Pilot Archive

Thread: Focus: Space and the GCW

TomoRainer
Thu May 26, 2005 8:05 pm
#1

That's right. It's Galactic Civil War time, baby.

Many of us love space, but feel that, once you hit master and have fooled around with your new ships, ground out some loot and cash, and PVPed a bit--and these days, strapped on a mining laser and blasted some asteroids--it starts to feel a little lacking. Personally, I love space PVP, and the organizers of our battles do a great job in adding some meaning to them, but I know it would be a completely new experience to have in-game mechanics that both affect and are affected by the state of the GCW in space--a system that would add a neverending endgame to JTL.

This thread's meant for us to be able to discuss that system, what we'd like to see in it and what we'd like it to do.

Any thoughts, ideas, and suggestions are welcome, no matter how ambitious or far-flung they may be. Remember, though, that much like the ground, many pilots wouldn't want to participate in the GCW, and that playstyle needs to be respected; ideas that force people into PVP, for instance, probably won't fit with the spirit of the game. Likewise, wild and intricate suggestions may be a lot of fun to discuss, but they're less likely to see the light of day. By no means let that stop you from making them--this thread's wide open--but their complexity and difficulty to implement will be a factor in the kinds of suggestions I'd like to eventually take to the devs.

In terms of dev communication, most of it is still focused on eliminating the RotW bugs, particularly those that are preventing people from getting or deeding ships, as well as seeing about a balance pass. However, I'd hope these issues will be taken care of in the near future, and I'd like to see about building a constructive discussion here so that, when the time comes, we'll have some ideas to throw their way to improve the content of space as well as the mechanics.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


LeaphChausew
Thu May 26, 2005 8:54 pm
#2

Wow! Thanks for starting this thread Tomo.


I've read a few threads concerning the GCW and people do have a lot of good ideas.


If it did come to space and I pray it will do...here is what I think should be included.


1. When you /comm a Rebel or Imperial station, not only will it ask you if you'd like to go overt etc, but it'll give you info on who controls the majority of the system just like the imp/reb recruiters do on the ground.

2. GCW in space will make you overt.

3. Prestige points. After mastering pilot and then flying around more and more, you aquire prestige points and I think we need somthing else to do with them. I remastered pilot last week out of boredom [and because I wanted the reward stuff again] and already I have about 6mil prestige since my general philosophy whenever entering DS is 'make 30k while I'm in there' to make up for the entry fee. But getting back to the point, I think we should have a system where we can trade both Faction points and prestige for items.


I see it working like this.


For faction points, you can buy a squadron of NPC's to help you which you can command to a certain point.

Why do we have commands? Well, It makes it a bit more interesting than Bstrike.


For more FP, you could say buy 'reFillers'. These would encourage reverse engineering so say you have some engines you want to put towards reverse engineering but havn't been able to find or loot enough of them? If you had enough FP you could purchase one of these what I call 'reFillers' which have no stats, but act as a component which goes toward the Reverse engineering just as a filler. So you'd still need to loot etc in order to find that low mass component or the part with high speed or low energy drain etc.


Prestige points. With prestige points, you'd be able to save up for starships. I would say like 1mil prestige gets you an NPC gunboat, 5mil gets you vette, 10 mil gets you a MP Corellian gunboat, 15mil a MP Vette, 30 mil would be somthing slightly bigger like a Strikecruiser and then for anyone with say 100mil prestige points, you get a Victory Class stardestroyer or a Cap ship along that line.


Why prestige points for the MP cap ships? Well...you have to be master to get prestige and since MP ships like the Nova/YT-1300 etc require a master cert, then anything bigger certainly would too.

Why the ridiculous amounts of prestige needed? Well, few pilots will acquire so much and thats good because, we don't want the servers lagging to hell and back due to every new master pilot owning a huge cap ship do we? The ISD in DS is bad enough.


Next I think it should include Factional bases in space. These would be boardable and tough luck to anyone onboard when one is destroyed . They'd have escape pods so you could escape without death or alternatively, if you're quick enough you can launch your ship from them in order to dispatch any enemies in the area.


Random inter system strikes by Imperial fleets.

I know this may be unpheasable for a MMO but, the story during the GCW means that Empire = bigger than us Rebels, so I think their capital ships should be much much stronger, more of them too and by default should own most of the systems in the beginning.

This brings me onto 'safe systems' or safe areas in systems. Say like the Karthakk [Lok] system for Rebels where the Empire can't overthrow totally and Endor for Imperial [I mean...how stupid would it be if the Alliance dominated Endor while the Imps are building the 2nd Deathstar ].


I heard someone mention..well not heard but read someone mention that if a system is blockaded, then the resident planets should encounter sanctions and if that planet is mainly Rebel for example and the system is owned by Imps then that planet is then under siege and life for Rebels on the ground should be made hell.

Any Rebel held system with an Imperial held planet would incur a rapid responce from the Empire of NPCs which would try taking back the system.


Hmm, I just realised I'm making this GCW sound too fun for Rebels so this is how I suggest they could even it out for Empire....

Imperial capital ships, both player operated and NPC would almost always be under attack by random Rebel fighter insurgences. Empire would also gain more points for every rebel kill maybe. Also, I think Imp Capital ships should be say 20% cheaper in prestige than Rebels so we see more of them than Rebel ships.


I think it'd be funny if say a certain pilot become real good at doing all this GCW stuff solo or gets a lot of kills both player an NPC or say kills a lot of enemy cap ships/stations, then their name is recorded and is obtainable by the enemy from //comming their faction stations. Then, it'd encourage other pilots to go out hunting this true fighter Ace and if they succeed in killing them and therefore ending their reign of terrory, then they get a big bonus of prestige or faction [or both]. I just think, if it were possible, it'd encourage PvP as well as giving pilots who fly really well a proper sense of pride knowing everyone is trying to kill them .


I have a lot lot more to say as this is one of my favourite topics , but it is 5am, Bria has been down all day [but I'm sure MP ground vehicles will be worth it when it does come back up ] I'm kind of tired and erm, forgive me please if some of those suggestions contradict each other/sound crazy or erm, whatever.


GCW should come to space...it'll make us Ace pilots feel valid other than being unnoficial pilot CSR's .


-Leaph Chausew (Oh Bria space pvp style events are happening soon. Got some organised. Will keep whoever wants to know posted)


1st_Viduus
Thu May 26, 2005 8:59 pm
#3

This is a rather complex issue imo, one that can't really be easily addressed. As far as the GCW per cannon, between ep. 4 and 5 when this game is supposed to be set, *all* the rebel alliance is supposed to have retreated to hoth, and in hiding, as the huge stormtrooper armies sweep them up and eliminate them galaxy-wide. So I guess we should simply forget cannon....


Solution 1:


Make DS influence ground NPC troops galaxy-wide based on FP granted. In essense, the more *faction* ships are killed in DS, the more reinforcements are needed there, pulling from the ground. This would require dynamic spawn rates on the ground, probably per day would be better than per hour.... and some DB tracking (which is probably already being done). Possibly adjust Base FP costs to meet criterium in line with this as well. As *faction* gains hold in DS, they spend less resources there, therefore items become cheaper all around... as they lose, then resources are harder to come by, since they are being dedicated to the space campaign.


Solution 2:


PvP Zone, as I had suggested months and months ago, where PvP kills/battles influence NPC status on the ground. No stations, no cap ships, no NPCs of any kind...


{edit} Here's the link {/edit}.


But the basic principle is the same as above, excepting counts pvp rather than pve for influence.


Solution 3:


As suggested by Vegitaa some time ago, one (orone per system)station which can become faction controlled - owners of the station influence heavily the space aspect of the game but do very little for the ground.


However, a la Episode 1Space Blockade of Naboo, my suggestion is something similar, excepting that once space is controlled, no *new* bases for the system in question can be placed by the opposing faction, regardless of planetary status. E.G.:


Rebels own Corellia on Ahazi Imperials take over the Space Station in Corellian Space Rebels may not place any new bases, while the Empire can. This gives incentive then for the Rebellion to take and control the space and ground areas of their systems - encouraging group activity, PvP, and JtL activity in one fell swoop. It also makes it much easier for opposition forces to find their enemies.... and goals to acheive, other than *let's go farm FP in DS*.


Obviously these are just _general_ suggestions, and not fine tuned or detailed by any stretch of the imagination, but then I'm not getting paid to develop content and mechanics for SWG either...


Feel free to bash & trash or flesh things out, as you please... I've got 100% board-flame immunity lol /evilgrin


Message Edited by 1st_Viduus on 05-27-2005 12:26 AM



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FM_Warblood
Thu May 26, 2005 9:00 pm
#4




Make JTL a true Combat Flight Simulator


I posted this a few minutes ago in the JTL forums and thought it would fit in here to. Make JTL a true space sim. Give use full control over flight systems and operations. Give us take offs and landings. Gives us all the great stuff other Flight Sims have. Let us shoot a ship and see peices fly off of it. Let an engine go out and make us hit the fire suppresion system. Make our radios go out ,make our landing gear go out so we must deploy them manually. Id love to be in space,get shot up and have to control a limpship back to port and land it while systems fail and I have to feather the engines..I would loveto be able to have towatch my fuel consomption. Would love to have to radio in to find a landing strip thats closewhen Im shot up(unless i lost my radio to). There are sooo many things that could be added to JTL.





Ihavefound space to be boring after or maybe even beforeI mastered pilot. It is the same thing over and over and over. I love flight sims but this isnt even close to that felling for me. If you compaired it to say IL-2 or Microsofts Combat Flight Sims it wouldnt even rank.

Do one mission in a B-17 with 8 other people on-liine and you would laugh at SWG's multiplayer ships.


Or how about a Spitefire? One flight in that and you would never want to fly an A-wing again.


And what about Lock-on? Kill a ground radar station in a A-10and then yank and bank to get that SAM off your 6 and you will be looking at JTL a whole new way.


And the Me 262 is the shnitz. Gotta really be good at controling both engines as not to burn them out and catch fire but man is it a blast to fly when you learn how. Anything in SWG can be jumped right into and dont require any type of skill to learn. Every ship is the same and has no detailed flight controls or operations.


Even ejecting in most flight sims is cool. Cant say that for JTL.


Of course the Flight Sims I play are very well thought out and researched and they show it.JTL justdosnt do it for me. Cant really say why . If it was a stand alone game it would be a major flop in my list of flight sims.



As long as you can 'LOAD' ur ship,hit the throttle to full speed and then shoot a player ship one time to get it to explode theGCW will be a joke

Message Edited by FM_Warblood on 05-27-2005 12:30 AM

FM_Warblood
Thu May 26, 2005 9:11 pm
#5


Oh and how about real instruments in the cockpit?


Or how about G-loc? Tell me it wouldnt be cool to pull 9 G's,black out and end up like a bug on a windshield when you hit that big space rock?



Message Edited by FM_Warblood on 05-27-200512:35 AM

Message Edited by FM_Warblood on 05-27-2005 12:35 AM

CuchulainnDarklight
Thu May 26, 2005 9:18 pm
#6



okay first of we need the balancing of the new ships! (Yes I know I say this all the time but the damn ground game got CUed cause of you Johnny compos (which i didnt wear) and I dont want space to go the same way)!


Right now thats out of the way!


How about Space bounties!


2 types


1. Bounty hunters can hunt jebay, sorry, i mean jedi in space and attack them like on the ground (the jedi loses no xp but BH gets mission rewardif he wins! this is due to the twitch skill style of JTL). Ideas on this on the BH forum. Plus this will make jedi head into space (no xp loss) and BHs will follow - ie more PvP in space.


2. THE BIG ONE.

PLAYER BOUNTIES.

Lets say im a rebel fighter ace.

Which I am.

I kill the ISD for fun and think nothing of wlaking into a swarm of 20 tier 5 TIEs and killing them all while laughing. Unfortunately Imperial Intelligence has discovered my identity and has transmitted "sanction" orders on me to several Imperial aces (can look up missions at a factional space staion). Now in ANY sector of space Imps with these missions can attack me. However they con PvPable to me even though I may be non-overt. This makes me risk the damage to my sweet systems in normal space either forcing me into PvP DS more or making me run the risk of getting jumped in normal space while helping other guys out! Droid Engineers and SW can now make space tracking droids (useful for idea 1 above as well) (have shipwright made components - finished by a DE( ie. space engine plus droid brain)) for finding me. This will make space just that more dangerous and exciting for us jaded space warriors! Of course Rebs can hunt down Imps and Freelancers can hunt down whoever they choose (like current PvP). I would think it would be similar to Jedi visibility, the more kills you get, the more prestige you get, the more missions you generate in your name!

Message Edited by CuchulainnDarklight on 05-26-2005 09:38 PM

Message Edited by CuchulainnDarklight on 05-26-2005 10:19 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Thu May 26, 2005 9:37 pm
#7




Next I want a similar system to the ground activated in space.


I.e. Kill enough enemies in space and your faction will control that area!


PLUS - the big one.


A PvP tracker for space. I mentioned this in another post, but why not have your ships biosigged to you. Then if you redeed them and stick them in your house the /examine would say -


An X-wing deed, issued to Colonel (current ground faction rank OR see below) Cuchulainn Darklight, Alliance Starfighter Command, 76 Enemy Ace space combat kills (amount of player kills in that chassis).


Plus, on your Bio on ground instead of your ace badge being with the rest of badges, it is separate, at the bottom, with your rank and squadron and kill rate showing!


Whats the point of being an Ace if you cant prove it.


Now for the red bit - An FRS like system for Aces.


Thats right, when you reach master pilot you will have the opportunity to join Rogue Squadron or the 181st Fighter Group. Lets say each Squadron has 12 places on each server. To get in that squad you need to be the 12th highest or better PvP Master Pilot in your faction on that server.


This will give you additional notes to your biolinked chassis/deed (For example - Cuchulainn Darklight, Rogue Squadron, Alliance Starfighter Command, 76 Enemy Ace space combat kills (amount of player kills in that chassis)). A Rogue squadron crest wearable on any clothing (shoulder patch), and the same for the 181st. Your Bio will also show your status in your particular squadron too. You will also have the ability to put a Rogue Squadron crest on your ship, or the 181st diagonal red stripes on your TIE! You will also gain a secondary factionalrank in addition to your ground rank that is linked to your status in the squadron (Wing Commander (Rogue 2) etc). And when targeted your ship will display your SpaceFRS status. I.e my Xwing would show me as - Cuchulainn Darklight (ShadowWraith) currently. Under this SpaceFRS it may say - Squadron Leader [Rogue 1] Cuchulainn Darklight (ShadowWraith). All members of the Space FRS will be attackable at ANY time by any enemy faction player, however for an enemy non-overt to attack them they will have to execute a command which will give the Space FRS player a 3 second auditory warning before the attack commences (thats more than I need!).


Now all we need is someone to come up with a Freelancer version of this!



Oh, are these ideas any good - or a load of crap



This is just me getting started, for an idea of the ideas my fevered mind comes up with check out this url for my ranger revamp - and note I finished this weeks before the CU went live! -


http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=99912&view=by_date_ascending&page=1


(any old excuse to get people over to the ranger forum and tell us we are great! Especially riflemen and jedi who get our invisibility camo proposal or every combat class that gets one of our snare, root, debuff trap attacks!)


Message Edited by CuchulainnDarklight on 05-26-2005 09:57 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Thu May 26, 2005 9:48 pm
#8






FM_Warblood wrote:


Oh and how about real instruments in the cockpit?


Or how about G-loc? Tell me it wouldnt be cool to pull 9 G's,black out and end up like a bug on a windshield when you hit that big space rock?



Message Edited by FM_Warblood on 05-27-200512:35 AM


Message Edited by FM_Warblood on 05-27-2005 12:35 AM




TBH I would rather set my inertial compensator to 1.00 and not feel any G (gravity) force in space, just like Jek "Piggy" Porkins, even if it means I crash into a big metal moon!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
FM_Warblood
Thu May 26, 2005 10:01 pm
#9

Cool,then lets put a Inertial Compensator in the ship. Give a true toggle for it onthe instruments panel and let it aslo take damage.


anything like that will add to the game and make it much more real. You could also add a G-suitthat wouldeven give some more bussiness to Tailors.

Ironmike
Thu May 26, 2005 10:04 pm
#10


Here's a couple ideas, and scripts:


***BATTLE SCRIPTS ************

***1. Week long "battles" in a rotating system, (or a rim system) - At the end of the week ships lost, etc is tallied and a winner declared. Winning side gets something, (another capital ship, starbase, control of a system etc)


Battle Scenarios:


- Defend a capital ship or 2 from a fleet of capital ships

- Defend a space platform from a attack/Attack a platform

- Interdict a system, (Imp Interdiction only)..Missions that award prestige for patrol, Rebels need to move materials/people thru system and get out of interdiction range

- Raid a space platform, (rebel raid only) with Imperial defending. Rebels have to get ships with people on them, then fight on the platform, and try to take it over.

- Big capital vs capital ship meeting engagement


Misc details


*** Within the battle scenarios, both sides get "something" if materials, or resources/ships are delivered, (gives a job to smugglers) and smugglers are awarded cash or prestige. Give smugglers a "large cargo hold" bonus or something so any joe pilot cant do it


*** Players "launch" with NPC wingman, bought with prestige


*** Players can lauch with "stock" fighters and lose nothing, OR use their OWN and risk perma-death to their personal ship.




******CONQUERABLE PLATFORMS/BASES******


2. Another Idea would be "player built" platforms or fixed "conquerable" platforms


- Battles/Assaults would only happen at intervals or certain times, (to encourage max participation without the "just before server reset raid)


- Defenders can reinforce platform with materials delivered by smugglers. During this phase, PC'sCAN NOTassault, but they can interdict craft trying to get to platform/capital ship


- Have a platform or a base in each system or 2. Once one side conquers all the bases, bases get reset at 50/50


- Side that has more platforms/bases get a space mining bonus or something IF they go overt. Player cannot reap the bonus if not declared, (players can decide if risk is worth reward)


******************Basically this script would go something like this:


- Theres a imperial platform in system X. A rebel capital fleet shows up in the system lets say on a monday. No one can kill or assault the platform yet, but smugglers can come in the system, (at the edge) and try to deliver resources to the platform, and the rebels can try to interdict the craft. The more resources that get to the platform, the harder the defenses will be.


From Friday to Sunday the platform is attackable, and conquerable. Rebel players launch from the capital ships, imperial players launch from the platform. Each side has a limited amount of missles/ships/eq, and unless they get some delivered, once they are all gone, thats it. *** if players use their OWN ships, their ships are PERMAdeath if destroyed. (risk is using your own pimped out ship vs taking a "stock" fighter but not loosing your own)


IF platform reactor gets blown, rebel ships can land, and an assault ensues. Players on the platform can respawn(with injuries) on the platform until the cloning facility is destroyed on the platform, otherwise Imps would have to ship people to the platform. Attacking side, (rebels in this case) would respawn in their capital ship and have to fly to the platform again.



IF imperials can hold the platform, they get a big bonus to mining asteroids in that system ONLY if they are OVERT, (spec force)

IF Rebels can take the platform, then vice versa. In a week ortwo roles can be reversed and imperials attack.



my 2 cred


Sin-Fae























~Sin-Fae~

Sin-Fae Mining
Philanthropist/Welder
CuchulainnDarklight
Thu May 26, 2005 10:15 pm
#11






FM_Warblood wrote:

Cool,then lets put a Inertial Compensator in the ship. Give a true toggle for it onthe instruments panel and let it aslo take damage.


anything like that will add to the game and make it much more real. You could also add a G-suitthat wouldeven give some more bussiness to Tailors.






Um read the title thread mate!


This is "Focus: Space and the GCW"


Not "How to make JTL more like MS Flight Simulator"


And check out the bit in redabove -

1. Thisis a game

2. Star wars isnt real

3. This is a game of star wars

How can you make it more real!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
idolatry
Thu May 26, 2005 10:18 pm
#12

There's a lot of wonderful (very complex) stuff that I'd love to see happen... But for the GCW specifically?


If I remember correctly, and I may not because I don't engage in the GCW on the ground, costs of faction-specific perks decrease the more control your faction has over that planet.


What about factioned NPC (or PC, even better) supply convoys that travel through the system? Maybe a battle-group like the corvette master mission in tougher sectors, and a couple of freighters with a fighter-wing escort in starter systems. If those freighters don't make it to the planetary station on a regular basis, faction perk costs increase. Or better yet, it restricts the number of PvE or PvP bases one side can place.


I've always thought that the NPC non-combat ships tend to just wander aimlessly... having a path they travel would definitely add to the immersion for me. They'll look like they're going places.


Anyway, pilots could take freight missions in POB ships (subject to player attack) for "special forces" style space combat, and Combatants go after the NPC stuff. Would give us a reason to group up and use POB ships in a semi-realistic engagement (pending a POB shield and armour upgrade of course )


Maybe killing off these convoys nets you some actual cargo to trade on the ground. For a privateer like myself, this would be a big incentive to get involved; I'm a pirate and a smuggler, give me something to steal.





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
FM_Warblood
Thu May 26, 2005 10:20 pm
#13



The GCW is a joke and will be untill basic game play is changed.


Right now I can kill you in one shot. You dont take damage,you dont lose systems,if you eject i cant shot ur escape pod. It isnt real at all.


To improve the GCW you will first need to improve JTL and the arcade style of play.

Wouldnt you rather lose a system,have smoke in ur cockpit ,have to reset and rerout systems instead of going BOOM?


When the basics are improved then Cuchulainn the GCW will improve. If the system was good thenfighting the same thing over and over wouldnt be boring but a challenge and new everytime.


Then you would see pilots in the PVP grounds playing the GCW.

Message Edited by FM_Warblood on 05-27-2005 01:29 AM

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