2005 3:13 am
#10
Aserhe wrote:
You spawn three, i repeat, THREE tier one fighters, that might even turn around and shoot you...
That´s the icying on the cake. I once called them in for some escort mission (granted, it was Pirate trap 1, so there were just 2 of them) to draw some fire when things got ugly... and guess what happend?
Aserhe
Mon Jul 04, 2005 9:31 am
#11
They turned on you and your transport after almost killing one wave of fighters?
Doofius
Mon Jul 04, 2005 12:58 pm
#12
They're good for when you're all alone in space and want achance at some loot. I think i looted a lvl 8 component from them once.
ThreeTimesOneMinusOne
Tue Jul 05, 2005 1:48 pm
#13
Aserhe wrote:
I hope for a fix, and like i wrote in a previous post, letting us neuts transmit a distress call for Black Sun Pirates to attack the crap out of something or someone or even ourselves would be much better and way more usefull.
Fix? How long as been JTL out now. It's been the same since launch right? I doubt we're ever getting any change.
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