Pilot Archive

Thread: Anyone acutally use these?

Ducimus
Tue Jul 05, 2005 3:57 pm
#1

Anyone acutally use these?

/pumpreactor
/eweapons

/jstart1 2, or 3.
/eshields
/vrepairother
/inspacerepair
/inspacereload
/inspacerr

/ethrust
/ptrap1
/ptrap2
/epulse1 and 2


( Bstrike, IFF, Vampric Repair, and Epulse3 have been intentionally ommited.)



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Attacca
Tue Jul 05, 2005 4:04 pm
#2

Droid programs render several of those useless, unfortunately.


Although when i was a freelance pilot I used Ptrap from time to time to draw fire.





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

evil_SOCCERMOM
Tue Jul 05, 2005 4:09 pm
#3

I use epulse everyonce in awhile to agro small groups of fighters.



"Persons attempting to find a motive in this post will be prosecuted; persons attempting to take it seriously will be banished; persons attempting to find reason in it will be shot." -Samuel L. Clemens (a.k.a Mark Twain; editied slightly)
Starson
Tue Jul 05, 2005 4:44 pm
#4

In space replen, and repair, yes sometimes I just don't feel like landingto load Missiles or CM's, so I get the cool Reb., freighter to come hook me up



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Washell
Tue Jul 05, 2005 5:14 pm
#5

I always remember jumpstart after the guy I was helping ona tier 3/4 mission dies. Does that count?
They usually bring CtSS and other droid commands along for the next try.


I use eshields occasionally when I get back from Deep Space with everything disabled to reset the whole mess.



Slysix
Tue Jul 05, 2005 11:58 pm
#6

It seems to me epulse 1 and 2 do exactly the same thing.

I use epulse 2 all the time every time I jump into deepspace just to nail any load campers.
Caught 2 JSF's camping once...was kinda funny to see their tells afterwards...

I use ethrust to reset my overloads. Just to save on the droid memory I guess..

Croll
Wed Jul 06, 2005 5:24 am
#7

Until I got a larger reactor I would have to use /pumpreactor to get my DI restarted in space, have never used eweapons, and only try nebulablast once - since it reset my programs it was not of much worth to me.



Daraq Trisul
Smuggler Extraordinaire
Ace Pilot Badges: Storm Squadron, Imperial Inquisition, Akron's Havok Squad
Corporal in the Rebel Militia
Elder Master Pistoleer Desperado Rogue

Death Incarnate Advanced X-Wing
Dark Tide Prototype Oppressor


Proud member of the Big Game Hunters
Alarien
Wed Jul 06, 2005 5:35 am
#8

I used Emergency Shields once last night in Deep Space, probably the first time since I was first doing my initial Ace grind. I won't be using it again, it resets all your droid overloads, which is a waste of time.



Alarien Evenstar
-Rogue Paladin-
Starsider
Bacajow
Wed Jul 06, 2005 5:40 am
#9

Sometimes I use eshields. Its annoying cos of the droid program issue but sometimes i get myself in a right panic and hit eshields rather than think of a proper solution.



baca'jow
_


Master Tailor/Teräs Käsi Master/Multiple Pilot Ace
Guild Leader

;RED;
SheenaBrelya
Wed Jul 06, 2005 7:38 am
#10

VRepairOther has its uses, as it's not too impossible for a group member to lose a vital components but survive the encounter.

Shona
Darth-Malus
Wed Jul 06, 2005 11:54 am
#11

Pump Reactor is really only useful if your DI is blown away and you have nothing to lose - considering that if you scram the reator you are DEAD.


Emergency Weapons is very powerful when trying to take out a target that can't hit you (such as when you are underneath a gunboat or the corvette after Gun 5 is down). If you expect to take any fire, however, it might as well be an EJECT button.


Pirate Trap is the sort of thing I'd only use if I wanted to occupy the enemy AND get some more xp - because any time you'd actually need the help, they're too much of a liability since they always seem to target the caller first.


E-Pulse can be powerful but not at the cost of draining your shields and capacitor - it's like a one-shot Emergency Weapons, see above.


Jump Start? Haven't tried it yet but I wonder... does this work on escort targets? Sometimes it would be nice to use it on a freighter or whatever you're escorting to heal it between waves.






Ragla H'trag - Master Pilot/Master Shipwright/Master Doctor (Kauri)
Visit PawPro Engineering, 2530. -4800 Tatooine. Just 800m west of Mos Eisley!!


psikobunny
Wed Jul 06, 2005 12:09 pm
#12

I big furpile missions I use jstart's fairly often, especially when it is a choice between missing a few shots or starting the whole thing over.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



CNevyn
Wed Jul 06, 2005 5:11 pm
#13

I use jumpstart all the time. Useful for helping out a wingman who's been pummled.. but it takes practice to hit it 'just right' at combat speeds.

inspacereload - used to use this a lot when I just wanted something to shoot, or forgot to load before launching. Don't use it as much lately, 'cause I've learned to pre-flight better. Don't use the rest 'cause of the reset issues.



C'Nevyn Agere Ranger / Riflemen / Ace Alliance Pilot
Sunrunner - Rori.
"They don't like it when you shoot at 'em. I worked that one out myself."
Learning to Fly
K.I.S.S.: Guide to Better Piloting
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