Pilot Archive
Thread: Now that the 0 mass fix is in....
IL-Vec wrote:
What was to stop people from making some truly awesome components like 0 consumption boosters and 0 spd DI's for POB ships once it was announced? Did they not think through announcing the exploit before the fix was live?
That's pretty much what I was scared of, and I had doubts about this fix. That said, I did have a exploited blaster sitting in a storage house. All stats are still zero, BUT I could not load it into my YT or Dune. It would unload the current weapon, but not load the exploited one. No system message or anything, just wouldn't load.
How it affects parts already loaded, I got no clue. But from what I just tested, I'm satisfied. ![]()
From the publish notes:
Thunderhartwrote:
Profession: Shipwright
• A KSE Firespray Schematic can no longer be used to reverse-engineer a zero-mass spaceship component. When a player's ship is launched, if there are any zero-mass components, their mass will default to a value of 50,000.
Not sure about trying to load one though.
Loki_Ashaman wrote:
IL-Vec wrote:
What was to stop people from making some truly awesome components like 0 consumption boosters and 0 spd DI's for POB ships once it was announced? Did they not think through announcing the exploit before the fix was live?
That's pretty much what I was scared of, and I had doubts about this fix. That said, I did have a exploited blaster sitting in a storage house. All stats are still zero, BUT I could not load it into my YT or Dune. It would unload the current weapon, but not load the exploited one. No system message or anything, just wouldn't load.
How it affects parts already loaded, I got no clue. But from what I just tested, I'm satisfied.
I'm not I bought a booster a long time ago off what I now assume was a "storage vendor" with 0 consumption and 0 mass thought it was bugged but kinda kept as a conversation piece. once 0 mass exploit fix was announced I came to know what it was and that it did work(had never tested before assuming it was bugged and didn't want to risk buggy any chassis' or toon's etc.
Well I now have tested it and works fine and infinitely in my alt's POB so I assume DI's would work as well as anything else that would still be worth using in a POB or maybe even 1 in adv X since all that mass
Loki_Ashaman wrote:
IL-Vec wrote:
What was to stop people from making some truly awesome components like 0 consumption boosters and 0 spd DI's for POB ships once it was announced? Did they not think through announcing the exploit before the fix was live?
That's pretty much what I was scared of, and I had doubts about this fix. That said, I did have a exploited blaster sitting in a storage house. All stats are still zero, BUT I could not load it into my YT or Dune. It would unload the current weapon, but not load the exploited one. No system message or anything, just wouldn't load.How it affects parts already loaded, I got no clue. But from what I just tested, I'm satisfied.
The KSE Disk REs were not Exploits, they just got way to unbalanced.
IL-Vec wrote:
Loki_Ashaman wrote:
IL-Vec wrote:
What was to stop people from making some truly awesome components like 0 consumption boosters and 0 spd DI's for POB ships once it was announced? Did they not think through announcing the exploit before the fix was live?
That's pretty much what I was scared of, and I had doubts about this fix. That said, I did have a exploited blaster sitting in a storage house. All stats are still zero, BUT I could not load it into my YT or Dune. It would unload the current weapon, but not load the exploited one. No system message or anything, just wouldn't load.
How it affects parts already loaded, I got no clue. But from what I just tested, I'm satisfied.
I'm not I bought a booster a long time ago off what I now assume was a "storage vendor" with 0 consumption and 0 mass thought it was bugged but kinda kept as a conversation piece. once 0 mass exploit fix was announced I came to know what it was and that it did work(had never tested before assuming it was bugged and didn't want to risk buggy any chassis' or toon's etc.
Well I now have tested it and works fine and infinitely in my alt's POB so I assume DI's would work as well as anything else that would still be worth using in a POB or maybe even 1 in adv X since all that mass
Interesting. Was it loaded into your ship already to get the mass conversion?
noggs wrote:
The KSE Disk REs were not Exploits, they just got way to unbalanced.
Spoken like a true Bria'an. Glad i left that damn server.
noggs wrote:
Loki_Ashaman wrote:
IL-Vec wrote:
What was to stop people from making some truly awesome components like 0 consumption boosters and 0 spd DI's for POB ships once it was announced? Did they not think through announcing the exploit before the fix was live?
That's pretty much what I was scared of, and I had doubts about this fix. That said, I did have a exploited blaster sitting in a storage house. All stats are still zero, BUT I could not load it into my YT or Dune. It would unload the current weapon, but not load the exploited one. No system message or anything, just wouldn't load.How it affects parts already loaded, I got no clue. But from what I just tested, I'm satisfied.
The KSE Disk REs were not Exploits, they just got way to unbalanced.
lol