Pilot Archive

Thread: Star Destroyers Making them balanced and rare

atat9619
Mon Feb 09, 2004 12:13 pm
#1

A ISD Mk1 has a big crew.(simple Sentence)It's really powerful. Those are the basic facts.

A isd should be quest based. Im not talking about 3 easy quests. Talking about 100! 225 for ISDII.
These quests should require you to be the midshipment. As a ship midshipment yoiu work on a captal ship using weapons, commanding stuff, etc. You would be working on NPC ships, like, Corvettes, Dreadnaughts, Nebulan B1 and B2, Star destroyers, etc. To make quests work and not get in people's ways there could be space instances zones so when your npc captain gives you a mission the npc ai will hyper to the instance.

Before you can become one you must head to the imperail academy on naboo, tat. or coreilla. You will be givenen 20 different quests ranging below your lvl and near it. You will recieve a lambda shuttle as completion. Then u start the 75 quests that take u through these ranks. Its basicly a new rank system for starships.

High Admiral
Fleet Admiral
Admiral
Vice-Admiral
Rear-Admiral
-----------------------
Commodore EXTRA
Line Captain EXTRA
Captain (67-75
Commander (49-67
Lt. Commander (40-49
Lieutenant (28-40
Sub-Lieutenant (15-28
Acting Sub-Lt. (1-15
Midshipman/Ensign(training

The numbers stand for the quests( first is starting 2nd is end). Becoming adrimals would be impossible as since you can't control fleets of star destroyers. After completing set of quests you recive a new rank, a badge, and unlock the instance for you to grind at. When captain is complete you recieve the smallest captal ship, The Corvette. Commondore also gives a New and Special capital ship never heard of.

After unlocking captain you can start getting the star destroyers. These quests will be hard. There will be tier 6 and tier 7 stuff!

After getting a ISD or ISDII(victory stardestroyers I,II will be different quests) you will be crazy happy. Thse are the stats of them


Name/Model#
Imperial-1 Class Star Destroyer
Designer/Manufacturer
Kuat Drive Yards
Combat Designation
Capital Starship
Length
1600 meters
Crew
37,085 (4,520 officers; 32,565 enlisted)
Power System
SFS I-a2b solar ionization reactor
Weapons
60 Taim & Bak XX-9 Heavy Turbolasers (computer assisted targeting)
60 Borstel NK-7 Ion Cannons (computer assisted targeting)
10 Phylon Q7 Tractor Beam Projectors
Starfighter Squadrons (standard)
Three TIE Starfighter squadrons
Two TIE Interceptor squadrons
One TIE Bomber squadron

Name/Model#
Imperial-2 Class Star Destroyer
Designer/Manufacturer
Kuat Drive Yards
Combat Designation
Capital Starship
Length
1600 meters
Crew
37,085 (4,520 officers; 32,565 enlisted)
Power System
SFS I-a2b solar ionization reactor
Weapons
50 Heavy Turbolaser Batteries
50 Taim & Bak XX-9 Heavy Turbolasers (computer assisted targeting)
20 Borstel NK-7 Ion Cannons (computer assisted targeting)
10 Phylon Q7 Tractor Beam Projectors
Starfighter Squadrons (standard)
Three TIE Starfighter squadrons
Two TIE Interceptor squadrons
One TIE Bomber squadron

You see the crew limits are huge!!!?! To fix it a droid interface added could make the turbolasers automated. A player siiting at the bridge could use the droid command to activate it. Ion lasers could also be affecected by it expt its a different droid command. There would need to be 10 players at bridge sitting at different command consoles using Droid Automated turbo laser commands as only certain ammount of turbolasers will work on automated at one console. Turbolasers on automated would be very sucky agianst fighters. A player could also command one turbolaser. Tractor beams would be used to capture ships. Also a player can only activate one droid command on a isd.

Engies would require 3 players to run. They would be able to control boosters, engine speed, and engine repairs. The capactiors would require 2 players to use. They would repair it and recharge it. They would be located in turbolaser areas. Theres also two more capactors at ions. The people at capactiors need to be careful. If they recharge it to fast turbolasers could run out of fuel. Recharge it to soon and some could be disabled. Fuel can be from asteroids. THe reactor requires a player to keep it repaired and power levels balanced. Power levels are need to be balanced so stuff works. Shields work the same but also have the abiltity to be strengthen to certain parts of ship( another droid command). It would be the 11th console at bridge. There are also oxyegen pumps and gravity stabliztion consoles at the ship. It would require several players to patrol areas of ship to keep them repaired.

Star destroyers would be limited 1 per sector. Sectors also will need to be enlarged. A mon cal can also be in the same sector of a isd. Limited to 1.

A isd would require master pilot, rank of captain and min crewwould be like 8(needs worked on).

Message Edited by atat9619 on 06-06-2005 01:36 PM



^4Battlefield SF>SWG
atat9619
Mon Jun 06, 2005 11:13 am
#2

A ISD Mk1 has a big crew.(simple Sentence)It's really powerful. Those are the basic facts.

A isd should be quest based. Im not talking about 3 easy quests. Talking about 100! 225 for ISDII.
These quests should require you to be the midshipment. As a ship midshipment yoiu work on a captal ship using weapons, commanding stuff, etc. You would be working on NPC ships, like, Corvettes, Dreadnaughts, Nebulan B1 and B2, Star destroyers, etc. To make quests work and not get in people's ways there could be space instances zones so when your npc captain gives you a mission the npc ai will hyper to the instance.

Before you can become one you must head to the imperail academy on naboo, tat. or coreilla. You will be givenen 20 different quests ranging below your lvl and near it. You will recieve a lambda shuttle as completion. Then u start the 75 quests that take u through these ranks. Its basicly a new rank system for starships.

High Admiral
Fleet Admiral
Admiral
Vice-Admiral
Rear-Admiral
-----------------------
Commodore EXTRA
Line Captain EXTRA
Captain (67-75
Commander (49-67
Lt. Commander (40-49
Lieutenant (28-40
Sub-Lieutenant (15-28
Acting Sub-Lt. (1-15
Midshipman/Ensign(training

The numbers stand for the quests( first is starting 2nd is end). Becoming adrimals would be impossible as since you can't control fleets of star destroyers. After completing set of quests you recive a new rank, a badge, and unlock the instance for you to grind at. When captain is complete you recieve the smallest captal ship, The Corvette. Commondore also gives a New and Special capital ship never heard of.

After unlocking captain you can start getting the star destroyers. These quests will be hard. There will be tier 6 and tier 7 stuff!

After getting a ISD or ISDII(victory stardestroyers I,II will be different quests) you will be crazy happy. Thse are the stats of them


Name/Model#
Imperial-1 Class Star Destroyer
Designer/Manufacturer
Kuat Drive Yards
Combat Designation
Capital Starship
Length
1600 meters
Crew
37,085 (4,520 officers; 32,565 enlisted)
Power System
SFS I-a2b solar ionization reactor
Weapons
60 Taim & Bak XX-9 Heavy Turbolasers (computer assisted targeting)
60 Borstel NK-7 Ion Cannons (computer assisted targeting)
10 Phylon Q7 Tractor Beam Projectors
Starfighter Squadrons (standard)
Three TIE Starfighter squadrons
Two TIE Interceptor squadrons
One TIE Bomber squadron

Name/Model#
Imperial-2 Class Star Destroyer
Designer/Manufacturer
Kuat Drive Yards
Combat Designation
Capital Starship
Length
1600 meters
Crew
37,085 (4,520 officers; 32,565 enlisted)
Power System
SFS I-a2b solar ionization reactor
Weapons
50 Heavy Turbolaser Batteries
50 Taim & Bak XX-9 Heavy Turbolasers (computer assisted targeting)
20 Borstel NK-7 Ion Cannons (computer assisted targeting)
10 Phylon Q7 Tractor Beam Projectors
Starfighter Squadrons (standard)
Three TIE Starfighter squadrons
Two TIE Interceptor squadrons
One TIE Bomber squadron

You see the crew limits are huge!!!?! To fix it a droid interface added could make the turbolasers automated. A player siiting at the bridge could use the droid command to activate it. Ion lasers could also be affecected by it expt its a different droid command. There would need to be 10 players at bridge sitting at different command consoles using Droid Automated turbo laser commands as only certain ammount of turbolasers will work on automated at one console. Turbolasers on automated would be very sucky agianst fighters. A player could also command one turbolaser. Tractor beams would be used to capture ships. Also a player can only activate one droid command on a isd.

Engies would require 3 players to run. They would be able to control boosters, engine speed, and engine repairs. The capactiors would require 2 players to use. They would repair it and recharge it. They would be located in turbolaser areas. Theres also two more capactors at ions. The people at capactiors need to be careful. If they recharge it to fast turbolasers could run out of fuel. Recharge it to soon and some could be disabled. Fuel can be from asteroids. THe reactor requires a player to keep it repaired and power levels balanced. Power levels are need to be balanced so stuff works. Shields work the same but also have the abiltity to be strengthen to certain parts of ship( another droid command). It would be the 11th console at bridge. There are also oxyegen pumps and gravity stabliztion consoles at the ship. It would require several players to patrol areas of ship to keep them repaired.

Star destroyers would be limited 1 per sector. Sectors also will need to be enlarged. A mon cal can also be in the same sector of a isd. Limited to 1.

A isd would require master pilot, rank of captain and min crewwould be like 8(needs worked on).

Message Edited by atat9619 on 06-06-2005 01:36 PM



^4Battlefield SF>SWG
atat9619
Mon Jun 06, 2005 11:21 am
#3

reserved



^4Battlefield SF>SWG
KaylBreinhar
Mon Jun 06, 2005 11:25 am
#4

I can almost assure you that we're not getting ISDs.

Keeping track of the body in a space zone alone is extremely taxing for a server - if the ISD in Deep Space MOVED, it'd be called "Deep Crash."

About the only thing that could be done is to add a sort of "Star Frigate" that kind of has the iconic SHAPE of an ISD, but is only about 1.5x the size/volume of a Y-8 and Vette.

...and even then you wouldn't want more than about 4 per zone.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
KaylBreinhar
Mon Jun 06, 2005 11:27 am
#5

Not to piss on the parade - I'd LOVE my own Imperator-class, but it's just really not feasible within the current game design.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
atat9619
Mon Jun 06, 2005 11:30 am
#6


KaylBreinhar wrote:
Not to piss on the parade - I'd LOVE my own Imperator-class, but it's just really not feasible within the current game design.




Sectors would be inlarged and isds ouild be limited 1 per sector.

Message Edited by atat9619 on 06-06-2005 01:33 PM



^4Battlefield SF>SWG
Vegitaa
Mon Jun 06, 2005 11:31 am
#7

I think we're getting ahead of ourselves here.


First off, we have no idea on wether or not an ISD will or will not be player controlled. If it is, IMHO it should be nearly useless if you're trying to fly it solo. I do think something like the corvette should be CRAFTABLE as well as ownable. Owning a Corvette would freakin rule. Again, no npc turret stuff. No crew = no combat.


If players could own ISD's no matter how hard you make it to get plenty of us would have them. Currently there's no Rebel counter-part either... so for now it's all up in the air.


I think we should relax and see what we find out over the next few months. I have a feeling this will be expansion #3 and they're going to hold some sort of "beta" test.


Having been a part of 3 beta's now with SWG... I'll never fall into that trap again.





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


KaylBreinhar
Mon Jun 06, 2005 11:45 am
#8



Vegitaa wrote:

I think we're getting ahead of ourselves here.

First off, we have no idea on wether or not an ISD will or will not be player controlled. If it is, IMHO it should be nearly useless if you're trying to fly it solo. I do think something like the corvette should be CRAFTABLE as well as ownable. Owning a Corvette would freakin rule. Again, no npc turret stuff. No crew = no combat.

If players could own ISD's no matter how hard you make it to get plenty of us would have them. Currently there's no Rebel counter-part either... so for now it's all up in the air.

I think we should relax and see what we find out over the next few months. I have a feeling this will be expansion #3 and they're going to hold some sort of "beta" test.

Having been a part of 3 beta's now with SWG... I'll never fall into that trap again.




Actually, it's been said that the MC80s are good matches for VSDs and ISD-Is, while the MC-80As are better matches for the ISD-IIs (Imperators). So the Rebels technically DO have a happy medium in the cruiser-class.

They don't have a viable battleship hull, though. Though at this point neither do the Imperials, really......

...I still think they need to make a quest arc surrounding the launch of the Executor. It was so pivotal in ESB that it's worthy of a few publishes.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
atat9619
Tue Jun 07, 2005 5:35 pm
#9



^4Battlefield SF>SWG
Staveeno
Wed Jun 08, 2005 10:45 am
#10

I think Star Destroyers should be player citiesin space




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atat9619
Wed Jun 08, 2005 7:21 pm
#11



^4Battlefield SF>SWG
Electro5
Thu Jun 16, 2005 1:04 pm
#12

The single Star Destroyer in Deep Space makes so much lag when all guns are firing its not even funny.


IMO, nice as it would be, it will NEVER be possible to add a player controlled ship with that many guns without upgrading the space system a lot to reduce the lag. I can't even imagine a fight between a SD and a Mon Cal Cruiser or something....





Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Rogue135
Thu Jun 16, 2005 1:32 pm
#13

Ah, I can see it now...


Someone wearing an Imperial Uniform spamming "Need 83 mroe gunnerz for Imprial Star Dstryr!!!!!111"


Call me a party pooper if you must, but I think having Capital Ships that big for players is a bit much... Dreadnaughts, Strike Cruisers and Corvettes maybe, but not Star Destroyers andMon Cal Cruisers.




--------------
I've got a bad feeling about this."
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