Pilot Archive
Thread: Question about the M-22Krayt
The turret is far from useless by the way. With a good gunner, its more wonderful added damage, and great rearward defense if you ever have to run. Also makes gunboats stupid easy. Take a friend up and have fun with it.
Krayts also make great mining ships. Laser in the center slot, tractor on the wingtips, nice big cargo hold, et voila!
umm.. practice or get better guns. Krayt is god, the firing patter is wide, but with the width of the shots you can actually smoke 2 targets at once if you know what you are doing.
VitoGenovese wrote:
So I mastered pilot today and have fully kitted out my krayt with all sorts of newer and better gear. I took a friend up and immediately noticed that the turret was useless so I moved that gun off to the wing slots. I took it up for a little parts hunting and noticed that it takes about 4 times as long to kill anything with it even though its faster and more manoueverable than my old Rix. What I attribute this to is the difficulty in actually hitting targets with the layout of the guns. Since I see a forum full of posts praising this ship, I can only assume that I am doing something wrong. What am I missing? I took the gun out of the turret and have a gun in all the other slots. They are all decent looted guns so its not like I am cramming trash in it. Gun 1 apears to fire from overhead and the wing slots, gun 3 fires from directly overhead, and gun four fires from the wing slots only. With the fire coming out of the overhead position only its a bit of a...challenge to actually hit my target. Any advice?
But this is the best all-around ship I've flown as a privateer. Great for most missions and great for mining (you can put a tractor beam in that turret and fire it w/o having someone in there!).
I dont know what I'd do w/o my Krayt... in PvE. PvP, something that big gets eaten, but if you catch them incoming soon enough, you'll likely disable one ofthem as they distroy you. (ok, well, my sucky pilot skills and slow comp wil!
). Go black on black if you think you'll be PvPing in it... it doesnt help much, but a distracting florescent red/yellow bumble bees the size of a medium generic house tend to get shot at early.
The wing guns are most usefull for catching an attempt by the opponent to jink around your gunfire. I've put lvl 8 quads in the wings to give it a nice look and a decent med-dmg (3200) to catch the occational stray. The center is where you want to pack that Borstel (3800) blaster and a 4k+ dmg lvl 10 when you dial in the lightest reactor you can w/ lvl 3 overcharge.
With a prenerf loot (not reward!) 92 speed lvl 6 motor, and lvl 3 engine overload, I push a respectable 1102 unboosted, and spin round faster than most pilots expect. The hardest thing I had to get used to was the very poor deceleration on these birds. It tends to oversteer and bounce around a turning target, but keep pupming out bolts and they cross the beams eventually.
Yes, guns #1 and #3 fire from the center nose. One from the bottom and one from the top (though they can look like they come out of the same spot.
The usefullness of the turret is totally based on the person manning it!
Some mentioned this this thread that they use the tractor beam in the turret but can operate it solo, can you expand on that?
And lastly, I have a question of my own about the Krayt, about weapons in the turrets. I've not been in the turret position on a Krayt but have been on a Y-8 and a YT-1300 and it seems that there is a problem with using weapons that fire their enery in a round ball. I've never had a problem using a red or green blaster in a turret but when I put an ion cannon (I think it was) everytime I fired the screen would flash brightly and I could no longer see thru the brightness. Same thing happened with I put the tractor beam on a turret, when firing it the flash of the weapon made it impossible to see anything.
I would definately want my gunner to not have these troubles so am wondering what weapons make the best turret guns?
Thanks!
psikobunny wrote:
You have a bugged gun that isnt visible (the one that appears in 2 spots) put that on your wings. This will give you 3 guns worth of fire coming from the 2 center positions, above and below your cockpit. Even without taking advantage of the bugged gun, the krayt, like any ship takes time to get used to. Once you learn to aim in it, you will love it.
The turret is far from useless by the way. With a good gunner, its more wonderful added damage, and great rearward defense if you ever have to run. Also makes gunboats stupid easy. Take a friend up and have fun with it.
Krayts also make great mining ships. Laser in the center slot, tractor on the wingtips, nice big cargo hold, et voila!
man nailed it on the head on everything.
also i loaded out my kimo the other night and put the new strakes on it. To me it changes the whole look of it and i love it again just for looks though. It adds wings to the top of the ship like spoliers. ill have to take a picture and show ya if ya havnt seen it yet.
KaiRan wrote:
*Definately* get us a pic of that!
Here's some screenshots of a Kimogila with the Winglets installed.