Pilot Archive
Thread: Regarding Corvettes...
Bug it please. I'm betting missiles will hurt all the components, and if you're mastering a pilot squad right now, that should be a temporary workaround.
Incidentally, did the Vettes look any different?
Message Edited by Ghost-Raven on 04-28-2005 10:29 AM
Unfortunately, it seems like missiles no longer have any sounds associated with locking on (or being fired on, for that matter--pesky B-Wings). So your workaround to killing Vettes is to bring missiles, and your workaround to knowing when to fire your missiles is to hold down your fire key/button as you're trying to obtain lock. If you're holding the key down the whole time, they'll fire as soon as they're locked.
I'm guessing the same problems will exist on the Star Destroyer and Freedom Station.
Ghost-Raven wrote:
ummm actually space flight is now messed up. Your right I cant even hurt a vette no matter what i sue i cant even missile lock the thing ...hell i cant even catch a a-wing anymore.. and the a-wing is now way powerful (npc of course) i tried the gunnies and too my suprise the now have greater rang on thier guns and they can 1 shot 1 kill u ... I thought along those lines too thinking well im a pilot i just stay and play in space after all thats why i bought the game ( space sim) well not any more its just as meesed up hell my reactor used to have 4k power in reserve now is -3k underpower......Message Edited by Ghost-Raven on 04-28-2005 10:29 AM
It's sounding like one of the smaller problems with ship conversion made it to live after all, then. Can you try redeeding your ship and seeing if your reactor energy usage returns to normal?
TomoRainer wrote:
Ghost-Raven wrote:
ummm actually space flight is now messed up. Your right I cant even hurt a vette no matter what i sue i cant even missile lock the thing ...hell i cant even catch a a-wing anymore.. and the a-wing is now way powerful (npc of course) i tried the gunnies and too my suprise the now have greater rang on thier guns and they can 1 shot 1 kill u ... I thought along those lines too thinking well im a pilot i just stay and play in space after all thats why i bought the game ( space sim) well not any more its just as meesed up hell my reactor used to have 4k power in reserve now is -3k underpower......
Message Edited by Ghost-Raven on 04-28-200510:29 AM
It's sounding like one of the smaller problems with ship conversion made it to live after all, then. Can you try redeeding your ship and seeing if your reactor energy usage returns to normal?
If you're up for some advanced detective work and your ship loadout is the same as it used to be, you could estimate the amount of extra energy drain that appeared in the conversion process and see which components could have been added up again to create that drain. My guess would be anything in the weapons/ordnance/countermeasure slots.
Thanks for helping us out here.
must do something here I have not done on these boards in a long time....rant
/rant on
I cannot believe that space is so borked up. I am sorry but for lack of a better word the ground game sucks, although I am heartened somewhat by the changes for the CU on Test center. But nothing seems to work properly now. I cannot manage ships with the cargo bay addition, I cannot kill a GB as someone said before they are now 1 shotting you before you are even in range...and now no vette take down without missiles...sorry but spacebomb 1 barely cuts it to kill a component...so I gotta land and reload after spending my volley???
How long before they fix all this game breaking stuff? I seem to recall that the Bwing S-foils were fixed...umm..umm...never? And that bug has been with us for 2 months at least. This is getting ridiculous. Do they not have these space problems on Test Center? Why is it that whenever they launch a new patch or upgrade they inherently bork up at least 2 other things? Do they have gremlins in thier systems or something? A malicious malcontent bent on ruining all of our fun? A bumble fingered developer who enters a slighlty wrong code and instead of fixing problem A, changes problem A and creats Problem B,C,D,E,F,G,H...etc
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHH!!!!!!
/rant off
I am better now!
Ghost-Raven wrote:
...reactor used to have 4k power in reserve now is -3k underpower......
If you pull everything off the chassis on the ground, is your energy at 0/0? Are you seeing the -3000 energy on the ground or in space? Running WO3 or not?
- Alirc
Fixed close to a month ago.
Narrganocca wrote:
I seem to recall that the Bwing S-foils were fixed...umm..umm...never?
Regarding missile lock:tone problems;
That's just on Capital ships or have are you having problems with other types too?
I'm getting the lock and tone same as usual on all the fighter ships I faced so far.